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TrinityCore
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#include "InstanceScript.h"#include "AreaBoundary.h"#include "Creature.h"#include "CreatureAI.h"#include "CreatureAIImpl.h"#include "DatabaseEnv.h"#include "DB2Stores.h"#include "GameEventSender.h"#include "GameObject.h"#include "Group.h"#include "InstancePackets.h"#include "InstanceScenario.h"#include "InstanceScriptData.h"#include "LFGMgr.h"#include "Log.h"#include "Map.h"#include "ObjectMgr.h"#include "PhasingHandler.h"#include "Player.h"#include "RBAC.h"#include "ScriptedCreature.h"#include "ScriptReloadMgr.h"#include "SmartEnum.h"#include "SpellMgr.h"#include "World.h"#include "WorldSession.h"#include "WorldStateMgr.h"#include <cstdarg>
Include dependency graph for InstanceScript.cpp:Go to the source code of this file.
Functions | |
| bool | InstanceHasScript (WorldObject const *obj, char const *scriptName) |
| bool InstanceHasScript | ( | WorldObject const * | obj, |
| char const * | scriptName | ||
| ) |
Definition at line 1010 of file InstanceScript.cpp.
References WorldObject::GetMap(), and Map::ToInstanceMap().
Referenced by boss_mal_ganis::GetAI(), GetInstanceAI(), spell_occuthar_eyes_of_occuthar_vehicle::spell_occuthar_eyes_of_occuthar_vehicle_SpellScript::Load(), spell_shadow_portal::Load(), spell_shadow_portal_rooms::Load(), spell_pursuing_spikes::Load(), spell_pos_ice_shards::Load(), spell_sindragosa_s_fury::Load(), spell_dreamwalker_guardian_spirit_restriction::Load(), and spell_alar_flame_quills::Load().