![]() |
TrinityCore
|
Inheritance diagram for boss_felmyst:Public Member Functions | |
| boss_felmyst (Creature *creature) | |
| void | Initialize () |
| void | InitializeAI () override |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | AttackStart (Unit *who) override |
| void | MoveInLineOfSight (Unit *who) override |
| void | KilledUnit (Unit *) override |
| void | JustAppeared () override |
| void | JustDied (Unit *killer) override |
| void | EnterEvadeMode (EvadeReason) override |
| void | SpellHit (WorldObject *caster, SpellInfo const *spellInfo) override |
| void | JustSummoned (Creature *summon) override |
| void | MovementInform (uint32, uint32) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | EnterPhase (PhaseFelmyst NextPhase) |
| void | HandleFlightSequence () |
| void | UpdateAI (uint32 diff) override |
| void | DespawnSummons (uint32 entry) |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | DoAction (int32 param) |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Public Attributes | |
| PhaseFelmyst | phase |
| uint32 | uiFlightCount |
| uint32 | uiBreathCount |
| float | breathX |
| float | breathY |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 113 of file boss_felmyst.cpp.
|
inline |
Definition at line 115 of file boss_felmyst.cpp.
References breathX, breathY, Initialize(), and uiBreathCount.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 169 of file boss_felmyst.cpp.
References UnitAI::AttackStart(), phase, and PHASE_FLIGHT.
Referenced by HandleFlightSequence().
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 249 of file boss_felmyst.cpp.
References Unit::GetHealth(), CreatureAI::me, phase, and PHASE_GROUND.
|
inline |
Definition at line 493 of file boss_felmyst.cpp.
References SummonList::DespawnIf(), ObjectAccessor::GetCreature(), ObjectGuid::GetEntry(), CreatureAI::me, NPC_DEAD, NPC_VAPOR_TRAIL, phase, PHASE_FLIGHT, WorldObject::SummonCreature(), BossAI::summons, and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.
Referenced by HandleFlightSequence().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 198 of file boss_felmyst.cpp.
References BossAI::_DespawnAtEvade(), and Reset().
Referenced by HandleFlightSequence(), and UpdateAI().
|
inline |
Definition at line 255 of file boss_felmyst.cpp.
References Unit::CastStop(), EVENT_CLEAVE, EVENT_CORROSION, EVENT_ENCAPSULATE, EVENT_FLIGHT, EVENT_FLIGHT_SEQUENCE, EVENT_GAS_NOVA, BossAI::events, CreatureAI::me, MOVE_RUN, phase, PHASE_FLIGHT, PHASE_GROUND, Unit::RemoveAurasDueToSpell(), EventMap::ScheduleEvent(), Creature::SetCanMelee(), Unit::SetDisableGravity(), Unit::SetSpeedRate(), SPELL_FOG_BREATH, Unit::StopMoving(), uiBreathCount, and uiFlightCount.
Referenced by HandleFlightSequence(), JustEngagedWith(), and UpdateAI().
|
inline |
Definition at line 284 of file boss_felmyst.cpp.
References AttackStart(), breathX, breathY, Unit::CastStop(), MotionMaster::Clear(), DATA_PLAYER_GUID, DespawnSummons(), UnitAI::DoCast(), ScriptedAI::DoStartMovement(), EMOTE_ONESHOT_LAND, EMOTE_ONESHOT_LIFTOFF, EnterEvadeMode(), EnterPhase(), EVENT_FLIGHT_SEQUENCE, EVENT_SUMMON_FOG, BossAI::events, Position::GetAbsoluteAngle(), WorldObject::GetContactPoint(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ObjectAccessor::GetUnit(), Unit::HandleEmoteCommand(), BossAI::instance, Unit::InterruptNonMeleeSpells(), MaxThreat, CreatureAI::me, MotionMaster::MovePoint(), NoHostiles, NPC_VAPOR, NPC_VAPOR_TRAIL, PHASE_GROUND, rand32(), Random, Unit::RemoveAurasDueToSpell(), EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SetDisableGravity(), Unit::SetFacingTo(), SPELL_FOG_BREATH, SPELL_VAPOR_CHANNEL, SPELL_VAPOR_TRIGGER, Unit::StopMoving(), WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, uiBreathCount, uiFlightCount, and YELL_TAKEOFF.
Referenced by UpdateAI().
|
inline |
Definition at line 123 of file boss_felmyst.cpp.
References phase, PHASE_NONE, and uiFlightCount.
Referenced by boss_felmyst(), and Reset().
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 136 of file boss_felmyst.cpp.
References DATA_FELMYST, DATA_MADRIGOSA, InstanceScript::GetBossState(), InstanceScript::GetCreature(), Unit::GetDisplayId(), BossAI::instance, CreatureAI::me, Position::Relocate(), Creature::SetDisplayFromModel(), Creature::SetDisplayId(), and SPECIAL.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 186 of file boss_felmyst.cpp.
References YELL_BIRTH.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 191 of file boss_felmyst.cpp.
References BossAI::JustDied(), and YELL_DEATH.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 158 of file boss_felmyst.cpp.
References AURA_NOXIOUS_FUMES, AURA_SUNWELL_RADIANCE, UnitAI::DoCast(), EnterPhase(), EVENT_BERSERK, BossAI::events, BossAI::JustEngagedWith(), CreatureAI::me, PHASE_GROUND, and EventMap::ScheduleEvent().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 231 of file boss_felmyst.cpp.
References Creature::AI(), CreatureAI::AttackStart(), WorldObject::CastSpell(), CreatureAI::DoZoneInCombat(), Object::GetEntry(), BossAI::JustSummoned(), NPC_DEAD, Random, UnitAI::SelectTarget(), and SPELL_DEAD_PASSIVE.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 181 of file boss_felmyst.cpp.
References YELL_KILL.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 175 of file boss_felmyst.cpp.
References CreatureAI::MoveInLineOfSight(), phase, and PHASE_FLIGHT.
Reimplemented from CreatureAI.
Definition at line 243 of file boss_felmyst.cpp.
References EVENT_FLIGHT_SEQUENCE, BossAI::events, phase, PHASE_FLIGHT, and EventMap::ScheduleEvent().
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 147 of file boss_felmyst.cpp.
References Initialize(), CreatureAI::me, BossAI::Reset(), Unit::SetBoundingRadius(), Unit::SetCombatReach(), and Unit::SetDisableGravity().
Referenced by EnterEvadeMode().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 204 of file boss_felmyst.cpp.
References Unit::DealDamage(), DIRECT_DAMAGE, Unit::GetHealth(), Unit::GetMaxHealth(), Position::GetPosition(), SpellInfo::Id, CreatureAI::me, NPC_DEAD, SPELL_FOG_CHARM, SPELL_FOG_CHARM2, SPELL_FOG_INFORM, SPELL_SCHOOL_MASK_NORMAL, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, and Object::ToUnit().
|
inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 416 of file boss_felmyst.cpp.
References WorldObject::CastSpell(), UnitAI::DoCast(), UnitAI::DoCastVictim(), EnterEvadeMode(), EnterPhase(), EVENT_BERSERK, EVENT_CLEAVE, EVENT_CORROSION, EVENT_ENCAPSULATE, EVENT_FLIGHT, EVENT_FLIGHT_SEQUENCE, EVENT_GAS_NOVA, EVENT_SUMMON_FOG, BossAI::events, EventMap::ExecuteEvent(), Position::GetPosition(), HandleFlightSequence(), Creature::IsInEvadeMode(), Unit::IsNonMeleeSpellCast(), CreatureAI::me, NoHostiles, NPC_VAPOR_TRAIL, phase, PHASE_FLIGHT, PHASE_GROUND, Random, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), SPELL_BERSERK, SPELL_CLEAVE, SPELL_CORROSION, SPELL_ENCAPSULATE_CHANNEL, SPELL_FOG_FORCE, SPELL_FOG_TRIGGER, SPELL_GAS_NOVA, SPELL_TRAIL_TRIGGER, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, EventMap::Update(), WorldObject::UpdateGroundPositionZ(), CreatureAI::UpdateVictim(), and YELL_BERSERK.
| float boss_felmyst::breathX |
Definition at line 134 of file boss_felmyst.cpp.
Referenced by boss_felmyst(), and HandleFlightSequence().
| float boss_felmyst::breathY |
Definition at line 134 of file boss_felmyst.cpp.
Referenced by boss_felmyst(), and HandleFlightSequence().
| PhaseFelmyst boss_felmyst::phase |
Definition at line 129 of file boss_felmyst.cpp.
Referenced by AttackStart(), DamageTaken(), DespawnSummons(), EnterPhase(), Initialize(), MoveInLineOfSight(), MovementInform(), and UpdateAI().
| uint32 boss_felmyst::uiBreathCount |
Definition at line 132 of file boss_felmyst.cpp.
Referenced by boss_felmyst(), EnterPhase(), and HandleFlightSequence().
| uint32 boss_felmyst::uiFlightCount |
Definition at line 131 of file boss_felmyst.cpp.
Referenced by EnterPhase(), HandleFlightSequence(), and Initialize().