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TrinityCore
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Inheritance diagram for boss_twin_baseAI:Public Member Functions | |
| boss_twin_baseAI (Creature *creature, uint32 bossId) | |
| void | Reset () override |
| void | JustAppeared () override |
| void | JustReachedHome () override |
| void | MovementInform (uint32 type, uint32 pointId) override |
| void | KilledUnit (Unit *who) override |
| void | HandleRemoveAuras () |
| void | JustDied (Unit *) override |
| Creature * | GetSister () |
| void | JustEngagedWith (Unit *) override |
| void | DoAction (int32 action) override |
| void | EnableDualWield (bool mode=true) |
| void | ExecuteEvent (uint32 eventId) override |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Protected Attributes | |
| AuraStateType | AuraState |
| uint32 | Weapon |
| uint32 | SisterNpcId |
| uint32 | MyEmphatySpellId |
| uint32 | OtherEssenceSpellId |
| uint32 | SurgeSpellId |
| uint32 | VortexSpellId |
| uint32 | ShieldSpellId |
| uint32 | TwinPactSpellId |
| uint32 | SpikeSpellId |
| uint32 | TouchSpellId |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Definition at line 172 of file boss_twin_valkyr.cpp.
Definition at line 174 of file boss_twin_valkyr.cpp.
References AURA_STATE_NONE, AuraState, DATA_TWIN_VALKIRIES, InstanceScript::GetBossBoundary(), BossAI::instance, MyEmphatySpellId, OtherEssenceSpellId, CreatureAI::SetBoundary(), ShieldSpellId, SisterNpcId, SpikeSpellId, SurgeSpellId, TouchSpellId, TwinPactSpellId, VortexSpellId, and Weapon.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 287 of file boss_twin_valkyr.cpp.
References ACTION_PACT, ACTION_VORTEX, UnitAI::DoCast(), UnitAI::DoCastAOE(), EMOTE_TWIN_PACT, EMOTE_VORTEX, GetSister(), CreatureAI::me, SAY_TWIN_PACT, ShieldSpellId, SPELL_POWER_TWINS, TwinPactSpellId, and VortexSpellId.
Referenced by boss_fjola::ExecuteEvent().
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inline |
Definition at line 308 of file boss_twin_valkyr.cpp.
References EQUIP_UNEQUIP, CreatureAI::me, Creature::SetCanDualWield(), ScriptedAI::SetEquipmentSlots(), and Weapon.
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inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 314 of file boss_twin_valkyr.cpp.
References CastSpellExtraArgs::AddSpellMod(), WorldObject::CastSpell(), UnitAI::DoCast(), UnitAI::DoCastVictim(), EVENT_BERSERK, EVENT_START_MOVE, EVENT_TOUCH, EVENT_TWIN_SPIKE, BossAI::events, Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MoveAlongSplineChain(), OtherEssenceSpellId, PHASE_COMBAT, POINT_INITIAL_MOVEMENT, Random, EventMap::Repeat(), SAY_BERSERK, UnitAI::SelectTarget(), EventMap::SetPhase(), SPELL_BERSERK, SPELLVALUE_MAX_TARGETS, SpikeSpellId, SPLINE_INITIAL_MOVEMENT, and TouchSpellId.
Referenced by boss_fjola::ExecuteEvent(), and UpdateAI().
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inline |
Definition at line 262 of file boss_twin_valkyr.cpp.
References InstanceScript::GetCreature(), GetSisterData(), BossAI::instance, and SisterNpcId.
Referenced by DoAction(), boss_fjola::ExecuteEvent(), JustDied(), and JustEngagedWith().
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inline |
Definition at line 229 of file boss_twin_valkyr.cpp.
References EventProcessor::AddEventAtOffset(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, WorldObject::m_Events, CreatureAI::me, SPELL_DARK_ESSENCE, SPELL_LIGHT_ESSENCE, and SPELL_POWERING_UP.
Referenced by JustDied(), and JustReachedHome().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 197 of file boss_twin_valkyr.cpp.
References EVENT_START_MOVE, BossAI::events, PHASE_EVENT, EventMap::Reset(), EventMap::ScheduleEvent(), and EventMap::SetPhase().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 238 of file boss_twin_valkyr.cpp.
References DATA_TWIN_VALKIRIES, SummonList::DespawnAll(), DONE, BossAI::events, GetSister(), HandleRemoveAuras(), BossAI::instance, CreatureAI::me, Object::RemoveDynamicFlag(), EventMap::Reset(), SAY_DEATH, InstanceScript::SetBossState(), Object::SetDynamicFlag(), SPECIAL, BossAI::summons, and UNIT_DYNFLAG_LOOTABLE.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 267 of file boss_twin_valkyr.cpp.
References Unit::AddAura(), DATA_TWIN_VALKIRIES, UnitAI::DoCast(), CreatureAI::DoZoneInCombat(), EVENT_BERSERK, EVENT_TOUCH, EVENT_TWIN_SPIKE, BossAI::events, GetSister(), IN_PROGRESS, BossAI::instance, ScriptedAI::IsHeroic(), CreatureAI::me, MyEmphatySpellId, SAY_AGGRO, EventMap::ScheduleEvent(), WorldObject::setActive(), InstanceScript::SetBossState(), and SurgeSpellId.
Referenced by boss_fjola::JustEngagedWith().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 204 of file boss_twin_valkyr.cpp.
References DATA_TWIN_VALKIRIES, SummonList::DespawnAll(), Creature::DespawnOrUnsummon(), FAIL, HandleRemoveAuras(), BossAI::instance, CreatureAI::me, InstanceScript::SetBossState(), and BossAI::summons.
Referenced by boss_fjola::JustReachedHome().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 223 of file boss_twin_valkyr.cpp.
References BaseEntity::GetTypeId(), SAY_KILL_PLAYER, and TYPEID_PLAYER.
Reimplemented from CreatureAI.
Definition at line 212 of file boss_twin_valkyr.cpp.
References DATA_MAIN_GATE, InstanceScript::DoCloseDoorOrButton(), Object::GetEntry(), InstanceScript::GetGuidData(), BossAI::instance, CreatureAI::me, NPC_FJOLA_LIGHTBANE, POINT_INITIAL_MOVEMENT, REACT_AGGRESSIVE, Creature::SetImmuneToPC(), Creature::SetReactState(), and SPLINE_CHAIN_MOTION_TYPE.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 190 of file boss_twin_valkyr.cpp.
References AuraState, SummonList::DespawnAll(), CreatureAI::me, Unit::ModifyAuraState(), REACT_PASSIVE, Creature::SetReactState(), and BossAI::summons.
Referenced by boss_fjola::Reset(), and boss_eydis::Reset().
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inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 344 of file boss_twin_valkyr.cpp.
References BossAI::events, EventMap::ExecuteEvent(), ExecuteEvent(), Unit::HasUnitState(), EventMap::IsInPhase(), CreatureAI::me, PHASE_EVENT, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().
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Definition at line 363 of file boss_twin_valkyr.cpp.
Referenced by boss_twin_baseAI(), Reset(), boss_fjola::Reset(), and boss_eydis::Reset().
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Definition at line 366 of file boss_twin_valkyr.cpp.
Referenced by boss_twin_baseAI(), JustEngagedWith(), boss_fjola::Reset(), and boss_eydis::Reset().
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Definition at line 367 of file boss_twin_valkyr.cpp.
Referenced by boss_twin_baseAI(), ExecuteEvent(), boss_fjola::Reset(), and boss_eydis::Reset().
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Definition at line 370 of file boss_twin_valkyr.cpp.
Referenced by boss_twin_baseAI(), DoAction(), boss_fjola::Reset(), and boss_eydis::Reset().
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Definition at line 365 of file boss_twin_valkyr.cpp.
Referenced by boss_twin_baseAI(), GetSister(), boss_fjola::Reset(), and boss_eydis::Reset().
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Definition at line 372 of file boss_twin_valkyr.cpp.
Referenced by boss_twin_baseAI(), ExecuteEvent(), boss_fjola::Reset(), and boss_eydis::Reset().
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Definition at line 368 of file boss_twin_valkyr.cpp.
Referenced by boss_twin_baseAI(), JustEngagedWith(), boss_fjola::Reset(), and boss_eydis::Reset().
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Definition at line 373 of file boss_twin_valkyr.cpp.
Referenced by boss_twin_baseAI(), ExecuteEvent(), boss_fjola::Reset(), and boss_eydis::Reset().
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Definition at line 371 of file boss_twin_valkyr.cpp.
Referenced by boss_twin_baseAI(), DoAction(), boss_fjola::Reset(), and boss_eydis::Reset().
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Definition at line 369 of file boss_twin_valkyr.cpp.
Referenced by boss_twin_baseAI(), DoAction(), boss_fjola::Reset(), and boss_eydis::Reset().
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Definition at line 364 of file boss_twin_valkyr.cpp.
Referenced by boss_twin_baseAI(), EnableDualWield(), boss_fjola::Reset(), and boss_eydis::Reset().