instance_sunken_temple::instance_sunken_temple_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_sunken_temple::instance_sunken_temple_InstanceMapScript:

Public Member Functions

 instance_sunken_temple_InstanceMapScript (InstanceMap *map)
void OnUnitDeath (Unit *unit) override
void OnGameObjectCreate (GameObject *go) override
virtual void Update (uint32) override
void UseStatue (GameObject *go)
void SetData (uint32 type, uint32 data) override
uint32 GetData (uint32 type) const override
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 InstanceScript (InstanceScript const &right)=delete
 InstanceScript (InstanceScript &&right)=delete
InstanceScriptoperator= (InstanceScript const &right)=delete
InstanceScriptoperator= (InstanceScript &&right)=delete
virtual ~InstanceScript ()
virtual void Create ()
void Load (char const *data)
std::string GetSaveData ()
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
Optional< uint32GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
virtual Optional< uint32ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
virtual void Update (uint32)
void UpdateCombatResurrection (uint32 diff)
virtual bool IsEncounterInProgress () const
virtual void OnCreatureCreate (Creature *creature) override
virtual void OnCreatureRemove (Creature *creature) override
virtual void OnGameObjectCreate (GameObject *go) override
virtual void OnGameObjectRemove (GameObject *go) override
ObjectGuid GetObjectGuid (uint32 type) const
virtual ObjectGuid GetGuidData (uint32 type) const override
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
CreatureGetCreature (uint32 type)
GameObjectGetGameObject (uint32 type)
virtual void OnPlayerEnter (Player *)
virtual void OnPlayerLeave (Player *)
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
void DoCloseDoorOrButton (ObjectGuid guid)
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
void DoUpdateWorldState (int32 worldStateId, int32 value)
void DoSendNotifyToInstance (char const *format,...)
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
virtual bool SetBossState (uint32 id, EncounterState state)
EncounterState GetBossState (uint32 id) const
CreatureBoundary const * GetBossBoundary (uint32 id) const
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
uint32 GetEncounterCount () const
void SetEntranceLocation (uint32 worldSafeLocationId)
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
uint32 GetEntranceLocation () const
void MarkAreaTriggerDone (uint32 id)
void ResetAreaTriggerDone (uint32 id)
bool IsAreaTriggerDone (uint32 id) const
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
void SendEncounterEnd ()
void SendBossKillCredit (uint32 encounterId)
void UpdatePhasing ()
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
void AddCombatResurrectionCharge ()
void UseCombatResurrection ()
void ResetCombatResurrections ()
uint8 GetCombatResurrectionCharges () const
uint32 GetCombatResurrectionChargeInterval () const
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
std::string const & GetHeader () const
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 ZoneScript (ZoneScript const &right)
 ZoneScript (ZoneScript &&right) noexcept
ZoneScriptoperator= (ZoneScript const &right)
ZoneScriptoperator= (ZoneScript &&right) noexcept
virtual ~ZoneScript ()
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
virtual void OnCreatureCreate (Creature *)
virtual void OnCreatureRemove (Creature *)
virtual void OnGameObjectCreate (GameObject *)
virtual void OnGameObjectRemove (GameObject *)
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
virtual void OnUnitDeath (Unit *unit)
virtual ObjectGuid GetGuidData (uint32) const
virtual void SetGuidData (uint32, ObjectGuid)
virtual uint64 GetData64 (uint32) const
virtual void SetData64 (uint32, uint64)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *)
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)

Public Attributes

ObjectGuid GOAtalaiStatue1
ObjectGuid GOAtalaiStatue2
ObjectGuid GOAtalaiStatue3
ObjectGuid GOAtalaiStatue4
ObjectGuid GOAtalaiStatue5
ObjectGuid GOAtalaiStatue6
ObjectGuid GOAtalaiIdol
uint32 State
bool s1
bool s2
bool s3
bool s4
bool s5
bool s6
- Public Attributes inherited from InstanceScript

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
static char const * GetBossStateName (uint8 state)
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
void SetBossNumber (uint32 number)
void LoadBossBoundaries (BossBoundaryData const &data)
void LoadDoorData (DoorData const *data)
void LoadMinionData (MinionData const *data)
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
template<typename T >
void LoadDungeonEncounterData (T const &encounters)
void AddObject (Creature *obj, bool add)
void AddObject (GameObject *obj, bool add)
void AddObject (WorldObject *obj, uint32 type, bool add)
virtual void AddDoor (GameObject *door, bool add)
void AddMinion (Creature *minion, bool add)
virtual void UpdateDoorState (GameObject *door)
void UpdateMinionState (Creature *minion, EncounterState state)
void UpdateSpawnGroups ()
BossInfoGetBossInfo (uint32 id)
virtual void AfterDataLoad ()
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const

Detailed Description

Definition at line 72 of file instance_sunken_temple.cpp.

Constructor & Destructor Documentation

◆ instance_sunken_temple_InstanceMapScript()

instance_sunken_temple::instance_sunken_temple_InstanceMapScript::instance_sunken_temple_InstanceMapScript ( InstanceMap map)

Definition at line 74 of file instance_sunken_temple.cpp.

+ Here is the call graph for this function:

Member Function Documentation

◆ GetData()

uint32 instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GetData ( uint32  type) const

Reimplemented from ZoneScript.

Definition at line 218 of file instance_sunken_temple.cpp.

◆ OnGameObjectCreate()

void instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnGameObjectCreate ( GameObject go)

Reimplemented from InstanceScript.

Definition at line 121 of file instance_sunken_temple.cpp.

+ Here is the call graph for this function:

◆ OnUnitDeath()

void instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnUnitDeath ( Unit unit)

Reimplemented from ZoneScript.

Definition at line 106 of file instance_sunken_temple.cpp.

+ Here is the call graph for this function:

◆ SetData()

void instance_sunken_temple::instance_sunken_temple_InstanceMapScript::SetData ( uint32  type,
uint32  data 

Reimplemented from ZoneScript.

Definition at line 212 of file instance_sunken_temple.cpp.

◆ Update()

virtual void instance_sunken_temple::instance_sunken_temple_InstanceMapScript::Update ( uint32  )

Reimplemented from InstanceScript.

Definition at line 135 of file instance_sunken_temple.cpp.

+ Here is the call graph for this function:

◆ UseStatue()

void instance_sunken_temple::instance_sunken_temple_InstanceMapScript::UseStatue ( GameObject go)

Definition at line 196 of file instance_sunken_temple.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

Member Data Documentation

◆ GOAtalaiIdol

ObjectGuid instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiIdol

Definition at line 95 of file instance_sunken_temple.cpp.

◆ GOAtalaiStatue1

ObjectGuid instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiStatue1

Definition at line 89 of file instance_sunken_temple.cpp.

◆ GOAtalaiStatue2

ObjectGuid instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiStatue2

Definition at line 90 of file instance_sunken_temple.cpp.

◆ GOAtalaiStatue3

ObjectGuid instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiStatue3

Definition at line 91 of file instance_sunken_temple.cpp.

◆ GOAtalaiStatue4

ObjectGuid instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiStatue4

Definition at line 92 of file instance_sunken_temple.cpp.

◆ GOAtalaiStatue5

ObjectGuid instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiStatue5

Definition at line 93 of file instance_sunken_temple.cpp.

◆ GOAtalaiStatue6

ObjectGuid instance_sunken_temple::instance_sunken_temple_InstanceMapScript::GOAtalaiStatue6

Definition at line 94 of file instance_sunken_temple.cpp.

◆ s1

bool instance_sunken_temple::instance_sunken_temple_InstanceMapScript::s1

Definition at line 99 of file instance_sunken_temple.cpp.

◆ s2

bool instance_sunken_temple::instance_sunken_temple_InstanceMapScript::s2

Definition at line 100 of file instance_sunken_temple.cpp.

◆ s3

bool instance_sunken_temple::instance_sunken_temple_InstanceMapScript::s3

Definition at line 101 of file instance_sunken_temple.cpp.

◆ s4

bool instance_sunken_temple::instance_sunken_temple_InstanceMapScript::s4

Definition at line 102 of file instance_sunken_temple.cpp.

◆ s5

bool instance_sunken_temple::instance_sunken_temple_InstanceMapScript::s5

Definition at line 103 of file instance_sunken_temple.cpp.

◆ s6

bool instance_sunken_temple::instance_sunken_temple_InstanceMapScript::s6

Definition at line 104 of file instance_sunken_temple.cpp.

◆ State

uint32 instance_sunken_temple::instance_sunken_temple_InstanceMapScript::State

Definition at line 97 of file instance_sunken_temple.cpp.

The documentation for this struct was generated from the following file: