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TrinityCore
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Inheritance diagram for npc_high_overlord_saurfang_igb:Public Member Functions | |
| npc_high_overlord_saurfang_igb (Creature *creature) | |
| void | InitializeAI () override |
| void | JustEngagedWith (Unit *) override |
| void | EnterEvadeMode (EvadeReason) override |
| void | DoAction (int32 action) override |
| void | SetData (uint32 type, uint32 data) override |
| bool | OnGossipSelect (Player *, uint32, uint32) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | UpdateAI (uint32 diff) override |
| bool | CanAIAttack (Unit const *target) const override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | JustDied (Unit *) |
| virtual void | KilledUnit (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | Reset () |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| EventMap | _events |
| PassengerController | _controller |
| InstanceScript * | _instance |
| TimePoint | _firstMageCooldown |
| time_t | _axethrowersYellCooldown |
| time_t | _rocketeersYellCooldown |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 844 of file boss_icecrown_gunship_battle.cpp.
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Definition at line 846 of file boss_icecrown_gunship_battle.cpp.
References _axethrowersYellCooldown, _controller, _firstMageCooldown, _rocketeersYellCooldown, WorldObject::GetTransport(), HORDE, Creature::m_CombatDistance, CreatureAI::me, GameTime::Now(), PassengerController::ResetSlots(), Creature::SetRegenerateHealth(), and PassengerController::SetTransport().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 1084 of file boss_icecrown_gunship_battle.cpp.
References _instance, DATA_ICECROWN_GUNSHIP_BATTLE, InstanceScript::GetBossState(), Object::GetEntry(), Unit::HasAura(), IN_PROGRESS, NPC_SKYBREAKER_MARINE, NPC_SKYBREAKER_SERGEANT, and SPELL_ON_ORGRIMS_HAMMER_DECK.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 972 of file boss_icecrown_gunship_battle.cpp.
References UnitAI::DoCast(), Unit::GetHealth(), Unit::HasAura(), Unit::HealthBelowPctDamaged(), CreatureAI::me, and SPELL_TASTE_OF_BLOOD.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 888 of file boss_icecrown_gunship_battle.cpp.
References _controller, _events, _firstMageCooldown, _instance, ACTION_ENEMY_GUNSHIP_TALK, ACTION_EXIT_SHIP, ACTION_SPAWN_ALL_ADDS, ACTION_SPAWN_MAGE, AREA_ICECROWN_CITADEL, DATA_ICECROWN_GUNSHIP_BATTLE, Creature::DespawnOrUnsummon(), ENCOUNTER_FRAME_ENGAGE, EVENT_ADDS, EVENT_CHECK_MORTAR, EVENT_CHECK_RIFLEMAN, EVENT_INTRO_H_5, EVENT_INTRO_H_6, EVENT_KEEP_PLAYER_IN_COMBAT, EVENT_SUMMON_MAGE, WorldObject::FindNearestCreature(), WorldObject::GetMap(), Unit::GetMotionMaster(), IN_PROGRESS, ScriptedAI::Is25ManRaid(), MotionMaster::LaunchMoveSpline(), CreatureAI::me, MOTION_PRIORITY_NORMAL, MUSIC_ENCOUNTER, GameTime::Now(), NPC_IGB_MURADIN_BRONZEBEARD, NPC_ORGRIMS_HAMMER, NPC_THE_SKYBREAKER, POINT_MOTION_TYPE, SaurfangExitPath, SAY_SAURFANG_INTRO_5, EventMap::ScheduleEvent(), InstanceScript::SendEncounterUnit(), InstanceScript::SetBossState(), Map::SetZoneMusic(), SLOT_MAGE_1, SLOT_MAGE_2, SLOT_MORTAR_1, SLOT_MORTAR_2, SLOT_MORTAR_4, SLOT_RIFLEMAN_1, SLOT_RIFLEMAN_4, SPELL_CHECK_FOR_PLAYERS, PassengerController::SummonCreatures(), and TRIGGERED_FULL_MASK.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 876 of file boss_icecrown_gunship_battle.cpp.
References Unit::CombatStop(), CreatureAI::EngagementOver(), Unit::GetMotionMaster(), Unit::IsAlive(), CreatureAI::me, MotionMaster::MoveTargetedHome(), and UnitAI::Reset().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 858 of file boss_icecrown_gunship_battle.cpp.
References _axethrowersYellCooldown, _events, _firstMageCooldown, _rocketeersYellCooldown, UnitAI::InitializeAI(), GameTime::Now(), and EventMap::Reset().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 868 of file boss_icecrown_gunship_battle.cpp.
References _events, _instance, DATA_TEAM_IN_INSTANCE, UnitAI::DoCast(), EVENT_CLEAVE, ZoneScript::GetData(), HORDE, CreatureAI::me, PHASE_COMBAT, EventMap::ScheduleEvent(), EventMap::SetPhase(), SPELL_BATTLE_FURY, SPELL_FRIENDLY_BOSS_DAMAGE_MOD, and SPELL_MELEE_TARGETING_ON_ORGRIMS_HAMMER.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 958 of file boss_icecrown_gunship_battle.cpp.
References _events, EVENT_INTRO_H_1, EVENT_INTRO_H_2, EVENT_INTRO_H_3, EVENT_INTRO_H_4, EVENT_INTRO_SUMMON_SKYBREAKER, WorldObject::GetTransport(), CreatureAI::me, PHASE_INTRO, Unit::RemoveNpcFlag(), EventMap::ScheduleEvent(), EventMap::SetPhase(), and UNIT_NPC_FLAG_GOSSIP.
Reimplemented from UnitAI.
Definition at line 948 of file boss_icecrown_gunship_battle.cpp.
References _controller, _events, ACTION_CLEAR_SLOT, PassengerController::ClearSlot(), EVENT_SUMMON_MAGE, EventMap::ScheduleEvent(), and SLOT_FREEZE_MAGE.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
Definition at line 981 of file boss_icecrown_gunship_battle.cpp.
References _axethrowersYellCooldown, _controller, _events, _instance, _rocketeersYellCooldown, DATA_ICECROWN_GUNSHIP_BATTLE, InstanceScript::DoCastSpellOnPlayers(), UnitAI::DoCastVictim(), EVENT_ADDS, EVENT_ADDS_BOARD_YELL, EVENT_CHECK_MORTAR, EVENT_CHECK_RIFLEMAN, EVENT_CLEAVE, EVENT_INTRO_H_1, EVENT_INTRO_H_2, EVENT_INTRO_H_3, EVENT_INTRO_H_4, EVENT_INTRO_H_5, EVENT_INTRO_H_6, EVENT_INTRO_SUMMON_SKYBREAKER, EVENT_KEEP_PLAYER_IN_COMBAT, EVENT_SUMMON_MAGE, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), InstanceScript::GetBossState(), GameTime::GetGameTime(), InstanceScript::GetGuidData(), WorldObject::GetMap(), WorldObject::GetTransport(), ObjectAccessor::GetTransport(), Unit::GetVictim(), GO_THE_SKYBREAKER_H, IN_PROGRESS, ScriptedAI::Is25ManRaid(), Unit::isAttackReady(), EventMap::IsInPhase(), Unit::IsWithinMeleeRange(), CreatureAI::me, NPC_IGB_MURADIN_BRONZEBEARD, NPC_TELEPORT_EXIT, NPC_TELEPORT_PORTAL, OrgrimsHammerTeleportPortal, PHASE_INTRO, Unit::resetAttackTimer(), SAY_MURADIN_BOARD, SAY_MURADIN_INTRO_H, SAY_SAURFANG_AXETHROWERS, SAY_SAURFANG_ENTER_SKYBREAKER, SAY_SAURFANG_INTRO_1, SAY_SAURFANG_INTRO_2, SAY_SAURFANG_INTRO_3, SAY_SAURFANG_INTRO_4, SAY_SAURFANG_INTRO_6, SAY_SAURFANG_MAGES, SAY_SAURFANG_ROCKETEERS, EventMap::ScheduleEvent(), SkybreakerTeleportExit, SLOT_FREEZE_MAGE, SLOT_MAGE_1, SLOT_MAGE_2, SLOT_MARINE_1, SLOT_MARINE_2, SLOT_MARINE_4, SLOT_MORTAR_1, SLOT_MORTAR_2, SLOT_MORTAR_4, SLOT_RIFLEMAN_1, SLOT_RIFLEMAN_4, SLOT_RIFLEMAN_8, SLOT_SERGEANT_1, SLOT_SERGEANT_2, SPELL_CLEAVE, SPELL_LOCK_PLAYERS_AND_TAP_CHEST, SPELL_RENDING_THROW, sTransportMgr, PassengerController::SummonCreatures(), TEMPSUMMON_TIMED_DESPAWN, EventMap::Update(), and CreatureAI::UpdateVictim().
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Definition at line 1096 of file boss_icecrown_gunship_battle.cpp.
Referenced by InitializeAI(), npc_high_overlord_saurfang_igb(), and UpdateAI().
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Definition at line 1093 of file boss_icecrown_gunship_battle.cpp.
Referenced by DoAction(), npc_high_overlord_saurfang_igb(), SetData(), and UpdateAI().
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Definition at line 1092 of file boss_icecrown_gunship_battle.cpp.
Referenced by DoAction(), InitializeAI(), JustEngagedWith(), OnGossipSelect(), SetData(), and UpdateAI().
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Definition at line 1095 of file boss_icecrown_gunship_battle.cpp.
Referenced by DoAction(), InitializeAI(), and npc_high_overlord_saurfang_igb().
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Definition at line 1094 of file boss_icecrown_gunship_battle.cpp.
Referenced by CanAIAttack(), DoAction(), JustEngagedWith(), and UpdateAI().
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Definition at line 1097 of file boss_icecrown_gunship_battle.cpp.
Referenced by InitializeAI(), npc_high_overlord_saurfang_igb(), and UpdateAI().