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TrinityCore
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Inheritance diagram for boss_voice_of_yogg_saron::boss_voice_of_yogg_saronAI:Public Member Functions | |
| boss_voice_of_yogg_saronAI (Creature *creature) | |
| void | Initialize () |
| void | MoveInLineOfSight (Unit *who) override |
| void | EnterEvadeMode (EvadeReason why) override |
| void | Reset () override |
| void | JustEngagedWith (Unit *) override |
| void | JustDied (Unit *) override |
| void | UpdateAI (uint32 diff) override |
| void | DoAction (int32 action) override |
| void | JustSummoned (Creature *summon) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | KilledUnit (Unit *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| uint8 | _guardiansCount |
| Milliseconds | _guardianTimer |
| bool | _illusionShattered |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 424 of file boss_yogg_saron.cpp.
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inline |
Definition at line 426 of file boss_yogg_saron.cpp.
References Initialize(), and ScriptedAI::SetCombatMovement().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 593 of file boss_yogg_saron.cpp.
References _illusionShattered, ACTION_PHASE_THREE, ACTION_PHASE_TRANSFORM, ACTION_PHASE_TWO, ACTION_TOGGLE_SHATTERED_ILLUSION, DATA_BRAIN_OF_YOGG_SARON, SummonList::DespawnEntry(), CreatureAI::DoZoneInCombat(), EVENT_GROUP_SUMMON_TENTACLES, EVENT_ILLUSION, EVENT_SUMMON_CONSTRICTOR_TENTACLE, EVENT_SUMMON_CORRUPTOR_TENTACLE, EVENT_SUMMON_CRUSHER_TENTACLE, EVENT_SUMMON_IMMORTAL_GUARDIAN, BossAI::events, InstanceScript::GetCreature(), BossAI::instance, CreatureAI::me, NPC_OMINOUS_CLOUD, NPC_YOGG_SARON, PHASE_THREE, PHASE_TRANSFORM, PHASE_TWO, EventMap::ScheduleEvent(), EventMap::SetPhase(), WorldObject::SummonCreature(), BossAI::summons, and YoggSaronSpawnPos.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 446 of file boss_yogg_saron.cpp.
References RefManager< ReferenceType >::begin(), DATA_MIMIRON_YS, DATA_SARA, RefManager< ReferenceType >::end(), CreatureAI::EnterEvadeMode(), BossAI::events, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Map::GetPlayers(), BossAI::instance, EventMap::IsInPhase(), CreatureAI::me, PHASE_ONE, SPELL_INSANE, SPELL_SANITY, and WHISPER_VOICE_PHASE_1_WIPE.
Referenced by UpdateAI().
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inline |
Definition at line 432 of file boss_yogg_saron.cpp.
References _guardiansCount, _guardianTimer, and _illusionShattered.
Referenced by boss_voice_of_yogg_saronAI(), and Reset().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 506 of file boss_yogg_saron.cpp.
References BossAI::_JustDied(), DATA_YOGG_SARON, SummonList::Despawn(), InstanceScript::GetCreature(), BossAI::instance, and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 487 of file boss_yogg_saron.cpp.
References _guardianTimer, ACHIEV_TIMED_START_EVENT, DATA_FREYA_YS, DATA_MIMIRON_YS, DATA_SARA, UnitAI::DoCast(), UnitAI::DoCastAOE(), EVENT_EXTINGUISH_ALL_LIFE, EVENT_LOCK_DOOR, EVENT_SUMMON_GUARDIAN_OF_YOGG_SARON, BossAI::events, InstanceScript::GetCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, CreatureAI::me, PHASE_ONE, EventMap::ScheduleEvent(), SPELL_SANITY_PERIODIC, SPELL_SUMMON_GUARDIAN_2, SPELLVALUE_MAX_TARGETS, and InstanceScript::TriggerGameEvent().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 623 of file boss_yogg_saron.cpp.
References WorldObject::CastSpell(), EMOTE_ONESHOT_EMERGE, Object::GetEntry(), Unit::HandleEmoteCommand(), BossAI::JustSummoned(), CreatureAI::me, NPC_CONSTRICTOR_TENTACLE, NPC_CORRUPTOR_TENTACLE, NPC_CRUSHER_TENTACLE, NPC_DESCEND_INTO_MADNESS, NPC_GUARDIAN_OF_YOGG_SARON, NPC_IMMORTAL_GUARDIAN, NPC_YOGG_SARON, REACT_PASSIVE, ScriptedAI::SetAggressiveStateAfter(), Creature::SetReactState(), SPELL_LUNGE, SPELL_SIMPLE_TELEPORT, and SPELL_TELEPORT_PORTAL_VISUAL.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 439 of file boss_yogg_saron.cpp.
References CreatureAI::DoZoneInCombat(), WorldObject::GetDistance2d(), BaseEntity::GetTypeId(), Player::IsGameMaster(), Unit::IsInCombat(), CreatureAI::me, Object::ToPlayer(), and TYPEID_PLAYER.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 467 of file boss_yogg_saron.cpp.
References BossAI::_Reset(), CREATURE_GROUP_CLOUDS, DATA_DRIVE_ME_CRAZY, BossAI::events, Initialize(), BossAI::instance, CreatureAI::me, PHASE_ONE, ZoneScript::SetData(), EventMap::SetPhase(), and WorldObject::SummonCreatureGroup().
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inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 515 of file boss_yogg_saron.cpp.
References _guardiansCount, _guardianTimer, _illusionShattered, ACTION_INDUCE_MADNESS, CHAMBER_ILLUSION, CREATURE_GROUP_PORTALS_10, CREATURE_GROUP_PORTALS_25, DATA_BRAIN_OF_YOGG_SARON, DATA_ILLUSION, DATA_YOGG_SARON, EventMap::DelayEvents(), UnitAI::DoCast(), UnitAI::DoCastAOE(), EMOTE_YOGG_SARON_EXTINGUISH_ALL_LIFE, EMOTE_YOGG_SARON_MADNESS, EnterEvadeMode(), EVENT_EXTINGUISH_ALL_LIFE, EVENT_GROUP_SUMMON_TENTACLES, EVENT_ILLUSION, EVENT_LOCK_DOOR, EVENT_SUMMON_CONSTRICTOR_TENTACLE, EVENT_SUMMON_CORRUPTOR_TENTACLE, EVENT_SUMMON_CRUSHER_TENTACLE, EVENT_SUMMON_GUARDIAN_OF_YOGG_SARON, EVENT_SUMMON_IMMORTAL_GUARDIAN, BossAI::events, EventMap::ExecuteEvent(), Unit::GetCombatManager(), InstanceScript::GetCreature(), WorldObject::GetMap(), CombatManager::HasPvECombatWithPlayers(), IN_PROGRESS, BossAI::instance, Map::Is25ManRaid(), CreatureAI::me, NoHostiles, PHASE_ONE, PHASE_THREE, PHASE_TWO, SAY_YOGG_SARON_MADNESS, EventMap::ScheduleEvent(), InstanceScript::SetBossState(), ZoneScript::SetData(), SPELL_CONSTRICTOR_TENTACLE, SPELL_CORRUPTOR_TENTACLE_SUMMON, SPELL_CRUSHER_TENTACLE_SUMMON, SPELL_EXTINGUISH_ALL_LIFE, SPELL_IMMORTAL_GUARDIAN, SPELL_INSANE_PERIODIC, SPELL_SUMMON_GUARDIAN_2, SPELLVALUE_MAX_TARGETS, STORMWIND_ILLUSION, WorldObject::SummonCreatureGroup(), EventMap::Update(), CreatureAI::UpdateVictim(), and urand().
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private |
Definition at line 654 of file boss_yogg_saron.cpp.
Referenced by Initialize(), and UpdateAI().
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private |
Definition at line 655 of file boss_yogg_saron.cpp.
Referenced by Initialize(), JustEngagedWith(), and UpdateAI().
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private |
Definition at line 656 of file boss_yogg_saron.cpp.
Referenced by DoAction(), Initialize(), and UpdateAI().