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boss_brutallus.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Intro requires additional re-checks, something may be missing or implemented wrongly.
20 Visually it doesn't look good because of several core bugs \ wrong implementation
21 * Everything related to Burn requires additional re-checks since something may be implemented wrongly
22 * Effect of SPELL_CLEAR_RETURN_STATE is NYI
23 * SPELL_TAUNT_HIT_CHANCE has no effect currently
24 */
25
26#include "ScriptMgr.h"
27#include "GameObject.h"
28#include "InstanceScript.h"
29#include "MotionMaster.h"
30#include "Player.h"
31#include "ScriptedCreature.h"
32#include "SpellAuraEffects.h"
33#include "SpellInfo.h"
34#include "SpellScript.h"
35#include "sunwell_plateau.h"
36
57
59{
60 // Passive
63
64 // Combat
66 SPELL_STOMP = 45185,
69
70 // Intro - Madrigosa
71 SPELL_FREEZE = 46609,
78
79 // Intro - Brutallus
84 SPELL_CHARGE = 44884,
88
89 // Intro - Shared
91
92 // Outro - Brutallus
94
95 // Outro - Madrigosa
98
99 // Scripts
105
146
151
161
162Position const MadrigosaSpawnPos = { 1470.3624f, 738.1818f, 64.166770f, 4.625122547149658203f };
163Position const MadrigosaMoveLandPos1 = { 1463.8200f, 661.2120f, 19.797100f, 0.0f };
164Position const MadrigosaMoveLiftoffPos = { 1464.6943f, 652.1426f, 39.277885f, 0.0f };
165Position const MadrigosaMoveLandPos2 = { 1464.6943f, 652.1426f, 20.819180f, 0.0f };
166Position const MadrigosaMoveLandPos3 = { 1464.6943f, 652.1426f, 19.819180f, 0.0f };
167Position const BrutallusMoveOffsetPos = { 1464.4820f, 583.9001f, 44.392480f, 0.0f };
168Position const BrutallusMoveCombatPos = { 1478.7400f, 621.8980f, 22.654501f, 0.0f };
169
170// 24882 - Brutallus
171struct boss_brutallus : public BossAI
172{
173 boss_brutallus(Creature* creature) : BossAI(creature, DATA_BRUTALLUS) { }
174
175 void Reset() override
176 {
177 _Reset();
178
182 }
183
184 void JustEngagedWith(Unit* who) override
185 {
186 if (who->GetEntry() == NPC_MADRIGOSA)
187 return;
188
190
192
197 }
198
199 void OnSpellCast(SpellInfo const* spell) override
200 {
201 switch (spell->Id)
202 {
203 case SPELL_STOMP:
204 Talk(SAY_LOVE);
205 break;
206 case SPELL_BERSERK:
208 break;
209 default:
210 break;
211 }
212 }
213
214 void KilledUnit(Unit* /*victim*/) override
215 {
216 Talk(SAY_SLAY);
217 }
218
219 void JustDied(Unit* /*killer*/) override
220 {
221 _JustDied();
222
224
226
227 if (Creature* madrigosa = instance->GetCreature(DATA_MADRIGOSA))
228 madrigosa->AI()->DoAction(ACTION_START_OUTRO);
229 }
230
231 void UpdateAI(uint32 diff) override
232 {
233 if (!UpdateVictim())
234 return;
235
236 events.Update(diff);
237
239 return;
240
241 while (uint32 eventId = events.ExecuteEvent())
242 {
243 switch (eventId)
244 {
247 events.Repeat(12s);
248 break;
249 case EVENT_STOMP:
251 events.Repeat(32s);
252 break;
253 case EVENT_BURN:
254 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, true, -SPELL_BURN_DAMAGE))
255 DoCast(target, SPELL_BURN_PRIMER);
256 events.Repeat(20s);
257 break;
258 case EVENT_BERSERK:
260 break;
261 default:
262 break;
263 }
264
266 return;
267 }
268 }
269};
270
271// 24895 - Madrigosa
273{
274 npc_madrigosa(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
275
276 void JustAppeared() override
277 {
279 }
280
281 void MovementInform(uint32 type, uint32 id) override
282 {
283 if (type == POINT_MOTION_TYPE)
284 {
285 switch (id)
286 {
289 break;
292 break;
295 break;
298 break;
299 default:
300 break;
301 }
302 }
303 }
304
305 void DoAction(int32 action) override
306 {
307 if (action == ACTION_START_OUTRO)
309 }
310
311 void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
312 {
313 if (damage >= me->GetHealth())
314 damage = me->GetHealth() - 1;
315 }
316
318 void EnterEvadeMode(EvadeReason /*why*/) override { }
319
320 void UpdateAI(uint32 diff) override
321 {
322 _events.Update(diff);
323
324 while (uint32 eventId = _events.ExecuteEvent())
325 {
326 switch (eventId)
327 {
328 case EVENT_INTRO_1:
330 break;
331 case EVENT_INTRO_2:
334 me->SetFacingToObject(trigger);
337 break;
338 case EVENT_INTRO_3:
339 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
340 me->SetFacingToObject(brutallus);
342 me->SetDisableGravity(false);
343 me->SetHover(false);
346 break;
347 case EVENT_INTRO_4:
348 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
349 brutallus->AI()->Talk(SAY_INTRO);
351 break;
352 case EVENT_INTRO_5:
353 me->SetImmuneToNPC(false);
354 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
355 AttackStart(brutallus);
357 break;
358 case EVENT_INTRO_6:
361 break;
362 case EVENT_INTRO_7:
366 break;
367 case EVENT_INTRO_8:
368 {
369 me->SetDisableGravity(true);
370 me->SetHover(true);
372 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
373 {
374 brutallus->SetDisableGravity(true);
375 brutallus->SetControlled(true, UNIT_STATE_ROOT);
376 }
377 break;
378 }
379 case EVENT_INTRO_9:
380 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
381 me->SetFacingToObject(brutallus);
384 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
385 brutallus->SetReactState(REACT_PASSIVE);
386 _events.ScheduleEvent(EVENT_FROSTBOLT, RAND(1200ms, 2400ms, 3600ms));
388 break;
389 case EVENT_INTRO_10:
390 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
391 brutallus->CastSpell(brutallus, SPELL_FLAME_RING_1);
393 break;
394 case EVENT_INTRO_11:
395 {
396 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
397 {
398 brutallus->AI()->Talk(SAY_INTRO_BREAK_ICE);
400 brutallus->RemoveAurasDueToSpell(SPELL_FROST_BLAST);
401 brutallus->CastSpell(brutallus, SPELL_CLEAR_ALL_DEBUFFS);
402 brutallus->CastSpell(brutallus, SPELL_FLAME_RING_2);
403 brutallus->SetFacingTo(1.383456826210021972f);
404 brutallus->CastSpell(brutallus, SPELL_FEL_FIREBALL);
405 brutallus->SetImmuneToNPC(true);
406 }
408 break;
409 }
410 case EVENT_INTRO_12:
413 break;
414 case EVENT_INTRO_13:
418 break;
419 case EVENT_INTRO_14:
420 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
421 me->SetFacingToObject(brutallus);
423 break;
424 case EVENT_INTRO_15:
425 {
429 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
430 {
431 brutallus->SetDisableGravity(false);
432 brutallus->SetControlled(false, UNIT_STATE_ROOT);
433 }
435 break;
436 }
437 case EVENT_INTRO_16:
438 {
439 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
440 {
441 brutallus->SetDisableGravity(true);
442 brutallus->SetHover(true);
443 }
445 break;
446 }
447 case EVENT_INTRO_17:
448 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
449 brutallus->GetMotionMaster()->MovePoint(POINT_BRUTALLUS_OFFSET, BrutallusMoveOffsetPos);
451 break;
452 case EVENT_INTRO_18:
453 {
454 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
455 {
456 brutallus->CastSpell(brutallus, SPELL_ARCANE_EXPLOSION_VISUAL);
457 brutallus->CastSpell(brutallus, SPELL_CLEAR_ALL_DEBUFFS);
458 brutallus->AI()->Talk(SAY_INTRO_CHARGE);
459 brutallus->GetMotionMaster()->MoveFall();
460 }
463 break;
464 }
465 case EVENT_INTRO_19:
466 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
467 me->SetFacingToObject(brutallus);
469 me->SetImmuneToNPC(true);
471 break;
472 case EVENT_INTRO_20:
473 {
474 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
475 {
476 brutallus->SetDisableGravity(false);
477 brutallus->SetHover(false);
478 brutallus->CastSpell(brutallus, SPELL_CHARGE);
479 }
481 break;
482 }
483 case EVENT_INTRO_21:
488 break;
489 case EVENT_INTRO_22:
490 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
491 brutallus->CastSpell(brutallus, SPELL_CLEAR_RETURN_STATE);
493 break;
494 case EVENT_INTRO_23:
495 {
496 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
497 {
498 brutallus->CastSpell(brutallus, SPELL_FULL_HEAL);
499 brutallus->GetMotionMaster()->MovePoint(POINT_BRUTALLUS_COMBAT, BrutallusMoveCombatPos);
500 }
502 break;
503 }
504 case EVENT_INTRO_24:
505 {
506 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
507 {
508 brutallus->AI()->Talk(SAY_INTRO_KILL_MADRIGOSA);
509 brutallus->SetFacingTo(0.069813169538974761f);
510 }
512 break;
513 }
514 case EVENT_INTRO_25:
515 {
516 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
517 {
518 brutallus->AI()->Talk(SAY_INTRO_TAUNT);
519 brutallus->CastSpell(brutallus, SPELL_BREAK_ICE);
520 }
522 break;
523 }
524 case EVENT_INTRO_26:
525 {
527
528 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
529 {
530 brutallus->SetImmuneToAll(false);
531 brutallus->SetHomePosition(brutallus->GetPosition());
532 brutallus->SetReactState(REACT_AGGRESSIVE);
534 brutallus->AI()->EnterEvadeMode();
535 }
536 break;
537 }
538
539 case EVENT_FROSTBOLT:
540 if (Creature* brutallus = _instance->GetCreature(DATA_BRUTALLUS))
541 DoCast(brutallus, SPELL_FROSTBOLT);
542 _events.Repeat(RAND(1200ms, 2400ms, 3600ms));
543 break;
544
545 case EVENT_OUTRO_1:
548 break;
549 case EVENT_OUTRO_2:
550 // We are not ready to summon Felmyst (currently it creates double spawn)
551 // DoCastSelf(SPELL_SUMMON_FELBLAZE);
553 break;
554 case EVENT_OUTRO_3:
556 break;
557 default:
558 break;
559 }
560 }
561
562 UpdateVictim();
563 }
564
565private:
568};
569
570// 45141 - Burn
572{
573 bool Validate(SpellInfo const* /*spellInfo*/) override
574 {
576 }
577
578 void HandleScript(SpellEffIndex /*effIndex*/)
579 {
580 Unit* target = GetHitUnit();
581 if (!target->HasAura(SPELL_BURN_DAMAGE))
582 target->CastSpell(target, SPELL_BURN_DAMAGE, true);
583 }
584
589};
590
591// 45151 - Burn
593{
594 bool Validate(SpellInfo const* /*spellInfo*/) override
595 {
597 }
598
599 void HandleScript(SpellEffIndex /*effIndex*/)
600 {
601 Unit* target = GetHitUnit();
602 if (!target->HasAura(SPELL_BURN_DAMAGE))
603 target->CastSpell(target, SPELL_BURN_DAMAGE, true);
604 }
605
610};
611
612// 46394 - Burn
614{
616 {
617 if (aurEff->GetTickNumber() % 11 == 0)
618 aurEff->SetAmount(aurEff->GetAmount() * 2);
619 }
620
625};
626
627// 45185 - Stomp
629{
630 bool Validate(SpellInfo const* /*spellInfo*/) override
631 {
633 }
634
639
644};
645
646// 46609 - Freeze
648{
649 bool Validate(SpellInfo const* /*spellInfo*/) override
650 {
652 }
653
654 void HandleScript(SpellEffIndex /*effIndex*/)
655 {
657
659 if (InstanceScript* instance = GetHitUnit()->GetInstanceScript())
660 {
661 if (GameObject* iceBarrier = instance->GetGameObject(DATA_ICE_BARRIER))
662 {
663 iceBarrier->SetLootState(GO_READY);
664 iceBarrier->UseDoorOrButton();
665 }
666 }
667 }
668
673};
674
675// 46637 - Break Ice
677{
678 bool Validate(SpellInfo const* /*spellInfo*/) override
679 {
681 }
682
683 void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
684 {
686
688 if (InstanceScript* instance = GetTarget()->GetInstanceScript())
689 {
690 if (GameObject* iceBarrier = instance->GetGameObject(DATA_ICE_BARRIER))
691 {
692 iceBarrier->SetLootState(GO_READY);
693 iceBarrier->UseDoorOrButton();
694 }
695 }
696 }
697
698 void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
699 {
701 }
702
708};
709
710// 4853
712{
713public:
714 at_the_dead_scar() : OnlyOnceAreaTriggerScript("at_the_dead_scar") { }
715
716 bool TryHandleOnce(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
717 {
719 return true;
720 }
721};
722
First const & RAND(First const &first, Second const &second, Rest const &... rest)
int32_t int32
Definition Define.h:150
uint32_t uint32
Definition Define.h:154
@ GO_READY
Definition GameObject.h:163
@ POINT_MOTION_TYPE
@ TEMPSUMMON_MANUAL_DESPAWN
#define RegisterSpellScript(spell_script)
Definition ScriptMgr.h:1383
SpellEffIndex
@ EFFECT_0
@ EFFECT_2
@ SPELL_EFFECT_SCRIPT_EFFECT
@ EMOTE_ONESHOT_LAND
@ EMOTE_ONESHOT_LIFTOFF
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_PERIODIC_DAMAGE
@ SPELL_AURA_DUMMY
#define SpellEffectFn(F, I, N)
#define AuraEffectUpdatePeriodicFn(F, I, N)
#define AuraEffectApplyFn(F, I, N, M)
#define AuraEffectRemoveFn(F, I, N, M)
EvadeReason
@ REACT_PASSIVE
@ REACT_AGGRESSIVE
DamageEffectType
@ UNIT_STATE_ROOT
Definition Unit.h:285
@ UNIT_STATE_CASTING
Definition Unit.h:290
Position const BrutallusMoveOffsetPos
Position const MadrigosaMoveLandPos2
Position const BrutallusMoveCombatPos
BrutallusSpells
@ SPELL_STOMP
@ SPELL_CLEAR_ALL_DEBUFFS
@ SPELL_CLEAR_RETURN_STATE
@ SPELL_FROSTBOLT
@ SPELL_FROST_BREATH
@ SPELL_ENCAPSULATE
@ SPELL_CHARGE
@ SPELL_SUMMON_DEATH_CLOUD
@ SPELL_FREEZE
@ SPELL_BURN_DAMAGE
@ SPELL_ARCANE_EXPLOSION_VISUAL
@ SPELL_BURN_PRIMER
@ SPELL_SELF_STUN
@ SPELL_SUMMON_FELBLAZE_PRE_VISUAL
@ SPELL_FROST_BLAST
@ SPELL_FEL_FIREBALL
@ SPELL_TAUNT_HIT_CHANCE
@ SPELL_DUAL_WIELD_PASSIVE
@ SPELL_BREAK_ICE_OBJECT
@ SPELL_FULL_HEAL
@ SPELL_FLAME_RING_1
@ SPELL_BERSERK
@ SPELL_METEOR_SLASH
@ SPELL_BREAK_ICE_KNOCK_BACK
@ SPELL_PERMANENT_FEIGN_DEATH
@ SPELL_SUMMON_FELBLAZE
@ SPELL_FLAME_RING_2
@ SPELL_BREAK_ICE
@ SPELL_FREEZE_OBJECT
BrutallusTexts
@ SAY_DEATH
@ SAY_INTRO_CHARGE
@ SAY_MADR_INTRO
@ SAY_INTRO_BREAK_ICE
@ SAY_LOVE
@ SAY_INTRO_KILL_MADRIGOSA
@ SAY_AGGRO
@ SAY_MADR_ICE_BARRIER
@ SAY_MADR_DEATH
@ SAY_SLAY
@ SAY_MADR_ICE_BLOCK
@ SAY_MADR_TRAP
@ SAY_BERSERK
@ SAY_INTRO_TAUNT
@ SAY_INTRO
Position const MadrigosaSpawnPos
void AddSC_boss_brutallus()
Position const MadrigosaMoveLandPos1
Position const MadrigosaMoveLiftoffPos
BrutallusPoints
@ POINT_MADRIGOSA_LIFTOFF
@ POINT_BRUTALLUS_OFFSET
@ POINT_MADRIGOSA_LAND_3
@ POINT_MADRIGOSA_LAND_1
@ POINT_BRUTALLUS_COMBAT
@ POINT_MADRIGOSA_LAND_2
BrutallusEvents
@ EVENT_INTRO_16
@ EVENT_INTRO_23
@ EVENT_INTRO_12
@ EVENT_INTRO_4
@ EVENT_OUTRO_2
@ EVENT_INTRO_19
@ EVENT_INTRO_14
@ EVENT_INTRO_1
@ EVENT_OUTRO_3
@ EVENT_INTRO_17
@ EVENT_INTRO_2
@ EVENT_INTRO_5
@ EVENT_BURN
@ EVENT_INTRO_18
@ EVENT_INTRO_8
@ EVENT_INTRO_20
@ EVENT_INTRO_21
@ EVENT_INTRO_13
@ EVENT_INTRO_24
@ EVENT_INTRO_9
@ EVENT_INTRO_6
@ EVENT_INTRO_7
@ EVENT_INTRO_26
@ EVENT_METEOR_SLASH
@ EVENT_BERSERK
@ EVENT_INTRO_22
@ EVENT_STOMP
@ EVENT_INTRO_15
@ EVENT_INTRO_10
@ EVENT_OUTRO_1
@ EVENT_INTRO_3
@ EVENT_INTRO_25
@ EVENT_INTRO_11
@ EVENT_FROSTBOLT
Position const MadrigosaMoveLandPos3
BrutallusActions
@ ACTION_START_OUTRO
uint32 GetTickNumber() const
void SetAmount(SpellEffectValue amount)
SpellEffectValue GetAmount() const
HookList< EffectApplyHandler > AfterEffectRemove
HookList< EffectApplyHandler > AfterEffectApply
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
Unit * GetTarget() const
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:394
void SetReactState(ReactStates st)
Definition Creature.h:180
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void SetImmuneToNPC(bool apply) override
Definition Creature.h:193
void Update(uint32 time)
Definition EventMap.h:77
void Repeat(Milliseconds time)
Definition EventMap.cpp:67
EventId ExecuteEvent()
Definition EventMap.cpp:77
void CancelEvent(EventId eventId)
Definition EventMap.cpp:156
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:40
Creature * GetCreature(uint32 type)
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< float > closeEnoughDistance={}, Optional< MovementFadeObject > fadeObject={}, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult={})
uint32 GetEntry() const
Definition Object.h:89
uint32 const Id
Definition SpellInfo.h:328
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:160
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:172
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:71
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:81
Definition Unit.h:647
void SetAnimTier(AnimTier animTier, bool notifyClient=true)
Definition Unit.cpp:10818
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition Unit.cpp:3253
MotionMaster * GetMotionMaster()
Definition Unit.h:1750
bool SetHover(bool enable, bool updateAnimTier=true)
Definition Unit.cpp:13656
void SetFacingToObject(WorldObject const *object, bool force=true, uint32 movementId=EVENT_FACE)
Definition Unit.cpp:13394
uint64 GetHealth() const
Definition Unit.h:800
bool HasUnitState(const uint32 f) const
Definition Unit.h:755
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition Unit.cpp:4822
void HandleEmoteCommand(Emote emoteId, Player *target=nullptr, Trinity::IteratorPair< int32 const * > spellVisualKitIds={}, int32 sequenceVariation=0)
Definition Unit.cpp:1662
bool SetDisableGravity(bool disable, bool updateAnimTier=true, bool updatePlayHoverAnim=true)
Definition Unit.cpp:13440
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:3992
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition Object.cpp:2222
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition Object.cpp:1403
bool TryHandleOnce(Player *player, AreaTriggerEntry const *) override
void AfterApply(AuraEffect const *, AuraEffectHandleModes)
void AfterRemove(AuraEffect const *, AuraEffectHandleModes)
bool Validate(SpellInfo const *) override
bool Validate(SpellInfo const *) override
void HandleScript(SpellEffIndex)
void HandleScript(SpellEffIndex)
bool Validate(SpellInfo const *) override
void HandleEffectPeriodicUpdate(AuraEffect *aurEff)
void Register() override
bool Validate(SpellInfo const *) override
void HandleScript(SpellEffIndex)
void HandleScript(SpellEffIndex)
bool Validate(SpellInfo const *) override
constexpr void GetPosition(float &x, float &y) const
Definition Position.h:92
void AttackStart(Unit *) override
== Triggered Actions Requested ==================
void JustEngagedWith(Unit *who) override
void Reset() override
void JustDied(Unit *) override
boss_brutallus(Creature *creature)
void UpdateAI(uint32 diff) override
void KilledUnit(Unit *) override
void OnSpellCast(SpellInfo const *spell) override
void JustAppeared() override
void UpdateAI(uint32 diff) override
void EnterEvadeMode(EvadeReason) override
@temporary: Find a better solution to end combat without breaking visuals (Feign Death)
InstanceScript * _instance
npc_madrigosa(Creature *creature)
void DoAction(int32 action) override
void MovementInform(uint32 type, uint32 id) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
#define RegisterSunwellPlateauCreatureAI(ai_name)
@ DATA_BRUTALLUS
@ DATA_ICE_BARRIER
@ DATA_WORLD_TRIGGER
@ DATA_MADRIGOSA
@ NPC_MADRIGOSA