#include "Object.h"
#include "BattlefieldMgr.h"
#include "CellImpl.h"
#include "CinematicMgr.h"
#include "CombatLogPackets.h"
#include "Corpse.h"
#include "CreatureGroups.h"
#include "DB2Stores.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "GridNotifiersImpl.h"
#include "InstanceScenario.h"
#include "Log.h"
#include "Map.h"
#include "MiscPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "PathGenerator.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "SmoothPhasing.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellPackets.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "UpdateData.h"
#include "VMapFactory.h"
#include "VMapManager.h"
#include "World.h"
#include <G3D/Vector3.h>
#include <sstream>
Go to the source code of this file.
◆ SummonCreatureGroup()
◆ InitObjectFragment
◆ VisibilityDistances
Initial value:=
{
}
#define MAX_VISIBILITY_DISTANCE
#define DEFAULT_VISIBILITY_DISTANCE
#define VISIBILITY_DISTANCE_LARGE
#define VISIBILITY_DISTANCE_TINY
#define VISIBILITY_DISTANCE_GIGANTIC
#define VISIBILITY_DISTANCE_SMALL
Definition at line 54 of file Object.cpp.