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| hyjalAI (Creature *creature) |
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void | Initialize () |
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void | Reset () override |
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void | EnterEvadeMode (EvadeReason why) override |
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void | JustEngagedWith (Unit *who) override |
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void | UpdateAI (uint32 diff) override |
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void | JustDied (Unit *killer) override |
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void | SetFaction (uint32 _faction) |
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void | Retreat () |
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void | SpawnVeins () |
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void | DeSpawnVeins () |
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void | JustSummoned (Creature *summoned) override |
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void | SummonedCreatureDespawn (Creature *summoned) override |
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void | HideNearPos (float x, float y) |
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void | RespawnNearPos (float x, float y) |
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void | WaypointReached (uint32 waypointId, uint32) override |
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void | DoOverrun (uint32 faction, const uint32 diff) |
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void | MoveInLineOfSight (Unit *who) override |
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void | SummonCreature (uint32 entry, float Base[4][3]) |
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void | SummonNextWave (const Wave wave[18], uint32 Count, float Base[4][3]) |
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void | StartEvent (Player *player) |
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uint32 | GetInstanceData (uint32 Event) |
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| EscortAI (Creature *creature) |
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| ~EscortAI () |
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void | InitializeAI () override |
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void | MoveInLineOfSight (Unit *who) override |
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void | JustDied (Unit *) override |
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void | ReturnToLastPoint () |
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void | EnterEvadeMode (EvadeReason why) override |
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void | MovementInform (uint32, uint32) override |
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void | UpdateAI (uint32 diff) override |
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virtual void | UpdateEscortAI (uint32 diff) |
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void | AddWaypoint (uint32 id, float x, float y, float z, bool run) |
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void | AddWaypoint (uint32 id, float x, float y, float z, float orientation=0.f, Optional< Milliseconds > waitTime={}, bool run=false) |
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void | ResetPath () |
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void | LoadPath (uint32 pathId) |
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void | Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false) |
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void | SetEscortPaused (bool on) |
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void | SetPauseTimer (Milliseconds timer) |
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bool | HasEscortState (uint32 escortState) |
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bool | IsEscorted () const override |
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void | SetMaxPlayerDistance (float newMax) |
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float | GetMaxPlayerDistance () const |
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void | SetDespawnAtEnd (bool despawn) |
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void | SetDespawnAtFar (bool despawn) |
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bool | IsActiveAttacker () const |
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void | SetActiveAttacker (bool enable) |
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ObjectGuid | GetEventStarterGUID () const |
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| ScriptedAI (Creature *creature) |
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| ScriptedAI (Creature *creature, uint32 scriptId) |
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virtual | ~ScriptedAI () |
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void | AttackStartNoMove (Unit *target) |
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virtual void | UpdateAI (uint32 diff) override |
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void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== More...
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void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
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void | DoStartNoMovement (Unit *target) |
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void | DoStopAttack () |
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void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
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void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
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void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
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void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
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void | ResetThreat (Unit *victim, Unit *who=nullptr) |
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void | ResetThreatList (Unit *who=nullptr) |
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float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
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void | ForceCombatStop (Creature *who, bool reset=true) |
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void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
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void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
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void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
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void | DoTeleportTo (float const pos[4]) |
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void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
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void | DoTeleportAll (float x, float y, float z, float o) |
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Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
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Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
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std::list< Creature * > | DoFindFriendlyCC (float range) |
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std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
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Player * | GetPlayerAtMinimumRange (float minRange) |
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Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
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bool | HealthBelowPct (uint32 pct) const |
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bool | HealthAbovePct (uint32 pct) const |
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SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
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void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
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void | SetCombatMovement (bool allowMovement) |
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bool | IsCombatMovementAllowed () const |
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bool | IsLFR () const |
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bool | IsNormal () const |
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bool | IsHeroic () const |
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bool | IsMythic () const |
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bool | IsMythicPlus () const |
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bool | IsHeroicOrHigher () const |
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bool | IsTimewalking () const |
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Difficulty | GetDifficulty () const |
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bool | Is25ManRaid () const |
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template<class T > |
T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
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template<class T > |
T const & | RAID_MODE (T const &normal10, T const &normal25) const |
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template<class T > |
T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
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| CreatureAI (Creature *creature, uint32 scriptId={}) |
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virtual | ~CreatureAI () |
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uint32 | GetId () const |
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bool | IsEngaged () const |
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void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
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void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= More...
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void | TriggerAlert (Unit const *who) const |
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virtual void | EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
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void | JustEnteredCombat (Unit *) override |
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virtual void | JustStartedThreateningMe (Unit *who) |
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virtual void | JustEngagedWith (Unit *) |
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virtual void | OnHealthDepleted (Unit *, bool) |
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virtual void | JustDied (Unit *) |
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virtual void | KilledUnit (Unit *) |
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virtual void | JustSummoned (Creature *) |
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virtual void | IsSummonedBy (WorldObject *) |
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virtual void | SummonedCreatureDespawn (Creature *) |
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virtual void | SummonedCreatureDies (Creature *, Unit *) |
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virtual void | JustSummonedGameobject (GameObject *) |
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virtual void | SummonedGameobjectDespawn (GameObject *) |
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virtual void | JustRegisteredDynObject (DynamicObject *) |
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virtual void | JustUnregisteredDynObject (DynamicObject *) |
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virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
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virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
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virtual void | SpellHit (WorldObject *, SpellInfo const *) |
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virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
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virtual void | OnSpellCast (SpellInfo const *) |
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virtual void | OnSpellFailed (SpellInfo const *) |
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virtual void | OnSpellStart (SpellInfo const *) |
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virtual void | OnChannelFinished (SpellInfo const *) |
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virtual bool | IsEscorted () const |
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virtual void | JustAppeared () |
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virtual void | MovementInform (uint32, uint32) |
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void | OnCharmed (bool isNew) override |
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virtual void | JustReachedHome () |
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void | DoZoneInCombat () |
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virtual void | ReceiveEmote (Player *, uint32) |
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virtual void | OwnerAttackedBy (Unit *attacker) |
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virtual void | OwnerAttacked (Unit *target) |
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void | AttackStart (Unit *victim) override |
| == Triggered Actions Requested ================== More...
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virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= More...
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virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ More...
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virtual bool | OnGossipHello (Player *) |
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virtual bool | OnGossipSelect (Player *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual void | OnQuestAccept (Player *, Quest const *) |
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virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
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virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= More...
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virtual void | WaypointReached (uint32, uint32) |
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virtual void | WaypointPathEnded (uint32, uint32) |
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virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= More...
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virtual void | OnSpellClick (Unit *, bool) |
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virtual bool | CanSeeAlways (WorldObject const *) |
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virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
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int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
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virtual bool | CheckInRoom () |
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CreatureBoundary const * | GetBoundary () const |
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void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
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bool | IsInBoundary (Position const *who=nullptr) const |
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| UnitAI (Unit *unit) |
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virtual | ~UnitAI () |
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virtual bool | CanAIAttack (Unit const *) const |
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virtual void | AttackStart (Unit *victim) |
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virtual void | UpdateAI (uint32 diff)=0 |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | OnCharmed (bool isNew) |
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virtual void | DoAction (int32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | SetGUID (ObjectGuid const &, int32=0) |
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virtual ObjectGuid | GetGUID (int32=0) const |
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Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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template<class PREDICATE > |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
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void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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template<class PREDICATE > |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
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virtual void | JustEnteredCombat (Unit *) |
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virtual void | JustExitedCombat () |
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virtual void | OnDespawn () |
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virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
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virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
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virtual void | HealReceived (Unit *, uint32 &) |
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virtual void | HealDone (Unit *, uint32 &) |
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virtual void | SpellInterrupted (uint32, uint32) |
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void | AttackStartCaster (Unit *victim, float dist) |
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SpellCastResult | DoCast (uint32 spellId) |
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SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
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SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
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SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
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SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
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bool | DoSpellAttackIfReady (uint32 spellId) |
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virtual void | OnGameEvent (bool, uint16) |
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virtual std::string | GetDebugInfo () const |
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