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TrinityCore
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Inheritance diagram for npc_demolitionist_legoso::npc_demolitionist_legosoAI:Public Member Functions | |
| npc_demolitionist_legosoAI (Creature *creature) | |
| void | Initialize () |
| void | OnQuestAccept (Player *player, Quest const *quest) override |
| ObjectGuid | GetGUID (int32 type) const override |
| void | SetGUID (ObjectGuid const &guid, int32 type) override |
| void | Reset () override |
| void | UpdateAI (uint32 diff) override |
| void | WaypointReached (uint32 waypointId, uint32) override |
| void | DoAction (int32 param) override |
Public Member Functions inherited from EscortAI | |
| EscortAI (Creature *creature) noexcept | |
| ~EscortAI () | |
| void | InitializeAI () override |
| void | MoveInLineOfSight (Unit *who) override |
| void | JustDied (Unit *) override |
| void | ReturnToLastPoint () |
| void | EnterEvadeMode (EvadeReason why) override |
| void | MovementInform (uint32, uint32) override |
| virtual void | UpdateEscortAI (uint32 diff) |
| void | AddWaypoint (uint32 id, float x, float y, float z, bool run) |
| void | AddWaypoint (uint32 id, float x, float y, float z, float orientation=0.f, Optional< Milliseconds > waitTime={}, bool run=false) |
| void | ResetPath () |
| void | LoadPath (uint32 pathId) |
| void | Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false) |
| void | SetEscortPaused (bool on) |
| void | SetPauseTimer (Milliseconds timer) |
| bool | HasEscortState (uint32 escortState) |
| bool | IsEscorted () const override |
| void | SetMaxPlayerDistance (float newMax) |
| float | GetMaxPlayerDistance () const |
| void | SetDespawnAtEnd (bool despawn) |
| void | SetDespawnAtFar (bool despawn) |
| bool | IsActiveAttacker () const |
| void | SetActiveAttacker (bool enable) |
| ObjectGuid | GetEventStarterGUID () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | JustEngagedWith (Unit *) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | KilledUnit (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| int8 | _phase |
| uint32 | _moveTimer |
| ObjectGuid | _eventStarterGuid |
| GuidList | _explosivesGuids |
| EventMap | _events |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from EscortAI | |
| Player * | GetPlayerForEscort () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 292 of file zone_bloodmyst_isle.cpp.
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inline |
Definition at line 294 of file zone_bloodmyst_isle.cpp.
References Initialize().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 722 of file zone_bloodmyst_isle.cpp.
References _moveTimer, _phase, ACTION_LEGOSO_SIRONAS_KILLED, IN_MILLISECONDS, and PHASE_SIRONAS_SLAIN_SPEECH_1.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 315 of file zone_bloodmyst_isle.cpp.
References _eventStarterGuid, DATA_EVENT_STARTER_GUID, and ObjectGuid::Empty.
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inline |
Definition at line 299 of file zone_bloodmyst_isle.cpp.
References _moveTimer, _phase, and PHASE_NONE.
Referenced by npc_demolitionist_legosoAI(), and Reset().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 305 of file zone_bloodmyst_isle.cpp.
References DATA_EVENT_STARTER_GUID, BaseEntity::GetGUID(), Quest::GetQuestId(), EscortAI::LoadPath(), PATH_ESCORT_LEGOSO, QUEST_ENDING_THEIR_WORLD, SetGUID(), and EscortAI::Start().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 335 of file zone_bloodmyst_isle.cpp.
References _events, EVENT_FROST_SHOCK, EVENT_HEALING_SURGE, EVENT_SEARING_TOTEM, EVENT_STRENGTH_OF_EARTH_TOTEM, Initialize(), CreatureAI::me, EventMap::Reset(), EventMap::ScheduleEvent(), and Creature::SetCanDualWield().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 323 of file zone_bloodmyst_isle.cpp.
References _eventStarterGuid, and DATA_EVENT_STARTER_GUID.
Referenced by OnQuestAccept().
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inlineoverridevirtual |
Reimplemented from EscortAI.
Definition at line 346 of file zone_bloodmyst_isle.cpp.
References _events, _explosivesGuids, _moveTimer, _phase, ACTION_SIRONAS_CHANNEL_STOP, ScriptedAI::AddThreat(), AsUnderlyingType(), EventMap::DelayEvents(), UnitAI::DoCast(), UnitAI::DoCastVictim(), EMOTE_ONESHOT_CHEER, EMOTE_ONESHOT_EXCLAMATION, EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_POINT, EVENT_FROST_SHOCK, EVENT_HEALING_SURGE, EVENT_SEARING_TOTEM, EVENT_STRENGTH_OF_EARTH_TOTEM, EventMap::ExecuteEvent(), ExplosivesPos, WorldObject::FindNearestCreature(), QuaternionData::fromOrientation(), ObjectAccessor::GetGameObject(), Unit::GetHealthPct(), Unit::GetMotionMaster(), Position::GetOrientation(), EscortAI::GetPlayerForEscort(), GO_DRAENEI_EXPLOSIVES_1, GO_DRAENEI_EXPLOSIVES_2, Unit::HandleEmoteCommand(), EscortAI::HasEscortState(), IN_MILLISECONDS, Unit::IsInCombat(), MAX_EXPLOSIVES, CreatureAI::me, MotionMaster::MovePoint(), NPC_SIRONAS, PHASE_CONTINUE, PHASE_FEEL_SIRONAS_1, PHASE_FEEL_SIRONAS_2, PHASE_FIGHT_SIRONAS_SPEECH_1, PHASE_FIGHT_SIRONAS_SPEECH_2, PHASE_FIGHT_SIRONAS_START, PHASE_FIGHT_SIRONAS_STOP, PHASE_MEET_SIRONAS_ROAR, PHASE_MEET_SIRONAS_SPEECH, PHASE_MEET_SIRONAS_TURN, PHASE_NONE, PHASE_PLANT_FIRST_DETONATE, PHASE_PLANT_FIRST_FINISH, PHASE_PLANT_FIRST_KNEEL, PHASE_PLANT_FIRST_POINT, PHASE_PLANT_FIRST_ROTATE, PHASE_PLANT_FIRST_SPEECH, PHASE_PLANT_FIRST_STAND, PHASE_PLANT_FIRST_TIMER_1, PHASE_PLANT_FIRST_TIMER_2, PHASE_PLANT_FIRST_TIMER_3, PHASE_PLANT_FIRST_WORK, PHASE_PLANT_SECOND_DETONATE, PHASE_PLANT_SECOND_FINISH, PHASE_PLANT_SECOND_KNEEL, PHASE_PLANT_SECOND_SPEECH, PHASE_PLANT_SECOND_STAND, PHASE_PLANT_SECOND_TIMER_1, PHASE_PLANT_SECOND_TIMER_2, PHASE_PLANT_SECOND_TIMER_3, PHASE_PLANT_SECOND_WAIT, PHASE_SIRONAS_SLAIN_EMOTE_1, PHASE_SIRONAS_SLAIN_EMOTE_2, PHASE_SIRONAS_SLAIN_SPEECH_1, PHASE_SIRONAS_SLAIN_SPEECH_2, PHASE_WP_22, PHASE_WP_26, QUEST_ENDING_THEIR_WORLD, Unit::RemoveGameObject(), SAY_LEGOSO_10, SAY_LEGOSO_11, SAY_LEGOSO_12, SAY_LEGOSO_13, SAY_LEGOSO_14, SAY_LEGOSO_15, SAY_LEGOSO_16, SAY_LEGOSO_17, SAY_LEGOSO_18, SAY_LEGOSO_19, SAY_LEGOSO_20, SAY_LEGOSO_21, SAY_LEGOSO_3, SAY_LEGOSO_4, SAY_LEGOSO_5, SAY_LEGOSO_6, SAY_LEGOSO_7, SAY_LEGOSO_8, SAY_LEGOSO_9, SAY_SIRONAS_1, EventMap::ScheduleEvent(), EscortAI::SetEscortPaused(), Unit::SetFacingTo(), Unit::SetFacingToObject(), Unit::SetStandState(), SIZE_OF_GRIDS, SPELL_FROST_SHOCK, SPELL_HEALING_SURGE, SPELL_SEARING_TOTEM, SPELL_STRENGTH_OF_EARTH_TOTEM, STATE_ESCORT_NONE, WorldObject::SummonGameObject(), UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_STAND, EventMap::Update(), EscortAI::UpdateAI(), CreatureAI::UpdateVictim(), WP_DEBUG_2, WP_EXPLOSIVES_FIRST_PLANT, and WP_EXPLOSIVES_FIRST_RUNOFF.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 644 of file zone_bloodmyst_isle.cpp.
References _moveTimer, _phase, ACTION_SIRONAS_CHANNEL_START, Creature::AI(), AsUnderlyingType(), UnitAI::DoAction(), EscortAI::GetPlayerForEscort(), IN_MILLISECONDS, Unit::IsAlive(), CreatureAI::me, NPC_SIRONAS, PHASE_CONTINUE, PHASE_FEEL_SIRONAS_1, PHASE_MEET_SIRONAS_ROAR, PHASE_PLANT_FIRST_TIMER_1, PHASE_PLANT_SECOND_KNEEL, PHASE_PLANT_SECOND_TIMER_1, PHASE_WP_22, PHASE_WP_26, Creature::Respawn(), SAY_LEGOSO_1, SAY_LEGOSO_2, EscortAI::SetEscortPaused(), Unit::SetFacingTo(), Unit::SetFacingToObject(), SIZE_OF_GRIDS, Cell::VisitAllObjects(), WP_DEBUG_1, WP_EXPLOSIVES_FIRST_DETONATE, WP_EXPLOSIVES_FIRST_PLANT, WP_EXPLOSIVES_FIRST_POINT, WP_EXPLOSIVES_SECOND_BATTLEROAR, WP_EXPLOSIVES_SECOND_DETONATE, WP_EXPLOSIVES_SECOND_PLANT, WP_SIRONAS_HILL, and WP_START.
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private |
Definition at line 740 of file zone_bloodmyst_isle.cpp.
Referenced by Reset(), and UpdateAI().
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private |
Definition at line 738 of file zone_bloodmyst_isle.cpp.
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private |
Definition at line 739 of file zone_bloodmyst_isle.cpp.
Referenced by UpdateAI().
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private |
Definition at line 737 of file zone_bloodmyst_isle.cpp.
Referenced by DoAction(), Initialize(), UpdateAI(), and WaypointReached().
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private |
Definition at line 736 of file zone_bloodmyst_isle.cpp.
Referenced by DoAction(), Initialize(), UpdateAI(), and WaypointReached().