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TrinityCore
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Inheritance diagram for boss_kiljaeden::boss_kiljaedenAI:Public Member Functions | |
| boss_kiljaedenAI (Creature *creature) | |
| void | Initialize () |
| void | InitializeAI () override |
| void | Reset () override |
| void | ChangeTimers (bool status, uint32 WTimer) |
| void | JustSummoned (Creature *summoned) override |
| void | JustDied (Unit *) override |
| void | KilledUnit (Unit *) override |
| void | EnterEvadeMode (EvadeReason why) override |
| void | JustEngagedWith (Unit *) override |
| void | EnterNextPhase () |
| void | CastSinisterReflection () |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DoAction (int32 param) |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Public Attributes | |
| InstanceScript * | instance |
| SummonList | summons |
| uint8 | Phase |
| uint8 | ActiveTimers |
| uint32 | SpeechTimer |
| uint32 | Timer [10] |
| uint32 | WaitTimer |
| uint8 | speechCount |
| uint8 | speechPhaseEnd |
| bool | IsInDarkness |
| bool | TimerIsDeactivated [10] |
| bool | IsWaiting |
| bool | OrbActivated |
| bool | SpeechBegins |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 516 of file boss_kiljaeden.cpp.
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inline |
Definition at line 518 of file boss_kiljaeden.cpp.
References WorldObject::GetInstanceScript(), Initialize(), instance, ScriptedAI::SetCombatMovement(), and speechPhaseEnd.
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inline |
Definition at line 671 of file boss_kiljaeden.cpp.
References CreatureAI::me, NPC_SINISTER_REFLECTION, Random, SAY_KJ_REFLECTION, UnitAI::SelectTarget(), SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_DESPAWN.
Referenced by UpdateAI().
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inline |
Definition at line 597 of file boss_kiljaeden.cpp.
References ActiveTimers, IsWaiting, OrbActivated, PHASE_SACRIFICE, Timer, TIMER_ORBS_EMPOWER, TIMER_SHADOW_SPIKE, TIMER_SUMMON_SHILEDORB, TimerIsDeactivated, and WaitTimer.
Referenced by EnterNextPhase(), Initialize(), and UpdateAI().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 643 of file boss_kiljaeden.cpp.
References DATA_KILJAEDEN_CONTROLLER, SummonList::DespawnAll(), ENSURE_AI, CreatureAI::EnterEvadeMode(), InstanceScript::GetCreature(), instance, and summons.
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inline |
Definition at line 659 of file boss_kiljaeden.cpp.
References ChangeTimers(), OrbActivated, PHASE_SACRIFICE, SpeechBegins, Timer, TIMER_DARKNESS, TIMER_ORBS_EMPOWER, TIMER_SHADOW_SPIKE, TimerIsDeactivated, and urand().
Referenced by UpdateAI().
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inline |
Definition at line 527 of file boss_kiljaeden.cpp.
References ActiveTimers, ChangeTimers(), IsInDarkness, IsWaiting, OrbActivated, PHASE_NORMAL, SpeechBegins, speechCount, SpeechTimer, Timer, TIMER_ARMAGEDDON, TIMER_DARKNESS, TIMER_FIRE_BLOOM, TIMER_FLAME_DART, TIMER_LEGION_LIGHTNING, TIMER_ORBS_EMPOWER, TIMER_SHADOW_SPIKE, TIMER_SOUL_FLAY, TIMER_SPEECH, TIMER_SUMMON_SHILEDORB, TimerIsDeactivated, and WaitTimer.
Referenced by boss_kiljaedenAI(), and Reset().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 581 of file boss_kiljaeden.cpp.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 631 of file boss_kiljaeden.cpp.
References DATA_KILJAEDEN, SummonList::DespawnAll(), DONE, instance, SAY_KJ_DEATH, InstanceScript::SetBossState(), and summons.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 654 of file boss_kiljaeden.cpp.
References CreatureAI::DoZoneInCombat().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 616 of file boss_kiljaeden.cpp.
References Object::GetEntry(), Unit::GetFaction(), Unit::GetLevel(), CreatureAI::me, NPC_ARMAGEDDON_TARGET, Unit::SetFaction(), Unit::SetLevel(), Unit::SetUninteractible(), Unit::SetUnitFlag(), SummonList::Summon(), summons, and UNIT_FLAG_NON_ATTACKABLE.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 638 of file boss_kiljaeden.cpp.
References SAY_KJ_SLAY.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 586 of file boss_kiljaeden.cpp.
References DATA_KALECGOS_KJ, SummonList::DespawnAll(), InstanceScript::GetCreature(), Initialize(), instance, CreatureAI::me, Unit::SetCombatReach(), SPELL_RING_OF_BLUE_FLAMES, and summons.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
Definition at line 689 of file boss_kiljaeden.cpp.
References ActiveTimers, CastSinisterReflection(), ChangeTimers(), Speech::creature, DATA_ANVEENA, DATA_KALECGOS_KJ, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), EMOTE_KJ_DARKNESS, ENSURE_AI, EnterNextPhase(), InstanceScript::GetCreature(), Position::GetPosition(), Unit::HasAura(), ScriptedAI::HealthBelowPct(), instance, IsInDarkness, Unit::IsNonMeleeSpellCast(), IsWaiting, CreatureAI::me, NPC_ARMAGEDDON_TARGET, NPC_SHIELD_ORB, OrbActivated, Phase, PHASE_ARMAGEDDON, PHASE_DARKNESS, PHASE_NORMAL, PHASE_SACRIFICE, Random, Unit::RemoveAurasDueToSpell(), SAY_KJ_DARKNESS, UnitAI::SelectTarget(), SHIELD_ORB_Z, ShieldOrbLocations, SpeechBegins, speechCount, Speeches, speechPhaseEnd, SpeechTimer, SPELL_DARKNESS_OF_A_THOUSAND_SOULS, SPELL_DARKNESS_OF_A_THOUSAND_SOULS_DAMAGE, SPELL_FIRE_BLOOM, SPELL_FLAME_DART, SPELL_LEGION_LIGHTNING, SPELL_SACRIFICE_OF_ANVEENA, SPELL_SHADOW_SPIKE, SPELL_SOUL_FLAY, SPELL_SOUL_FLAY_SLOW, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, WorldObject::SummonCreature(), TC_LOG_ERROR, TEMPSUMMON_TIMED_DESPAWN, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, Timer, TIMER_ARMAGEDDON, TIMER_DARKNESS, TIMER_FIRE_BLOOM, TIMER_FLAME_DART, TIMER_LEGION_LIGHTNING, TIMER_ORBS_EMPOWER, TIMER_SHADOW_SPIKE, TIMER_SOUL_FLAY, TIMER_SPEECH, TIMER_SUMMON_SHILEDORB, TimerIsDeactivated, CreatureAI::UpdateVictim(), urand(), and WaitTimer.
| uint8 boss_kiljaeden::boss_kiljaedenAI::ActiveTimers |
Definition at line 566 of file boss_kiljaeden.cpp.
Referenced by ChangeTimers(), Initialize(), and UpdateAI().
| InstanceScript* boss_kiljaeden::boss_kiljaedenAI::instance |
Definition at line 562 of file boss_kiljaeden.cpp.
Referenced by boss_kiljaedenAI(), EnterEvadeMode(), JustDied(), Reset(), and UpdateAI().
| bool boss_kiljaeden::boss_kiljaedenAI::IsInDarkness |
Definition at line 575 of file boss_kiljaeden.cpp.
Referenced by Initialize(), and UpdateAI().
| bool boss_kiljaeden::boss_kiljaedenAI::IsWaiting |
Definition at line 577 of file boss_kiljaeden.cpp.
Referenced by ChangeTimers(), Initialize(), and UpdateAI().
| bool boss_kiljaeden::boss_kiljaedenAI::OrbActivated |
Definition at line 578 of file boss_kiljaeden.cpp.
Referenced by ChangeTimers(), EnterNextPhase(), Initialize(), and UpdateAI().
| uint8 boss_kiljaeden::boss_kiljaedenAI::Phase |
Definition at line 565 of file boss_kiljaeden.cpp.
Referenced by UpdateAI().
| bool boss_kiljaeden::boss_kiljaedenAI::SpeechBegins |
Definition at line 579 of file boss_kiljaeden.cpp.
Referenced by EnterNextPhase(), Initialize(), and UpdateAI().
| uint8 boss_kiljaeden::boss_kiljaedenAI::speechCount |
Definition at line 571 of file boss_kiljaeden.cpp.
Referenced by Initialize(), and UpdateAI().
| uint8 boss_kiljaeden::boss_kiljaedenAI::speechPhaseEnd |
Definition at line 572 of file boss_kiljaeden.cpp.
Referenced by boss_kiljaedenAI(), and UpdateAI().
| uint32 boss_kiljaeden::boss_kiljaedenAI::SpeechTimer |
Definition at line 567 of file boss_kiljaeden.cpp.
Referenced by Initialize(), and UpdateAI().
| SummonList boss_kiljaeden::boss_kiljaedenAI::summons |
Definition at line 563 of file boss_kiljaeden.cpp.
Referenced by EnterEvadeMode(), JustDied(), JustSummoned(), and Reset().
| uint32 boss_kiljaeden::boss_kiljaedenAI::Timer[10] |
Definition at line 569 of file boss_kiljaeden.cpp.
Referenced by ChangeTimers(), EnterNextPhase(), Initialize(), and UpdateAI().
| bool boss_kiljaeden::boss_kiljaedenAI::TimerIsDeactivated[10] |
Definition at line 576 of file boss_kiljaeden.cpp.
Referenced by ChangeTimers(), EnterNextPhase(), Initialize(), and UpdateAI().
| uint32 boss_kiljaeden::boss_kiljaedenAI::WaitTimer |
Definition at line 570 of file boss_kiljaeden.cpp.
Referenced by ChangeTimers(), Initialize(), and UpdateAI().