![]() |
TrinityCore
|
Inheritance diagram for npc_feugen:Public Member Functions | |
| npc_feugen (Creature *creature) | |
| void | InitializeAI () override |
| void | EnterEvadeMode (EvadeReason) override |
| void | BeginResetEncounter () |
| void | DoAction (int32 action) override |
| void | KilledUnit (Unit *victim) override |
| void | JustEngagedWith (Unit *who) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | SpellHit (WorldObject *caster, SpellInfo const *spellInfo) override |
| void | UpdateAI (uint32 uiDiff) override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | JustDied (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | Reset () |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Member Functions | |
| Creature * | myCoil () |
| GameObject * | myCoilGO () |
Private Attributes | |
| InstanceScript * | instance |
| uint32 | magneticPullTimer |
| uint32 | staticFieldTimer |
| ObjectGuid | _myCoil |
| ObjectGuid | _myCoilGO |
| bool | isOverloading |
| bool | refreshBeam |
| bool | isFeignDeath |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 685 of file boss_thaddius.cpp.
|
inline |
Definition at line 688 of file boss_thaddius.cpp.
References BOSS_THADDIUS, InstanceScript::GetBossBoundary(), WorldObject::GetInstanceScript(), instance, and CreatureAI::SetBoundary().
|
inline |
Definition at line 713 of file boss_thaddius.cpp.
References Creature::DespawnOrUnsummon(), GO_STATE_READY, CreatureAI::me, and myCoilGO().
Referenced by DoAction().
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 794 of file boss_thaddius.cpp.
References ACTION_FEUGEN_DIED, Unit::AttackStop(), DATA_THADDIUS, EMOTE_FEIGN_DEATH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetHealth(), instance, isFeignDeath, isOverloading, CreatureAI::me, REACT_PASSIVE, refreshBeam, Unit::RemoveAllAuras(), Unit::SetControlled(), Creature::SetReactState(), Unit::SetStandState(), Unit::SetUninteractible(), UNIT_STAND_STATE_DEAD, and UNIT_STATE_ROOT.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 720 of file boss_thaddius.cpp.
References ACTION_BEGIN_RESET_ENCOUNTER, ACTION_FEUGEN_REVIVED, ACTION_FEUGEN_REVIVING_FX, ACTION_TRANSITION, ACTION_TRANSITION_2, ACTION_TRANSITION_3, ScriptedAI::AddThreat(), BeginResetEncounter(), DATA_STALAGG, DATA_THADDIUS, Creature::DespawnOrUnsummon(), EMOTE_FEIGN_REVIVE, EMOTE_TESLA_OVERLOAD, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), GO_STATE_READY, IN_MILLISECONDS, instance, isFeignDeath, Unit::KillSelf(), magneticPullTimer, CreatureAI::me, myCoil(), myCoilGO(), REACT_AGGRESSIVE, refreshBeam, Unit::SetControlled(), Unit::SetFullHealth(), Unit::SetInCombatWith(), Creature::SetReactState(), Unit::SetStandState(), Unit::SetUninteractible(), SPELL_SHOCK_VISUAL, staticFieldTimer, UNIT_STAND_STATE_STAND, and UNIT_STATE_ROOT.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 707 of file boss_thaddius.cpp.
References ACTION_FEUGEN_RESET, DATA_THADDIUS, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, and CreatureAI::me.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 695 of file boss_thaddius.cpp.
References GO_STATE_ACTIVE, IN_MILLISECONDS, magneticPullTimer, myCoilGO(), refreshBeam, and staticFieldTimer.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 782 of file boss_thaddius.cpp.
References ACTION_FEUGEN_AGGRO, ScriptedAI::AddThreat(), DATA_STALAGG, DATA_THADDIUS, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, CreatureAI::me, and SAY_FEUGEN_AGGRO.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 776 of file boss_thaddius.cpp.
References BaseEntity::GetTypeId(), SAY_FEUGEN_SLAY, and TYPEID_PLAYER.
|
inlineprivate |
Definition at line 882 of file boss_thaddius.cpp.
References _myCoil, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), BaseEntity::GetGUID(), ObjectGuid::IsEmpty(), CreatureAI::me, NPC_TESLA, REACT_PASSIVE, and Creature::SetReactState().
Referenced by DoAction().
|
inlineprivate |
Definition at line 899 of file boss_thaddius.cpp.
References _myCoilGO, WorldObject::FindNearestGameObject(), ObjectAccessor::GetGameObject(), BaseEntity::GetGUID(), GO_CONS_NOX_TESLA_FEUGEN, ObjectGuid::IsEmpty(), and CreatureAI::me.
Referenced by BeginResetEncounter(), DoAction(), and InitializeAI().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 825 of file boss_thaddius.cpp.
References Creature::AI(), WorldObject::CastSpell(), Unit::CastStop(), EMOTE_TESLA_LINK_BREAKS, Creature::GetHomePosition(), SpellInfo::Id, isFeignDeath, Unit::IsInCombat(), isOverloading, CreatureAI::me, OVERLOAD_DISTANCE, Random, refreshBeam, Unit::RemoveAura(), UnitAI::SelectTarget(), Creature::SetImmuneToPC(), SPELL_FEUGEN_CHAIN_VISUAL, SPELL_FEUGEN_TESLA_PERIODIC, SPELL_STALAGG_CHAIN_VISUAL, SPELL_TESLA_SHOCK, CreatureAI::Talk(), and Object::ToCreature().
|
inlineoverridevirtual |
Reimplemented from ScriptedAI.
Definition at line 859 of file boss_thaddius.cpp.
References UnitAI::DoCast(), IN_MILLISECONDS, isFeignDeath, magneticPullTimer, CreatureAI::me, SPELL_FEUGEN_STATICFIELD, SPELL_MAGNETIC_PULL, staticFieldTimer, and CreatureAI::UpdateVictim().
|
private |
Definition at line 917 of file boss_thaddius.cpp.
Referenced by myCoil().
|
private |
Definition at line 918 of file boss_thaddius.cpp.
Referenced by myCoilGO().
|
private |
Definition at line 912 of file boss_thaddius.cpp.
Referenced by DamageTaken(), DoAction(), EnterEvadeMode(), JustEngagedWith(), and npc_feugen().
|
private |
Definition at line 922 of file boss_thaddius.cpp.
Referenced by DamageTaken(), DoAction(), SpellHit(), and UpdateAI().
|
private |
Definition at line 920 of file boss_thaddius.cpp.
Referenced by DamageTaken(), and SpellHit().
|
private |
Definition at line 914 of file boss_thaddius.cpp.
Referenced by DoAction(), InitializeAI(), and UpdateAI().
|
private |
Definition at line 921 of file boss_thaddius.cpp.
Referenced by DamageTaken(), DoAction(), InitializeAI(), and SpellHit().
|
private |
Definition at line 915 of file boss_thaddius.cpp.
Referenced by DoAction(), InitializeAI(), and UpdateAI().