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TrinityCore
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Inheritance diagram for boss_deathbringer_saurfang:Public Member Functions | |
| boss_deathbringer_saurfang (Creature *creature) | |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | AttackStart (Unit *victim) override |
| void | EnterEvadeMode (EvadeReason why) override |
| void | JustReachedHome () override |
| void | KilledUnit (Unit *victim) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDies (Creature *summon, Unit *) override |
| void | MovementInform (uint32 type, uint32 id) override |
| void | SpellHitTarget (WorldObject *target, SpellInfo const *spellInfo) override |
| void | SpellHit (WorldObject *, SpellInfo const *spellInfo) override |
| void | UpdateAI (uint32 diff) override |
| uint32 | GetData (uint32 type) const override |
| void | DoAction (int32 action) override |
| bool | CanAIAttack (Unit const *target) const override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Static Public Attributes | |
| static uint32 const | FightWonValue = 100000 |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Private Attributes | |
| uint32 | _fallenChampionCastCount |
| bool | _introDone |
| bool | _frenzied |
| bool | _dead |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 253 of file boss_deathbringer_saurfang.cpp.
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inline |
Definition at line 255 of file boss_deathbringer_saurfang.cpp.
References _fallenChampionCastCount, ASSERT, and Unit::GetVehicleKit().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 323 of file boss_deathbringer_saurfang.cpp.
References ScriptedAI::AttackStart(), Creature::IsImmuneToPC(), and CreatureAI::me.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 599 of file boss_deathbringer_saurfang.cpp.
References BossAI::CanAIAttack(), and WorldObject::GetTransport().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 354 of file boss_deathbringer_saurfang.cpp.
References _dead, CreatureAI::_EnterEvadeMode(), _frenzied, BossAI::_JustDied(), ACTION_START_OUTRO, DATA_SAURFANG_EVENT_NPC, UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), FightWonValue, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetHealth(), ScriptedAI::HealthBelowPct(), BossAI::instance, CreatureAI::me, Unit::RemoveAurasOnEvade(), SAY_DEATH, SAY_FRENZY, Creature::SetImmuneToPC(), Unit::SetUninteractible(), SPELL_ACHIEVEMENT, SPELL_FRENZY, SPELL_PERMANENT_FEIGN_DEATH, SPELL_REMOVE_MARKS_OF_THE_FALLEN_CHAMPION, and SPELL_REPUTATION_BOSS_KILL.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 550 of file boss_deathbringer_saurfang.cpp.
References _fallenChampionCastCount, _introDone, ACTION_CONTINUE_INTRO, ACTION_MARK_OF_THE_FALLEN_CHAMPION, deathbringerPos, UnitAI::DoCast(), EVENT_INTRO_ALLIANCE_2, EVENT_INTRO_ALLIANCE_3, EVENT_INTRO_ALLIANCE_6, EVENT_INTRO_FINISH, EVENT_INTRO_HORDE_2, EVENT_INTRO_HORDE_4, EVENT_INTRO_HORDE_9, BossAI::events, Unit::GetAura(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, MotionMaster::MovePoint(), PHASE_INTRO_A, PHASE_INTRO_H, POINT_SAURFANG, POWER_ENERGY, Random, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Creature::SetHomePosition(), EventMap::SetPhase(), Unit::SetPower(), SPELL_BLOOD_POWER, and SPELL_MARK_OF_THE_FALLEN_CHAMPION.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 331 of file boss_deathbringer_saurfang.cpp.
References _introDone, CreatureAI::EnterEvadeMode(), CreatureAI::me, and Creature::SetImmuneToPC().
Referenced by JustEngagedWith(), JustSummoned(), and SpellHitTarget().
Reimplemented from UnitAI.
Definition at line 540 of file boss_deathbringer_saurfang.cpp.
References _fallenChampionCastCount, and DATA_MADE_A_MESS.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 319 of file boss_deathbringer_saurfang.cpp.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 279 of file boss_deathbringer_saurfang.cpp.
References _dead, _fallenChampionCastCount, _introDone, ACTION_INTERRUPT_INTRO, InstanceScript::CheckRequiredBosses(), DATA_DEATHBRINGER_SAURFANG, DATA_SAURFANG_EVENT_NPC, UnitAI::DoCastSelf(), InstanceScript::DoCastSpellOnPlayers(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), CreatureAI::DoZoneInCombat(), EnterEvadeMode(), EVENT_BERSERK, EVENT_BLOOD_NOVA, EVENT_BOILING_BLOOD, EVENT_RUNE_OF_BLOOD, EVENT_SUMMON_BLOOD_BEAST, BossAI::events, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), IN_PROGRESS, BossAI::instance, ScriptedAI::IsHeroic(), LIGHT_S_HAMMER_TELEPORT, CreatureAI::me, Other, PHASE_COMBAT, EventMap::Reset(), SAY_AGGRO, EventMap::ScheduleEvent(), WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetImmuneToPC(), EventMap::SetPhase(), SPELL_GRIP_OF_AGONY, SPELL_MARK_OF_THE_FALLEN_CHAMPION, and Object::ToPlayer().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 338 of file boss_deathbringer_saurfang.cpp.
References _dead, BossAI::_JustReachedHome(), DATA_DEATHBRINGER_SAURFANG, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), FAIL, BossAI::instance, Reset(), InstanceScript::SetBossState(), and SPELL_MARK_OF_THE_FALLEN_CHAMPION.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 384 of file boss_deathbringer_saurfang.cpp.
References Creature::AI(), CreatureAI::AttackStart(), WorldObject::CastSpell(), Creature::DespawnOrUnsummon(), CreatureAI::DoZoneInCombat(), EnterEvadeMode(), Other, Random, UnitAI::SelectTarget(), SPELL_BLOOD_LINK_BEAST, SPELL_RESISTANT_SKIN, SummonList::Summon(), and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 348 of file boss_deathbringer_saurfang.cpp.
References BaseEntity::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.
Reimplemented from CreatureAI.
Definition at line 409 of file boss_deathbringer_saurfang.cpp.
References InstanceScript::GetGuidData(), GO_SAURFANG_S_DOOR, InstanceScript::HandleGameObject(), BossAI::instance, POINT_MOTION_TYPE, and POINT_SAURFANG.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 261 of file boss_deathbringer_saurfang.cpp.
References _dead, _frenzied, BossAI::_Reset(), UnitAI::DoCastSelf(), BossAI::events, CreatureAI::me, PHASE_COMBAT, POWER_ENERGY, Unit::RemoveAurasDueToSpell(), EventMap::SetPhase(), Unit::SetPower(), SPELL_BERSERK, SPELL_BLOOD_LINK, SPELL_BLOOD_POWER, SPELL_FRENZY, SPELL_MARK_OF_THE_FALLEN_CHAMPION_S, SPELL_RUNE_OF_BLOOD_S, and SPELL_ZERO_POWER.
Referenced by JustReachedHome().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 446 of file boss_deathbringer_saurfang.cpp.
References Unit::GetAura(), SpellInfo::Id, CreatureAI::me, SPELL_BLOOD_LINK_POWER, and SPELL_BLOOD_POWER.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 417 of file boss_deathbringer_saurfang.cpp.
References CastSpellExtraArgs::AddSpellBP0(), WorldObject::CastSpell(), EnterEvadeMode(), Unit::GetMaxPower(), Unit::GetPower(), WorldObject::GetTransport(), SpellInfo::Id, CreatureAI::me, Other, POWER_ENERGY, SAY_MARK_OF_THE_FALLEN_CHAMPION, SPELL_BLOOD_LINK_DUMMY, SPELL_MARK_OF_THE_FALLEN_CHAMPION, and TRIGGERED_FULL_MASK.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 404 of file boss_deathbringer_saurfang.cpp.
References SummonList::Despawn(), and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 453 of file boss_deathbringer_saurfang.cpp.
References _introDone, UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EMOTE_SCENT_OF_BLOOD, SummonList::empty(), EVENT_BERSERK, EVENT_BLOOD_NOVA, EVENT_BOILING_BLOOD, EVENT_INTRO_ALLIANCE_2, EVENT_INTRO_ALLIANCE_3, EVENT_INTRO_ALLIANCE_6, EVENT_INTRO_FINISH, EVENT_INTRO_HORDE_2, EVENT_INTRO_HORDE_4, EVENT_INTRO_HORDE_9, EVENT_RUNE_OF_BLOOD, EVENT_SCENT_OF_BLOOD, EVENT_SUMMON_BLOOD_BEAST, BossAI::events, EventMap::ExecuteEvent(), FACTION_UNDEAD_SCOURGE, Unit::HasUnitState(), ScriptedAI::Is25ManRaid(), ScriptedAI::IsHeroic(), EventMap::IsInPhase(), CreatureAI::me, PHASE_COMBAT, PHASE_INTRO_A, PHASE_INTRO_H, SAY_BERSERK, SAY_BLOOD_BEASTS, SAY_INTRO_ALLIANCE_2, SAY_INTRO_ALLIANCE_3, SAY_INTRO_ALLIANCE_6, SAY_INTRO_ALLIANCE_7, SAY_INTRO_HORDE_2, SAY_INTRO_HORDE_4, SAY_INTRO_HORDE_9, EventMap::ScheduleEvent(), Unit::SetFaction(), Creature::SetImmuneToPC(), EventMap::SetPhase(), Unit::SetUninteractible(), SPELL_BERSERK, SPELL_BLOOD_NOVA_TRIGGER, SPELL_BOILING_BLOOD, SPELL_GRIP_OF_AGONY, SPELL_RUNE_OF_BLOOD, SPELL_SCENT_OF_BLOOD, SPELL_SUMMON_BLOOD_BEAST, SPELL_SUMMON_BLOOD_BEAST_25_MAN, BossAI::summons, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().
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private |
Definition at line 613 of file boss_deathbringer_saurfang.cpp.
Referenced by DamageTaken(), JustEngagedWith(), JustReachedHome(), and Reset().
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private |
Definition at line 610 of file boss_deathbringer_saurfang.cpp.
Referenced by boss_deathbringer_saurfang(), DoAction(), GetData(), and JustEngagedWith().
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private |
Definition at line 612 of file boss_deathbringer_saurfang.cpp.
Referenced by DamageTaken(), and Reset().
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private |
Definition at line 611 of file boss_deathbringer_saurfang.cpp.
Referenced by DoAction(), EnterEvadeMode(), JustEngagedWith(), and UpdateAI().
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static |
Definition at line 607 of file boss_deathbringer_saurfang.cpp.
Referenced by DamageTaken().