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boss_lord_and_lady_waycrest.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "Creature.h"
19#include "InstanceScript.h"
20#include "Map.h"
21#include "MotionMaster.h"
22#include "ScriptMgr.h"
23#include "ScriptedCreature.h"
24#include "SpellAuraEffects.h"
25#include "SpellScript.h"
26#include "waycrest_manor.h"
27
50
55
57{
58 // Lord Waycrest
60
61 // Lady Waycrest
66
67 // Shared
68 SAY_SLAY = 1
69};
70
83
89
90constexpr Position LordWaycrestCombatPosition = { -549.781f, -260.094f, 185.267f };
91
92// 131527 - Lord Waycrest
94{
99
100 void Reset() override
101 {
102 events.Reset();
103 _timesHealed = 0;
104 _healed = false;
105 }
106
107 void KilledUnit(Unit* victim) override
108 {
109 if (!victim->IsPlayer())
110 return;
111
112 Talk(SAY_SLAY);
113 }
114
115 void EnterEvadeMode(EvadeReason why) override
116 {
117 if (me->IsInEvadeMode())
118 return;
119
123
126
127 if (Creature* ladyWaycrest = instance->GetCreature(DATA_LADY_WAYCREST))
128 ladyWaycrest->AI()->EnterEvadeMode(why);
129 }
130
131 void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
132 {
133 if (_timesHealed != 3 && me->GetHealth() <= damage)
134 damage = me->GetHealth() - 1;
135
136 if (me->HealthBelowPctDamaged(30, damage) && !_healed)
137 {
138 if (_timesHealed < 2)
139 {
140 if (Creature* ladyWaycrest = instance->GetCreature(DATA_LADY_WAYCREST))
141 ladyWaycrest->AI()->DoAction(ACTION_HEAL_LORD_WAYCREST);
142
144 }
145 else if (_timesHealed == 2)
146 {
147 if (Creature* ladyWaycrest = instance->GetCreature(DATA_LADY_WAYCREST))
148 ladyWaycrest->AI()->DoAction(ACTION_HEAL_AND_JOIN_FIGHT);
149 }
150
151 _timesHealed++;
152 _healed = true;
153 }
154 }
155
170
171 void JustDied(Unit* /*killer*/) override
172 {
174
175 if (Creature* ladyWaycrest = instance->GetCreature(DATA_LADY_WAYCREST))
176 {
177 if (ladyWaycrest->IsAlive())
178 return;
179 else
181 }
182
184 }
185
186 void ExecuteEvent(uint32 eventId) override
187 {
188 switch (eventId)
189 {
191 {
193 events.Repeat(17000ms);
194 break;
195 }
197 {
200 events.Repeat(17000ms);
201 break;
202 }
203 case EVENT_RESET_HEAL:
204 {
205 _healed = false;
206 break;
207 }
208 default:
209 break;
210 }
211 }
212
213 void UpdateAI(uint32 diff) override
214 {
215 if (!UpdateVictim())
216 return;
217
218 events.Update(diff);
219
221 return;
222
223 while (uint32 eventId = events.ExecuteEvent())
224 {
225 ExecuteEvent(eventId);
227 return;
228 }
229 }
230
231private:
234};
235
236// 136918 - Lady Waycrest
238{
243
244 void Reset() override
245 {
246 events.Reset();
247 _isInArena = false;
248 }
249
250 void KilledUnit(Unit* victim) override
251 {
252 if (!victim->IsPlayer())
253 return;
254
255 Talk(SAY_SLAY);
256 }
257
258 void EnterEvadeMode(EvadeReason why) override
259 {
260 if (me->IsInEvadeMode())
261 return;
262
265
268
269 if (Creature* lordWaycrest = instance->GetCreature(DATA_LORD_WAYCREST))
270 lordWaycrest->AI()->EnterEvadeMode(why);
271 }
272
273 void JustEngagedWith(Unit* /*who*/) override
274 {
277
280
281 if (Creature* lordWaycrest = instance->GetCreature(DATA_LORD_WAYCREST))
282 lordWaycrest->AI()->DoZoneInCombat();
283
286 }
287
288 void JustDied(Unit* /*killer*/) override
289 {
291
292 Talk(SAY_DIED);
293
294 if (Creature* lordWaycrest = instance->GetCreature(DATA_LORD_WAYCREST))
295 {
296 if (lordWaycrest->IsAlive())
297 return;
298 else
300 }
301 }
302
304 {
305 Talk(SAY_HEAL);
307
308 if (Creature* lordWaycrest = instance->GetCreature(DATA_LORD_WAYCREST))
309 DoCast(lordWaycrest, SPELL_VITALITY_TRANSFER);
310 }
311
312 void DoAction(int32 actionId) override
313 {
314 switch (actionId)
315 {
317 {
319 break;
320 }
322 {
323 if (!_isInArena)
324 {
328 }
329 break;
330 }
331 default:
332 break;
333 }
334 }
335
336 void ExecuteEvent(uint32 eventId) override
337 {
338 switch (eventId)
339 {
341 {
343 if (_isInArena)
344 events.Repeat(8500ms);
345 else
346 events.Repeat(2400ms);
347 break;
348 }
350 {
353 events.Repeat(21800ms);
354 break;
355 }
356 case EVENT_JOIN_FIGHT:
357 {
360 _isInArena = true;
361 break;
362 }
363 default:
364 break;
365 }
366 }
367
368 void UpdateAI(uint32 diff) override
369 {
370 if (!UpdateVictim())
371 return;
372
373 events.Update(diff);
374
376 return;
377
378 while (uint32 eventId = events.ExecuteEvent())
379 {
380 ExecuteEvent(eventId);
382 return;
383 }
384 }
385
386private:
388};
389
390// 261439 - Virulent Pathogen
391// 261441 - Virulent Pathogen (Expire)
409
410// 261440 - Virulent Pathogen
412{
413 bool Validate(SpellInfo const* /*spellInfo*/) override
414 {
416 }
417
418 void HandleDamage(AuraEffect const* /*aurEff*/ , AuraEffectHandleModes /*mode*/)
419 {
420 if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL)
421 return;
422
423 Unit* target = GetTarget();
424
425 target->CastSpell(target, SPELL_VIRULENT_PATHOGEN_INFECT_AREA, true);
426
427 if (target->GetMap()->IsHeroicOrHigher())
428 {
429 if (Unit* caster = GetCaster())
430 caster->CastSpell(target, SPELL_CONTAGIOUS_REMNANTS, false);
431 }
432 }
433
438};
439
441{
442public:
443 explicit DiscordantCadenzaDamageEvent(Unit* caster, Position dest) : _caster(caster), _dest(dest) { }
444
445 bool Execute(uint64 /*time*/, uint32 /*diff*/) override
446 {
448 return true;
449 }
450
451private:
454};
455
456// 268307 - Discordant Cadenza
458{
459 bool Validate(SpellInfo const* /*spellInfo*/) override
460 {
462 }
463
465 {
466 Unit* caster = GetCaster();
467 Unit* target = GetHitUnit();
468 static constexpr Seconds TRAVEL_SPEED = 2s;
469
470 caster->SendPlayOrphanSpellVisual(target->GetPosition(), SPELL_VISUAL_DISCORDANT_CADENZA_MISSILE, float(TRAVEL_SPEED.count()), true);
471 caster->m_Events.AddEventAtOffset(new DiscordantCadenzaDamageEvent(caster, target->GetPosition()), TRAVEL_SPEED);
472 }
473
478};
479
480// 268278 - Wracking Chord
498
499// 268272 - Wracking Bolt Ping
517
518// 261446 - Vitality Transfer
520{
521 bool Validate(SpellInfo const* /*spellInfo*/) override
522 {
524 }
525
526 void HandlePeriodic(AuraEffect const* aurEff)
527 {
528 if (aurEff->GetTickNumber() == 5)
529 {
530 Unit* caster = GetCaster();
531 if (!caster)
532 return;
533
534 Unit* target = GetTarget();
535 caster->SetHealth(caster->GetHealth() - caster->CountPctFromMaxHealth(30));
536 target->CastSpell(target, SPELL_HEAL, true);
537 target->CastSpell(target, SPELL_PUTRID_VITALITY, true);
538 }
539 }
540
545};
546
547// 268387 - Contagious Remnants
565
uint8_t uint8
Definition Define.h:156
int32_t int32
Definition Define.h:150
uint64_t uint64
Definition Define.h:153
uint32_t uint32
Definition Define.h:154
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:28
@ IN_PROGRESS
@ FAIL
@ DONE
@ ENCOUNTER_FRAME_DISENGAGE
@ ENCOUNTER_FRAME_ENGAGE
#define RegisterSpellScript(spell_script)
Definition ScriptMgr.h:1383
SpellEffIndex
@ EFFECT_0
@ EVENT_JUMP
@ SPELL_EFFECT_DUMMY
@ SPELL_EFFECT_SCHOOL_DAMAGE
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ AURA_REMOVE_BY_EXPIRE
@ AURA_REMOVE_BY_ENEMY_SPELL
@ SPELL_AURA_PERIODIC_DAMAGE
@ SPELL_AURA_PERIODIC_DUMMY
#define SpellEffectFn(F, I, N)
#define AuraEffectPeriodicFn(F, I, N)
#define AuraEffectRemoveFn(F, I, N, M)
EvadeReason
DamageEffectType
@ UNIT_STATE_CASTING
Definition Unit.h:276
@ SPELL_VISUAL_DISCORDANT_CADENZA_MISSILE
void AddSC_boss_lord_and_lady_waycrest()
@ SPELL_DISCORDANT_CADENZA_DAMAGE
@ SPELL_LORD_WAYCREST_DUMMY_ABSORB
@ SPELL_WRACKING_CHORD_SELECTOR
@ SPELL_VIRULENT_PATHOGEN_DAMAGE
@ SPELL_VIRULENT_PATHOGEN_SELECTOR
@ SPELL_VIRULENT_PATHOGEN_INFECT_AREA
constexpr Position LordWaycrestCombatPosition
uint32 GetTickNumber() const
AuraApplication const * GetTargetApplication() const
HookList< EffectApplyHandler > AfterEffectRemove
HookList< EffectPeriodicHandler > OnEffectPeriodic
Unit * GetCaster() const
Unit * GetTarget() const
bool IsPlayer() const
Definition BaseEntity.h:173
InstanceScript *const instance
void _DespawnAtEvade(Seconds delayToRespawn=30s, Creature *who=nullptr)
EventMap events
bool _EnterEvadeMode(EvadeReason why=EvadeReason::Other)
bool UpdateVictim()
void SetBoundary(CreatureBoundary const *boundary, bool negativeBoundaries=false)
Creature *const me
Definition CreatureAI.h:63
bool IsInEvadeMode() const
Definition Creature.h:217
DiscordantCadenzaDamageEvent(Unit *caster, Position dest)
bool Execute(uint64, uint32) override
uint32 ExecuteEvent()
Definition EventMap.cpp:77
void Update(uint32 time)
Definition EventMap.h:61
void Repeat(Milliseconds time)
Definition EventMap.cpp:67
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition EventMap.cpp:40
void RescheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition EventMap.cpp:56
void Reset()
Definition EventMap.cpp:25
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
virtual bool SetBossState(uint32 id, EncounterState state)
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell, bool includePets=false, bool includeControlled=false)
Creature * GetCreature(uint32 type)
CreatureBoundary const * GetBossBoundary(uint32 id) const
void SendEncounterUnit(EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
bool IsHeroicOrHigher() const
Definition Map.cpp:3344
void MoveJump(uint32 id, Position const &pos, std::variant< std::monostate, float, Milliseconds > speedOrTime={}, Optional< float > minHeight={}, Optional< float > maxHeight={}, MovementFacingTarget const &facing={}, bool orientationFixed=false, bool unlimitedSpeed=false, Optional< float > speedMultiplier={}, JumpArrivalCastArgs const *arrivalCast=nullptr, Movement::SpellEffectExtraData const *spellEffectExtraData=nullptr, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult={})
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Unit * GetCaster() const
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:160
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:180
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:89
Definition Unit.h:635
void SetHealth(uint64 val)
Definition Unit.cpp:9973
uint64 CountPctFromMaxHealth(float pct) const
Definition Unit.h:797
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition Unit.cpp:3231
MotionMaster * GetMotionMaster()
Definition Unit.h:1723
uint64 GetHealth() const
Definition Unit.h:788
bool HealthBelowPctDamaged(float pct, uint32 damage) const
Definition Unit.h:793
bool HasUnitState(const uint32 f) const
Definition Unit.h:743
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:3974
Map * GetMap() const
Definition Object.h:411
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition Object.cpp:2217
void SendPlayOrphanSpellVisual(Position const &sourceLocation, ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false)
Definition Object.cpp:2256
EventProcessor m_Events
Definition Object.h:561
void HandleDamage(AuraEffect const *, AuraEffectHandleModes)
constexpr void GetPosition(float &x, float &y) const
Definition Position.h:92
void KilledUnit(Unit *victim) override
boss_lady_waycrest(Creature *creature)
void JustEngagedWith(Unit *) override
void DoAction(int32 actionId) override
void UpdateAI(uint32 diff) override
void ExecuteEvent(uint32 eventId) override
void EnterEvadeMode(EvadeReason why) override
void EnterEvadeMode(EvadeReason why) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
boss_lord_waycrest(Creature *creature)
void JustEngagedWith(Unit *) override
void ExecuteEvent(uint32 eventId) override
void KilledUnit(Unit *victim) override
void UpdateAI(uint32 diff) override
#define RegisterWaycrestManorCreatureAI(ai_name)
@ DATA_LORD_WAYCREST
@ DATA_LADY_WAYCREST
@ DATA_LORD_AND_LADY_WAYCREST