uint32 const EncounterCount
bool HasStringId(std::string_view id) const
void SetBossNumber(uint32 number)
Creature * GetCreature(uint32 type)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
void LoadBossBoundaries(BossBoundaryData const &data)
virtual void DoAction(int32 param)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_the_stonevault()
static constexpr ObjectData creatureData[]
void AddSC_instance_the_stonevault()
constexpr uint8 EDNA_INTRO_REQUIRED_KILLS
static constexpr DoorData doorData[]
BossBoundaryData const boundaries
static constexpr DungeonEncounterData encounters[]
instance_the_stonevault_InstanceMapScript(InstanceMap *map)
void SetData(uint32 dataId, uint32 value) override
uint8 _ednaIntroNPCsKillCount
uint32 GetData(uint32 dataId) const override
void OnUnitDeath(Unit *unit) override
@ DATA_VOID_SPEAKER_EIRICH
@ ACTION_START_EDNA_INTRO
@ GO_FOUNDRY_DOOR_TOWARDS_MACHINISTS
@ GO_FOUNDRY_DOOR_TOWARDS_SKARMORAK
@ GO_FOUNDRY_DOOR_ENTRANCE
@ BOSS_VOID_SPEAKER_EIRICH