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TrinityCore
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Inheritance diagram for boss_garothi_worldbreaker:Public Member Functions | |
| boss_garothi_worldbreaker (Creature *creature) | |
| void | InitializeAI () override |
| void | JustAppeared () override |
| void | JustEngagedWith (Unit *who) override |
| void | EnterEvadeMode (EvadeReason) override |
| void | KilledUnit (Unit *victim) override |
| void | JustDied (Unit *) override |
| void | OnSpellCast (SpellInfo const *spell) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDies (Creature *summon, Unit *) override |
| uint32 | GetData (uint32 type) const override |
| void | SetData (uint32 type, uint32 value) override |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | DoAction (int32 param) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Member Functions | |
| void | CleanupEncounter () |
| void | HideCannons () |
Private Attributes | |
| std::array< uint8, MaxApocalypseDriveCount > | _apocalypseDriveHealthLimit |
| uint8 | _apocalypseDriveCount |
| uint32 | _searingBarrageSpellId |
| uint32 | _lastCanonEntry |
| bool | _castEradication |
| ObjectGuid | _lastSurgingFelDummyGuid |
| GuidSet | _surgingFelDummyGuids |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 185 of file boss_garothi_worldbreaker.cpp.
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inline |
Definition at line 187 of file boss_garothi_worldbreaker.cpp.
References _apocalypseDriveHealthLimit, CreatureAI::me, REACT_PASSIVE, ScriptedAI::SetCombatMovement(), and Creature::SetReactState().
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inlineprivate |
Definition at line 449 of file boss_garothi_worldbreaker.cpp.
References DATA_ANNIHILATOR, DATA_DECIMATOR, SummonList::DespawnAll(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), ENCOUNTER_FRAME_DISENGAGE, InstanceScript::GetCreature(), BossAI::instance, InstanceScript::SendEncounterUnit(), SPELL_DECIMATION_WARNING, SPELL_FEL_BOMBARDMENT_PERIODIC, SPELL_FEL_BOMBARDMENT_WARNING, and BossAI::summons.
Referenced by EnterEvadeMode(), and JustDied().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 270 of file boss_garothi_worldbreaker.cpp.
References _apocalypseDriveCount, _apocalypseDriveHealthLimit, Unit::AttackStop(), DATA_ANNIHILATOR, DATA_DECIMATOR, UnitAI::DoCastSelf(), ENCOUNTER_FRAME_ENGAGE, ENCOUNTER_FRAME_INDEX_CANNONS, EVENT_SURGING_FEL, BossAI::events, InstanceScript::GetCreature(), Unit::GetHealth(), Creature::GetHomePosition(), Unit::HealthBelowPctDamaged(), BossAI::instance, Unit::InterruptNonMeleeSpells(), ScriptedAI::IsHeroic(), ScriptedAI::IsMythic(), CreatureAI::me, REACT_PASSIVE, EventMap::Reset(), SAY_ANNOUNCE_APOCALYPSE_DRIVE, SAY_APOCALYPSE_DRIVE, EventMap::ScheduleEvent(), InstanceScript::SendEncounterUnit(), Unit::SetFacingTo(), Creature::SetReactState(), Unit::SetUninteractible(), SPELL_APOCALYPSE_DRIVE, SPELL_APOCALYPSE_DRIVE_FINAL_DAMAGE, and UNIT_FLAG_IN_COMBAT.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 230 of file boss_garothi_worldbreaker.cpp.
References BossAI::_DespawnAtEvade(), CreatureAI::_EnterEvadeMode(), CleanupEncounter(), ENCOUNTER_FRAME_DISENGAGE, BossAI::events, BossAI::instance, CreatureAI::me, EventMap::Reset(), SAY_DISENGAGE, and InstanceScript::SendEncounterUnit().
Reimplemented from UnitAI.
Definition at line 365 of file boss_garothi_worldbreaker.cpp.
References _lastCanonEntry, and DATA_LAST_FIRED_CANNON.
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inlineprivate |
Definition at line 463 of file boss_garothi_worldbreaker.cpp.
References DATA_ANNIHILATOR, DATA_DECIMATOR, ENCOUNTER_FRAME_DISENGAGE, InstanceScript::GetCreature(), BossAI::instance, InstanceScript::SendEncounterUnit(), and UNIT_FLAG_IMMUNE.
Referenced by OnSpellCast(), and SummonedCreatureDies().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 195 of file boss_garothi_worldbreaker.cpp.
References _apocalypseDriveHealthLimit, DIFFICULTY_HEROIC_RAID, DIFFICULTY_LFR_NEW, DIFFICULTY_MYTHIC_RAID, DIFFICULTY_NORMAL_RAID, and ScriptedAI::GetDifficulty().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 214 of file boss_garothi_worldbreaker.cpp.
References CreatureAI::me, SUMMON_GROUP_ID_SURGING_FEL, and WorldObject::SummonCreatureGroup().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 246 of file boss_garothi_worldbreaker.cpp.
References BossAI::_JustDied(), CleanupEncounter(), ENCOUNTER_FRAME_DISENGAGE, BossAI::instance, CreatureAI::me, SAY_DEATH, and InstanceScript::SendEncounterUnit().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 219 of file boss_garothi_worldbreaker.cpp.
References UnitAI::DoCastSelf(), ENCOUNTER_FRAME_ENGAGE, ENCOUNTER_FRAME_INDEX_BOSS, EVENT_CANNON_CHOOSER, EVENT_FEL_BOMBARDMENT, BossAI::events, BossAI::instance, BossAI::JustEngagedWith(), CreatureAI::me, REACT_AGGRESSIVE, SAY_AGGRO, EventMap::ScheduleEvent(), InstanceScript::SendEncounterUnit(), Creature::SetReactState(), and SPELL_MELEE.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 309 of file boss_garothi_worldbreaker.cpp.
References _surgingFelDummyGuids, WorldObject::CastSpell(), Object::GetEntry(), BaseEntity::GetGUID(), NPC_ANNIHILATION, NPC_ANNIHILATOR, NPC_DECIMATOR, NPC_GAROTHI_WORLDBREAKER, REACT_PASSIVE, Creature::SetReactState(), SPELL_ANNIHILATION_AREA_TRIGGER, SPELL_ANNIHILATION_WARNING, SummonList::Summon(), and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 240 of file boss_garothi_worldbreaker.cpp.
References BaseEntity::IsPlayer(), and SAY_SLAY.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 254 of file boss_garothi_worldbreaker.cpp.
References _apocalypseDriveCount, EVENT_REENGAGE_PLAYERS, BossAI::events, HideCannons(), SpellInfo::Id, MaxApocalypseDriveCount, CreatureAI::me, EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SetUninteractible(), and SPELL_APOCALYPSE_DRIVE_FINAL_DAMAGE.
Reimplemented from UnitAI.
Definition at line 373 of file boss_garothi_worldbreaker.cpp.
References _lastCanonEntry, and DATA_LAST_FIRED_CANNON.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 330 of file boss_garothi_worldbreaker.cpp.
References _apocalypseDriveCount, _castEradication, _searingBarrageSpellId, ANIM_KIT_ID_CANNON_DESTROYED, UnitAI::DoCastSelf(), EVENT_REENGAGE_PLAYERS, EVENT_SEARING_BARRAGE, BossAI::events, Object::GetEntry(), HideCannons(), Unit::InterruptNonMeleeSpells(), MaxApocalypseDriveCount, CreatureAI::me, NPC_ANNIHILATOR, NPC_DECIMATOR, Unit::PlayOneShotAnimKitId(), Unit::RemoveAurasDueToSpell(), EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SetUninteractible(), SPELL_ANNIHILATOR_CANNON_EJECT, SPELL_APOCALYPSE_DRIVE, SPELL_DECIMATOR_CANNON_EJECT, SPELL_SEARING_BARRAGE_ANNIHILATOR, and SPELL_SEARING_BARRAGE_DECIMATOR.
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inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 379 of file boss_garothi_worldbreaker.cpp.
References _castEradication, _lastSurgingFelDummyGuid, _searingBarrageSpellId, _surgingFelDummyGuids, UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoSpellAttackIfReady(), EVENT_CANNON_CHOOSER, EVENT_FEL_BOMBARDMENT, EVENT_REENGAGE_PLAYERS, EVENT_SEARING_BARRAGE, EVENT_SURGING_FEL, BossAI::events, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), Unit::IsWithinMeleeRange(), CreatureAI::me, REACT_AGGRESSIVE, EventMap::Repeat(), SAY_ANNOUNCE_ERADICATION, SAY_FINISH_APOCALYPSE_DRIVE, EventMap::ScheduleEvent(), Trinity::Containers::SelectRandomContainerElement(), Creature::SetReactState(), SPELL_APOCALYPSE_DRIVE, SPELL_CANNON_CHOOSER, SPELL_CARNAGE, SPELL_EMPOWERED, SPELL_ERADICATION, SPELL_FEL_BOMBARDMENT_SELECTOR, SPELL_RESTORE_HEALTH, SPELL_SURGING_FEL_AREA_TRIGGER, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().
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private |
Definition at line 442 of file boss_garothi_worldbreaker.cpp.
Referenced by DamageTaken(), OnSpellCast(), and SummonedCreatureDies().
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private |
Definition at line 441 of file boss_garothi_worldbreaker.cpp.
Referenced by boss_garothi_worldbreaker(), DamageTaken(), and InitializeAI().
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Definition at line 445 of file boss_garothi_worldbreaker.cpp.
Referenced by SummonedCreatureDies(), and UpdateAI().
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Definition at line 444 of file boss_garothi_worldbreaker.cpp.
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private |
Definition at line 446 of file boss_garothi_worldbreaker.cpp.
Referenced by UpdateAI().
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Definition at line 443 of file boss_garothi_worldbreaker.cpp.
Referenced by SummonedCreatureDies(), and UpdateAI().
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private |
Definition at line 447 of file boss_garothi_worldbreaker.cpp.
Referenced by JustSummoned(), and UpdateAI().