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TrinityCore
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Inheritance diagram for boss_professor_putricide:Public Member Functions | |
| boss_professor_putricide (Creature *creature) | |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustReachedHome () override |
| void | KilledUnit (Unit *victim) override |
| void | JustDied (Unit *) override |
| void | JustSummoned (Creature *summon) override |
| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) override |
| void | MovementInform (uint32 type, uint32 id) override |
| void | DoAction (int32 action) override |
| uint32 | GetData (uint32 type) const override |
| void | SetData (uint32 id, uint32 data) override |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Member Functions | |
| void | SetPhase (PutricidePhases newPhase) |
Private Attributes | |
| ObjectGuid | _oozeFloodDummyGUIDs [4] |
| PutricidePhases | _phase |
| float const | _baseSpeed |
| uint8 | _oozeFloodStage |
| bool | _experimentState |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 223 of file boss_professor_putricide.cpp.
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inline |
Definition at line 225 of file boss_professor_putricide.cpp.
References _oozeFloodStage, _phase, and PHASE_NONE.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 344 of file boss_professor_putricide.cpp.
References _phase, ACTION_CHANGE_PHASE, DoAction(), Unit::HasUnitState(), ScriptedAI::HealthAbovePct(), CreatureAI::me, PHASE_COMBAT_1, PHASE_COMBAT_2, REACT_PASSIVE, Creature::SetReactState(), and UNIT_STATE_CASTING.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 419 of file boss_professor_putricide.cpp.
References _baseSpeed, _oozeFloodDummyGUIDs, _oozeFloodStage, _phase, ACTION_CHANGE_PHASE, ACTION_FESTERGUT_COMBAT, ACTION_FESTERGUT_DEATH, ACTION_FESTERGUT_GAS, ACTION_ROTFACE_COMBAT, ACTION_ROTFACE_DEATH, ACTION_ROTFACE_OOZE, Unit::AttackStop(), EventMap::CancelEvent(), DATA_ROTFACE, EventMap::DelayEvents(), UnitAI::DoCast(), CreatureAI::EngagementStart(), EVENT_CHOKING_GAS_BOMB, EVENT_FESTERGUT_DIES, EVENT_FESTERGUT_GOO, EVENT_MALLEABLE_GOO, EVENT_MUTATED_PLAGUE, EVENT_ROTFACE_DIES, EVENT_TEAR_GAS, EVENT_UNSTABLE_EXPERIMENT, BossAI::events, festergutWatchPos, ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), BaseEntity::GetGUID(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::GetThreatManager(), ThreatManager::GetUnsortedThreatList(), Unit::GetVictim(), BossAI::instance, ScriptedAI::Is25ManRaid(), ScriptedAI::IsHeroic(), CreatureAI::me, MOVE_RUN, MotionMaster::MovePoint(), NPC_PUDDLE_STALKER, oozeFloodSpells, PHASE_COMBAT_1, PHASE_COMBAT_2, PHASE_COMBAT_3, PHASE_FESTERGUT, PHASE_ROTFACE, POINT_FESTERGUT, POINT_ROTFACE, POINT_TABLE, REACT_PASSIVE, rotfaceWatchPos, SAY_FESTERGUT_GASEOUS_BLIGHT, SAY_PHASE_TRANSITION_HEROIC, SAY_ROTFACE_OOZE_FLOOD, EventMap::ScheduleEvent(), SetPhase(), Creature::SetReactState(), Unit::SetSpeedRate(), SPELL_GAS_VARIABLE, SPELL_OOZE_VARIABLE, SPELL_RELEASE_GAS_VISUAL, SPELL_TEAR_GAS, SPELL_UNSTABLE_EXPERIMENT, tablePos, Object::ToPlayer(), TRIGGERED_FULL_MASK, and urand().
Referenced by DamageTaken(), MovementInform(), and UpdateAI().
Reimplemented from UnitAI.
Definition at line 542 of file boss_professor_putricide.cpp.
References _experimentState, _phase, DATA_ABOMINATION, DATA_EXPERIMENT_STAGE, DATA_PHASE, SummonList::HasEntry(), NPC_MUTATED_ABOMINATION_10, NPC_MUTATED_ABOMINATION_25, and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 293 of file boss_professor_putricide.cpp.
References BossAI::_JustDied(), UnitAI::DoCast(), UnitAI::DoCastAOE(), Unit::HasAura(), ScriptedAI::Is25ManRaid(), CreatureAI::me, SAY_DEATH, SPELL_MUTATED_PLAGUE_CLEAR, SPELL_SHADOWS_FATE, and SPELL_UNHOLY_INFUSION_CREDIT.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 252 of file boss_professor_putricide.cpp.
References InstanceScript::CheckRequiredBosses(), DATA_PROFESSOR_PUTRICIDE, UnitAI::DoCast(), InstanceScript::DoCastSpellOnPlayers(), CreatureAI::DoZoneInCombat(), CreatureAI::EnterEvadeMode(), EVENT_BERSERK, EVENT_SLIME_PUDDLE, EVENT_UNBOUND_PLAGUE, EVENT_UNSTABLE_EXPERIMENT, BossAI::events, IN_PROGRESS, BossAI::instance, ScriptedAI::IsHeroic(), EventMap::IsInPhase(), LIGHT_S_HAMMER_TELEPORT, CreatureAI::me, PHASE_COMBAT_1, PHASE_FESTERGUT, PHASE_ROTFACE, EventMap::Reset(), SAY_AGGRO, EventMap::ScheduleEvent(), WorldObject::setActive(), InstanceScript::SetBossState(), SetPhase(), SPELL_OOZE_TANK_PROTECTION, and Object::ToPlayer().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 279 of file boss_professor_putricide.cpp.
References BossAI::_JustReachedHome(), DATA_PROFESSOR_PUTRICIDE, BossAI::events, FAIL, BossAI::instance, EventMap::IsInPhase(), CreatureAI::me, PHASE_COMBAT_1, PHASE_COMBAT_2, PHASE_COMBAT_3, InstanceScript::SetBossState(), and Unit::SetWalk().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 304 of file boss_professor_putricide.cpp.
References AURA_STATE_RAID_ENCOUNTER, AURA_STATE_VULNERABLE, WorldObject::CastSpell(), UnitAI::DoCast(), CreatureAI::DoZoneInCombat(), Object::GetEntry(), Unit::IsInCombat(), CreatureAI::me, Unit::ModifyAuraState(), NPC_CHOKING_GAS_BOMB, NPC_GAS_CLOUD, NPC_GROWING_OOZE_PUDDLE, NPC_MALLEABLE_OOZE_STALKER, NPC_MUTATED_ABOMINATION_10, NPC_MUTATED_ABOMINATION_25, NPC_VOLATILE_OOZE, REACT_PASSIVE, Creature::SetReactState(), SPELL_CHOKING_GAS_BOMB_PERIODIC, SPELL_CHOKING_GAS_EXPLOSION_TRIGGER, SPELL_GROW, SPELL_GROW_STACKER, SPELL_MALLEABLE_GOO_H, SPELL_SLIME_PUDDLE_AURA, SummonList::Summon(), and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 287 of file boss_professor_putricide.cpp.
References BaseEntity::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.
Reimplemented from CreatureAI.
Definition at line 368 of file boss_professor_putricide.cpp.
References _baseSpeed, _phase, ACTION_FESTERGUT_GAS, ACTION_ROTFACE_OOZE, SpellInfo::CalcCastTime(), DATA_FESTERGUT, DATA_PUTRICIDE_TABLE, DATA_ROTFACE, DoAction(), UnitAI::DoCast(), EVENT_PHASE_TRANSITION, EVENT_ROTFACE_OOZE_FLOOD, BossAI::events, ObjectAccessor::GetCreature(), ScriptedAI::GetDifficulty(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), IN_PROGRESS, BossAI::instance, CreatureAI::me, MOVE_RUN, MotionMaster::MoveIdle(), PHASE_COMBAT_2, PHASE_COMBAT_3, PHASE_ROTFACE, POINT_FESTERGUT, POINT_MOTION_TYPE, POINT_ROTFACE, POINT_TABLE, EventMap::ScheduleEvent(), InstanceScript::SetBossState(), Unit::SetFacingToObject(), Unit::SetSpeedRate(), SPELL_CREATE_CONCOCTION, SPELL_GASEOUS_BLIGHT_LARGE, SPELL_GUZZLE_POTIONS, and sSpellMgr.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 232 of file boss_professor_putricide.cpp.
References _experimentState, DATA_FESTERGUT, DATA_NAUSEA_ACHIEVEMENT, DATA_PROFESSOR_PUTRICIDE, DATA_ROTFACE, SummonList::DespawnAll(), DONE, BossAI::events, EXPERIMENT_STATE_OOZE, InstanceScript::GetBossState(), BossAI::instance, EventMap::IsInPhase(), CreatureAI::me, NOT_STARTED, PHASE_COMBAT_1, PHASE_FESTERGUT, PHASE_ROTFACE, REACT_DEFENSIVE, EventMap::Reset(), InstanceScript::SetBossState(), ZoneScript::SetData(), Creature::SetImmuneToPC(), SetPhase(), Creature::SetReactState(), Unit::SetUninteractible(), Unit::SetWalk(), and BossAI::summons.
Reimplemented from UnitAI.
Definition at line 559 of file boss_professor_putricide.cpp.
References _experimentState, and DATA_EXPERIMENT_STAGE.
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inlineprivate |
Definition at line 703 of file boss_professor_putricide.cpp.
References _phase, BossAI::events, and EventMap::SetPhase().
Referenced by DoAction(), JustEngagedWith(), and Reset().
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inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 565 of file boss_professor_putricide.cpp.
References _phase, ACTION_ROTFACE_OOZE, ScriptedAI::AttackStart(), SummonList::DespawnIf(), DoAction(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), EMOTE_CHOKING_GAS_BOMB, EMOTE_MALLEABLE_GOO, EMOTE_ONESHOT_KNEEL, EMOTE_UNSTABLE_EXPERIMENT, CreatureAI::EnterEvadeMode(), EVENT_BERSERK, EVENT_CHOKING_GAS_BOMB, EVENT_FESTERGUT_DIES, EVENT_FESTERGUT_GOO, EVENT_MALLEABLE_GOO, EVENT_MUTATED_PLAGUE, EVENT_PHASE_TRANSITION, EVENT_RESUME_ATTACK, EVENT_ROTFACE_DIES, EVENT_ROTFACE_OOZE_FLOOD, EVENT_SLIME_PUDDLE, EVENT_TEAR_GAS, EVENT_UNBOUND_PLAGUE, EVENT_UNSTABLE_EXPERIMENT, BossAI::events, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), BossAI::instance, ScriptedAI::Is25ManRaid(), EventMap::IsInPhase(), CreatureAI::me, MotionMaster::MovePoint(), NPC_TEAR_GAS_TARGET_STALKER, PHASE_COMBAT_2, PHASE_COMBAT_3, PHASE_FESTERGUT, PHASE_ROTFACE, POINT_TABLE, Random, REACT_AGGRESSIVE, Unit::RemoveAurasDueToSpell(), SAY_BERSERK, SAY_FESTERGUT_DEATH, SAY_ROTFACE_DEATH, SAY_TRANSFORM_1, SAY_TRANSFORM_2, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), UnitAI::SelectTargetList(), Unit::SetFacingToObject(), Creature::SetReactState(), SPELL_BERSERK2, SPELL_CHOKING_GAS_BOMB, SPELL_GAS_VARIABLE, SPELL_MALLEABLE_GOO, SPELL_MALLEABLE_GOO_SUMMON, SPELL_MUTATED_PLAGUE, SPELL_OOZE_VARIABLE, SPELL_SLIME_PUDDLE_TRIGGER, SPELL_TEAR_GAS_CANCEL, SPELL_TEAR_GAS_PERIODIC_TRIGGER, SPELL_UNBOUND_PLAGUE, SPELL_UNBOUND_PLAGUE_SEARCHER, SPELL_UNSTABLE_EXPERIMENT, SPELLVALUE_MAX_TARGETS, BossAI::summons, tablePos, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().
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private |
Definition at line 711 of file boss_professor_putricide.cpp.
Referenced by DoAction(), and MovementInform().
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private |
Definition at line 713 of file boss_professor_putricide.cpp.
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private |
Definition at line 709 of file boss_professor_putricide.cpp.
Referenced by DoAction().
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private |
Definition at line 712 of file boss_professor_putricide.cpp.
Referenced by boss_professor_putricide(), and DoAction().
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private |
Definition at line 710 of file boss_professor_putricide.cpp.
Referenced by boss_professor_putricide(), DamageTaken(), DoAction(), GetData(), MovementInform(), SetPhase(), and UpdateAI().