instance_sepulcher_of_the_first_ones::instance_sepulcher_of_the_first_ones_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_sepulcher_of_the_first_ones::instance_sepulcher_of_the_first_ones_InstanceMapScript:

Public Member Functions

 instance_sepulcher_of_the_first_ones_InstanceMapScript (InstanceMap *map)
bool SetBossState (uint32 id, EncounterState state) override
void SetData (uint32 type, uint32 data) override
uint32 GetData (uint32 type) const override
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 InstanceScript (InstanceScript const &right)=delete
 InstanceScript (InstanceScript &&right)=delete
InstanceScriptoperator= (InstanceScript const &right)=delete
InstanceScriptoperator= (InstanceScript &&right)=delete
virtual ~InstanceScript ()
virtual void Create ()
void Load (char const *data)
std::string GetSaveData ()
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
Optional< uint32GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
virtual Optional< uint32ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
virtual void Update (uint32)
void UpdateCombatResurrection (uint32 diff)
virtual bool IsEncounterInProgress () const
virtual void OnCreatureCreate (Creature *creature) override
virtual void OnCreatureRemove (Creature *creature) override
virtual void OnGameObjectCreate (GameObject *go) override
virtual void OnGameObjectRemove (GameObject *go) override
ObjectGuid GetObjectGuid (uint32 type) const
virtual ObjectGuid GetGuidData (uint32 type) const override
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
CreatureGetCreature (uint32 type)
GameObjectGetGameObject (uint32 type)
virtual void OnPlayerEnter (Player *)
virtual void OnPlayerLeave (Player *)
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
void DoCloseDoorOrButton (ObjectGuid guid)
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
void DoUpdateWorldState (int32 worldStateId, int32 value)
void DoSendNotifyToInstance (char const *format,...)
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
virtual bool SetBossState (uint32 id, EncounterState state)
EncounterState GetBossState (uint32 id) const
CreatureBoundary const * GetBossBoundary (uint32 id) const
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
uint32 GetEncounterCount () const
void SetEntranceLocation (uint32 worldSafeLocationId)
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
uint32 GetEntranceLocation () const
void MarkAreaTriggerDone (uint32 id)
void ResetAreaTriggerDone (uint32 id)
bool IsAreaTriggerDone (uint32 id) const
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
void SendEncounterEnd ()
void SendBossKillCredit (uint32 encounterId)
void UpdatePhasing ()
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
void AddCombatResurrectionCharge ()
void UseCombatResurrection ()
void ResetCombatResurrections ()
uint8 GetCombatResurrectionCharges () const
uint32 GetCombatResurrectionChargeInterval () const
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
std::string const & GetHeader () const
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 ZoneScript (ZoneScript const &right)
 ZoneScript (ZoneScript &&right) noexcept
ZoneScriptoperator= (ZoneScript const &right)
ZoneScriptoperator= (ZoneScript &&right) noexcept
virtual ~ZoneScript ()
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
virtual void OnCreatureCreate (Creature *)
virtual void OnCreatureRemove (Creature *)
virtual void OnGameObjectCreate (GameObject *)
virtual void OnGameObjectRemove (GameObject *)
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
virtual void OnUnitDeath (Unit *unit)
virtual ObjectGuid GetGuidData (uint32) const
virtual void SetGuidData (uint32, ObjectGuid)
virtual uint64 GetData64 (uint32) const
virtual void SetData64 (uint32, uint64)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *)
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)

Protected Attributes

uint8 AnduinIntroductionState

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
static char const * GetBossStateName (uint8 state)
- Public Attributes inherited from InstanceScript
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
void SetBossNumber (uint32 number)
void LoadBossBoundaries (BossBoundaryData const &data)
void LoadDoorData (DoorData const *data)
void LoadMinionData (MinionData const *data)
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
template<typename T >
void LoadDungeonEncounterData (T const &encounters)
void AddObject (Creature *obj, bool add)
void AddObject (GameObject *obj, bool add)
void AddObject (WorldObject *obj, uint32 type, bool add)
virtual void AddDoor (GameObject *door, bool add)
void AddMinion (Creature *minion, bool add)
virtual void UpdateDoorState (GameObject *door)
void UpdateMinionState (Creature *minion, EncounterState state)
void UpdateSpawnGroups ()
BossInfoGetBossInfo (uint32 id)
virtual void AfterDataLoad ()
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const

Detailed Description

Definition at line 65 of file instance_sepulcher_of_the_first_ones.cpp.

Constructor & Destructor Documentation

◆ instance_sepulcher_of_the_first_ones_InstanceMapScript()

instance_sepulcher_of_the_first_ones::instance_sepulcher_of_the_first_ones_InstanceMapScript::instance_sepulcher_of_the_first_ones_InstanceMapScript ( InstanceMap map)

Definition at line 67 of file instance_sepulcher_of_the_first_ones.cpp.

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Member Function Documentation

◆ GetData()

uint32 instance_sepulcher_of_the_first_ones::instance_sepulcher_of_the_first_ones_InstanceMapScript::GetData ( uint32  type) const

Reimplemented from ZoneScript.

Definition at line 130 of file instance_sepulcher_of_the_first_ones.cpp.

◆ SetBossState()

bool instance_sepulcher_of_the_first_ones::instance_sepulcher_of_the_first_ones_InstanceMapScript::SetBossState ( uint32  id,
EncounterState  state 

Reimplemented from InstanceScript.

Definition at line 79 of file instance_sepulcher_of_the_first_ones.cpp.

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◆ SetData()

void instance_sepulcher_of_the_first_ones::instance_sepulcher_of_the_first_ones_InstanceMapScript::SetData ( uint32  type,
uint32  data 

Reimplemented from ZoneScript.

Definition at line 116 of file instance_sepulcher_of_the_first_ones.cpp.

Member Data Documentation

◆ AnduinIntroductionState

uint8 instance_sepulcher_of_the_first_ones::instance_sepulcher_of_the_first_ones_InstanceMapScript::AnduinIntroductionState

Definition at line 144 of file instance_sepulcher_of_the_first_ones.cpp.

The documentation for this struct was generated from the following file: