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TrinityCore
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#include <ScriptedEscortAI.h>
Inheritance diagram for EscortAI:Public Member Functions | |
| EscortAI (Creature *creature) noexcept | |
| ~EscortAI () | |
| void | InitializeAI () override |
| void | MoveInLineOfSight (Unit *who) override |
| void | JustDied (Unit *) override |
| void | ReturnToLastPoint () |
| void | EnterEvadeMode (EvadeReason why) override |
| void | MovementInform (uint32, uint32) override |
| void | UpdateAI (uint32 diff) override |
| virtual void | UpdateEscortAI (uint32 diff) |
| void | AddWaypoint (uint32 id, float x, float y, float z, bool run) |
| void | AddWaypoint (uint32 id, float x, float y, float z, float orientation=0.f, Optional< Milliseconds > waitTime={}, bool run=false) |
| void | ResetPath () |
| void | LoadPath (uint32 pathId) |
| void | Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false) |
| void | SetEscortPaused (bool on) |
| void | SetPauseTimer (Milliseconds timer) |
| bool | HasEscortState (uint32 escortState) |
| bool | IsEscorted () const override |
| void | SetMaxPlayerDistance (float newMax) |
| float | GetMaxPlayerDistance () const |
| void | SetDespawnAtEnd (bool despawn) |
| void | SetDespawnAtFar (bool despawn) |
| bool | IsActiveAttacker () const |
| void | SetActiveAttacker (bool enable) |
| ObjectGuid | GetEventStarterGUID () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | JustEngagedWith (Unit *) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | KilledUnit (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | Reset () |
| virtual void | DoAction (int32 param) |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Protected Member Functions | |
| Player * | GetPlayerForEscort () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Private Member Functions | |
| bool | AssistPlayerInCombatAgainst (Unit *who) |
| bool | IsPlayerOrGroupInRange () |
| void | AddEscortState (uint32 escortState) |
| void | RemoveEscortState (uint32 escortState) |
Private Attributes | |
| ObjectGuid | _playerGUID |
| Milliseconds | _pauseTimer |
| uint32 | _playerCheckTimer |
| uint32 | _escortState |
| float | _maxPlayerDistance |
| Quest const * | _escortQuest |
| WaypointPath | _path |
| bool | _activeAttacker |
| bool | _instantRespawn |
| bool | _returnToStart |
| bool | _despawnAtEnd |
| bool | _despawnAtFar |
| bool | _hasImmuneToNPCFlags |
| bool | _started |
| bool | _ended |
| bool | _resume |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 36 of file ScriptedEscortAI.h.
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Definition at line 37 of file ScriptedEscortAI.cpp.
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Definition at line 40 of file ScriptedEscortAI.h.
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| void EscortAI::AddWaypoint | ( | uint32 | id, |
| float | x, | ||
| float | y, | ||
| float | z, | ||
| bool | run | ||
| ) |
Definition at line 250 of file ScriptedEscortAI.cpp.
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Here is the caller graph for this function:| void EscortAI::AddWaypoint | ( | uint32 | id, |
| float | x, | ||
| float | y, | ||
| float | z, | ||
| float | orientation = 0.f, |
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| Optional< Milliseconds > | waitTime = {}, |
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| bool | run = false |
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| ) |
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Definition at line 366 of file ScriptedEscortAI.cpp.
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Reimplemented from CreatureAI.
Reimplemented in npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, hyjalAI, npc_ruul_snowhoof::npc_ruul_snowhoofAI, and npc_icefang.
Definition at line 93 of file ScriptedEscortAI.cpp.
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Definition at line 67 of file ScriptedEscortAI.h.
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Definition at line 360 of file ScriptedEscortAI.cpp.
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Reimplemented from UnitAI.
Reimplemented in npc_thrall_old_hillsbrad.
Definition at line 72 of file ScriptedEscortAI.cpp.
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Definition at line 65 of file ScriptedEscortAI.h.
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Reimplemented from CreatureAI.
Definition at line 60 of file ScriptedEscortAI.h.
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Definition at line 409 of file ScriptedEscortAI.cpp.
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Reimplemented from CreatureAI.
Reimplemented in npc_lesser_doomguard::npc_lesser_doomguardAI, npc_frost_wyrm::npc_frost_wyrmAI, hyjal_trashAI, npc_willix::npc_willixAI, npc_disciple_of_naralex::npc_disciple_of_naralexAI, npc_muglash::npc_muglashAI, npc_argent_soldier::npc_argent_soldierAI, npc_engineer_helice, npc_icefang, npc_maghar_captive::npc_maghar_captiveAI, npc_kurenai_captive::npc_kurenai_captiveAI, npc_necromancer::npc_necromancerAI, npc_banshee::npc_bansheeAI, npc_gargoyle::npc_gargoyleAI, hyjalAI, and npc_thrall_old_hillsbrad.
Definition at line 54 of file ScriptedEscortAI.cpp.
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Definition at line 268 of file ScriptedEscortAI.cpp.
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Reimplemented from CreatureAI.
Reimplemented in npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, npc_lesser_doomguard::npc_lesser_doomguardAI, and hyjalAI.
Definition at line 43 of file ScriptedEscortAI.cpp.
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Definition at line 117 of file ScriptedEscortAI.cpp.
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| void EscortAI::ResetPath | ( | ) |
Definition at line 263 of file ScriptedEscortAI.cpp.
| void EscortAI::ReturnToLastPoint | ( | ) |
Definition at line 88 of file ScriptedEscortAI.cpp.
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Definition at line 66 of file ScriptedEscortAI.h.
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| void EscortAI::SetEscortPaused | ( | bool | on | ) |
Definition at line 342 of file ScriptedEscortAI.cpp.
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Definition at line 58 of file ScriptedEscortAI.h.
| void EscortAI::Start | ( | bool | isActiveAttacker = true, |
| ObjectGuid | playerGUID = ObjectGuid::Empty, |
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| Quest const * | quest = nullptr, |
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| bool | instantRespawn = false, |
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| bool | canLoopPath = false |
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| ) |
Definition at line 280 of file ScriptedEscortAI.cpp.
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Reimplemented from ScriptedAI.
Reimplemented in npc_grimstone::npc_grimstoneAI, npc_rocknot::npc_rocknotAI, npc_barnes::npc_barnesAI, npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, npc_scarlet_trainee, npc_lesser_doomguard::npc_lesser_doomguardAI, npc_giant_infernal::npc_giant_infernalAI, npc_abomination::npc_abominationAI, npc_ghoul::npc_ghoulAI, npc_necromancer::npc_necromancerAI, npc_banshee::npc_bansheeAI, npc_crypt_fiend::npc_crypt_fiendAI, npc_fel_stalker::npc_fel_stalkerAI, npc_frost_wyrm::npc_frost_wyrmAI, npc_gargoyle::npc_gargoyleAI, hyjal_trashAI, hyjalAI, npc_thrall_old_hillsbrad, npc_disciple_of_naralex::npc_disciple_of_naralexAI, npc_ruul_snowhoof::npc_ruul_snowhoofAI, npc_muglash::npc_muglashAI, npc_demolitionist_legoso::npc_demolitionist_legosoAI, npc_mimirons_inferno::npc_mimirons_infernoAI, npc_icefang, npc_maghar_captive::npc_maghar_captiveAI, npc_kurenai_captive::npc_kurenai_captiveAI, npc_garments_of_quests::npc_garments_of_questsAI, npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI, generic_vehicleAI_toc5::generic_vehicleAI_toc5AI, and npc_earthmender_wilda::npc_earthmender_wildaAI.
Definition at line 158 of file ScriptedEscortAI.cpp.
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Reimplemented in npc_magwin::npc_magwinAI, npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI, npc_ranshalla::npc_ranshallaAI, npc_crok_scourgebane, violet_hold_trashAI, boss_ambassador_hellmaw, npc_blastmaster_emi_shortfuse::npc_blastmaster_emi_shortfuseAI, and npc_brann_hos.
Definition at line 245 of file ScriptedEscortAI.cpp.
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