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TrinityCore
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Inheritance diagram for boss_valithria_dreamwalker:Public Member Functions | |
| boss_valithria_dreamwalker (Creature *creature) | |
| void | Initialize () |
| void | Reset () override |
| void | AttackStart (Unit *) override |
| void | DoAction (int32 action) override |
| void | HealReceived (Unit *healer, uint32 &heal) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | SpellHit (WorldObject *, SpellInfo const *spellInfo) override |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| void | UpdateAI (uint32 diff) override |
| uint32 | GetData (uint32 type) const override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | JustEngagedWith (Unit *) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | JustDied (Unit *) |
| virtual void | KilledUnit (Unit *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| EventMap | _events |
| InstanceScript * | _instance |
| uint32 | _spawnHealth |
| uint32 const | _portalCount |
| uint32 | _missedPortals |
| bool | _under25PercentTalkDone |
| bool | _over75PercentTalkDone |
| bool | _justDied |
| bool | _done |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 262 of file boss_valithria_dreamwalker.cpp.
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inline |
Definition at line 264 of file boss_valithria_dreamwalker.cpp.
References _spawnHealth, Unit::GetHealth(), Initialize(), and CreatureAI::me.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 294 of file boss_valithria_dreamwalker.cpp.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 343 of file boss_valithria_dreamwalker.cpp.
References _instance, _justDied, _under25PercentTalkDone, ACTION_DEATH, DATA_VALITHRIA_TRIGGER, ENCOUNTER_FRAME_DISENGAGE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetHealth(), Unit::HealthBelowPctDamaged(), CreatureAI::me, SAY_VALITHRIA_25_PERCENT, SAY_VALITHRIA_DEATH, and InstanceScript::SendEncounterUnit().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 298 of file boss_valithria_dreamwalker.cpp.
References _events, _instance, ACTION_ENTER_COMBAT, UnitAI::DoCastSelf(), ENCOUNTER_FRAME_ENGAGE, EVENT_BERSERK, EVENT_DREAM_PORTAL, EVENT_INTRO_TALK, ScriptedAI::IsHeroic(), CreatureAI::me, EventMap::ScheduleEvent(), InstanceScript::SendEncounterUnit(), and SPELL_COPY_DAMAGE.
Reimplemented from UnitAI.
Definition at line 447 of file boss_valithria_dreamwalker.cpp.
References _missedPortals, and MISSED_PORTALS.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 311 of file boss_valithria_dreamwalker.cpp.
References _done, _events, _instance, _over75PercentTalkDone, DATA_VALITHRIA_DREAMWALKER, DATA_VALITHRIA_LICH_KING, UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), CreatureAI::DoZoneInCombat(), ENCOUNTER_FRAME_DISENGAGE, EVENT_DREAM_SLIP, WorldObject::FindNearestCreature(), InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Creature::hasLootRecipient(), Unit::HealthAbovePctHealed(), Creature::LowerPlayerDamageReq(), CreatureAI::me, NOT_STARTED, NPC_RISEN_ARCHMAGE, Unit::RemoveAurasDueToSpell(), SAY_VALITHRIA_75_PERCENT, SAY_VALITHRIA_SUCCESS, EventMap::ScheduleEvent(), InstanceScript::SendEncounterUnit(), Creature::SetTappedBy(), SPELL_ACHIEVEMENT_CHECK, SPELL_CORRUPTION_VALITHRIA, and SPELL_DREAMWALKERS_RAGE.
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inline |
Definition at line 270 of file boss_valithria_dreamwalker.cpp.
References _done, _justDied, _missedPortals, _over75PercentTalkDone, and _under25PercentTalkDone.
Referenced by boss_valithria_dreamwalker(), and Reset().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 386 of file boss_valithria_dreamwalker.cpp.
References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Object::GetEntry(), BaseEntity::GetGUID(), WorldObject::m_Events, CreatureAI::me, NPC_DREAM_PORTAL_PRE_EFFECT, NPC_NIGHTMARE_PORTAL_PRE_EFFECT, SPELL_DREAM_PORTAL_VISUAL_PRE, SPELL_NIGHTMARE_PORTAL_VISUAL_PRE, SPELL_SUMMON_DREAM_PORTAL, and SPELL_SUMMON_NIGHTMARE_PORTAL.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 279 of file boss_valithria_dreamwalker.cpp.
References _events, _instance, Unit::ApplySpellImmune(), ENCOUNTER_FRAME_DISENGAGE, IMMUNITY_EFFECT, IMMUNITY_ID, IMMUNITY_STATE, Initialize(), Creature::LoadCreaturesAddon(), CreatureAI::me, REACT_PASSIVE, EventMap::Reset(), InstanceScript::SendEncounterUnit(), Creature::SetReactState(), Creature::SetSpawnHealth(), SPELL_AURA_OBS_MOD_HEALTH, and SPELL_EFFECT_HEAL_PCT.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 368 of file boss_valithria_dreamwalker.cpp.
References _instance, DATA_VALITHRIA_LICH_KING, DATA_VALITHRIA_TRIGGER, Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), SpellInfo::Id, Unit::Kill(), CreatureAI::me, Creature::SetDisplayId(), Unit::SetUninteractible(), SPELL_CLEAR_ALL, SPELL_DREAM_SLIP, SPELL_REPUTATION_BOSS_KILL, and SPELL_SPAWN_CHEST.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 400 of file boss_valithria_dreamwalker.cpp.
References _missedPortals, Creature::AI(), UnitAI::GetData(), Object::GetEntry(), MISSED_PORTALS, NPC_DREAM_PORTAL, and NPC_NIGHTMARE_PORTAL.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
Definition at line 407 of file boss_valithria_dreamwalker.cpp.
References _events, _instance, _portalCount, DATA_VALITHRIA_DREAMWALKER, UnitAI::DoCastSelf(), EVENT_BERSERK, EVENT_DREAM_PORTAL, EVENT_DREAM_SLIP, EVENT_INTRO_TALK, EventMap::ExecuteEvent(), InstanceScript::GetBossState(), Unit::HasUnitState(), IN_PROGRESS, ScriptedAI::IsHeroic(), CreatureAI::me, SAY_VALITHRIA_BERSERK, SAY_VALITHRIA_DREAM_PORTAL, SAY_VALITHRIA_ENTER_COMBAT, EventMap::ScheduleEvent(), SPELL_DREAM_SLIP, SUMMON_PORTAL, UNIT_STATE_CASTING, and EventMap::Update().
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private |
Definition at line 464 of file boss_valithria_dreamwalker.cpp.
Referenced by HealReceived(), and Initialize().
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private |
Definition at line 456 of file boss_valithria_dreamwalker.cpp.
Referenced by DoAction(), HealReceived(), Reset(), and UpdateAI().
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private |
Definition at line 457 of file boss_valithria_dreamwalker.cpp.
Referenced by DamageTaken(), DoAction(), HealReceived(), Reset(), SpellHit(), and UpdateAI().
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private |
Definition at line 463 of file boss_valithria_dreamwalker.cpp.
Referenced by DamageTaken(), and Initialize().
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private |
Definition at line 460 of file boss_valithria_dreamwalker.cpp.
Referenced by GetData(), Initialize(), and SummonedCreatureDespawn().
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Definition at line 462 of file boss_valithria_dreamwalker.cpp.
Referenced by HealReceived(), and Initialize().
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Definition at line 459 of file boss_valithria_dreamwalker.cpp.
Referenced by UpdateAI().
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Definition at line 458 of file boss_valithria_dreamwalker.cpp.
Referenced by boss_valithria_dreamwalker().
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private |
Definition at line 461 of file boss_valithria_dreamwalker.cpp.
Referenced by DamageTaken(), and Initialize().