![]() |
TrinityCore
|
Inheritance diagram for npc_madrigosa:Public Member Functions | |
| npc_madrigosa (Creature *creature) | |
| void | JustAppeared () override |
| void | MovementInform (uint32 type, uint32 id) override |
| void | DoAction (int32 action) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | EnterEvadeMode (EvadeReason) override |
| @temporary: Find a better solution to end combat without breaking visuals (Feign Death) | |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | JustEngagedWith (Unit *) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | JustDied (Unit *) |
| virtual void | KilledUnit (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual void | Reset () |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| EventMap | _events |
| InstanceScript * | _instance |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 272 of file boss_brutallus.cpp.
|
inline |
Definition at line 274 of file boss_brutallus.cpp.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 311 of file boss_brutallus.cpp.
References Unit::GetHealth(), and CreatureAI::me.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 305 of file boss_brutallus.cpp.
References _events, ACTION_START_OUTRO, EVENT_OUTRO_1, and EventMap::ScheduleEvent().
|
inlineoverridevirtual |
@temporary: Find a better solution to end combat without breaking visuals (Feign Death)
Reimplemented from CreatureAI.
Definition at line 318 of file boss_brutallus.cpp.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 276 of file boss_brutallus.cpp.
References _events, EVENT_INTRO_1, and EventMap::ScheduleEvent().
Reimplemented from CreatureAI.
Definition at line 281 of file boss_brutallus.cpp.
References _events, EVENT_INTRO_13, EVENT_INTRO_14, EVENT_INTRO_2, EVENT_INTRO_9, POINT_MADRIGOSA_LAND_1, POINT_MADRIGOSA_LAND_2, POINT_MADRIGOSA_LAND_3, POINT_MADRIGOSA_LIFTOFF, POINT_MOTION_TYPE, and EventMap::ScheduleEvent().
|
inlineoverridevirtual |
@temporary: SPELL_CLEAR_ALL_DEBUFFS doesn't remove that aura
@temporary: Should not be called, find a better solution to end combat
Reimplemented from ScriptedAI.
Definition at line 320 of file boss_brutallus.cpp.
References _events, _instance, ScriptedAI::AttackStart(), BrutallusMoveCombatPos, BrutallusMoveOffsetPos, EventMap::CancelEvent(), DATA_BRUTALLUS, DATA_WORLD_TRIGGER, Creature::DespawnOrUnsummon(), UnitAI::DoCast(), UnitAI::DoCastSelf(), EMOTE_ONESHOT_LAND, EMOTE_ONESHOT_LIFTOFF, EVENT_FROSTBOLT, EVENT_INTRO_1, EVENT_INTRO_10, EVENT_INTRO_11, EVENT_INTRO_12, EVENT_INTRO_13, EVENT_INTRO_14, EVENT_INTRO_15, EVENT_INTRO_16, EVENT_INTRO_17, EVENT_INTRO_18, EVENT_INTRO_19, EVENT_INTRO_2, EVENT_INTRO_20, EVENT_INTRO_21, EVENT_INTRO_22, EVENT_INTRO_23, EVENT_INTRO_24, EVENT_INTRO_25, EVENT_INTRO_26, EVENT_INTRO_3, EVENT_INTRO_4, EVENT_INTRO_5, EVENT_INTRO_6, EVENT_INTRO_7, EVENT_INTRO_8, EVENT_INTRO_9, EVENT_OUTRO_1, EVENT_OUTRO_2, EVENT_OUTRO_3, EventMap::ExecuteEvent(), InstanceScript::GetCreature(), Unit::GetMotionMaster(), Position::GetPosition(), Ground, Unit::HandleEmoteCommand(), Unit::InterruptNonMeleeSpells(), MadrigosaMoveLandPos1, MadrigosaMoveLandPos2, MadrigosaMoveLandPos3, MadrigosaMoveLiftoffPos, CreatureAI::me, MotionMaster::MovePoint(), POINT_BRUTALLUS_COMBAT, POINT_BRUTALLUS_OFFSET, POINT_MADRIGOSA_LAND_1, POINT_MADRIGOSA_LAND_2, POINT_MADRIGOSA_LAND_3, POINT_MADRIGOSA_LIFTOFF, RAND(), REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), EventMap::Repeat(), SAY_INTRO, SAY_INTRO_BREAK_ICE, SAY_INTRO_CHARGE, SAY_INTRO_KILL_MADRIGOSA, SAY_INTRO_TAUNT, SAY_MADR_DEATH, SAY_MADR_ICE_BARRIER, SAY_MADR_ICE_BLOCK, SAY_MADR_INTRO, SAY_MADR_TRAP, EventMap::ScheduleEvent(), Unit::SetAnimTier(), Unit::SetDisableGravity(), Unit::SetFacingToObject(), Creature::SetHomePosition(), Unit::SetHover(), Creature::SetImmuneToNPC(), Creature::SetReactState(), SPELL_ARCANE_EXPLOSION_VISUAL, SPELL_BREAK_ICE, SPELL_CHARGE, SPELL_CLEAR_ALL_DEBUFFS, SPELL_CLEAR_RETURN_STATE, SPELL_ENCAPSULATE, SPELL_FEL_FIREBALL, SPELL_FLAME_RING_1, SPELL_FLAME_RING_2, SPELL_FREEZE, SPELL_FROST_BLAST, SPELL_FROST_BREATH, SPELL_FROSTBOLT, SPELL_FULL_HEAL, SPELL_PERMANENT_FEIGN_DEATH, SPELL_SELF_STUN, SPELL_SUMMON_FELBLAZE_PRE_VISUAL, UNIT_STATE_ROOT, EventMap::Update(), and CreatureAI::UpdateVictim().
|
private |
Definition at line 566 of file boss_brutallus.cpp.
Referenced by DoAction(), JustAppeared(), MovementInform(), and UpdateAI().
|
private |
Definition at line 567 of file boss_brutallus.cpp.
Referenced by UpdateAI().