#include "Creature.h"
#include "InstanceScript.h"
#include "Map.h"
#include "ScriptMgr.h"
#include "kings_rest.h"
Go to the source code of this file.
◆ AddSC_instance_kings_rest()
void AddSC_instance_kings_rest |
( |
| ) |
|
◆ creatureData
Initial value:=
{
{ 0, 0 }
}
@ BOSS_MCHIMBA_THE_EMBALMER
@ BOSS_AKAALI_THE_CONQUEROR
@ DATA_MCHIMBA_THE_EMBALMER
@ DATA_AKAALI_THE_CONQUEROR
Definition at line 24 of file instance_kings_rest.cpp.
◆ doorData
◆ encounters
◆ objectData
Initial value:=
{
{ 0, 0 }
}
@ GO_KINGS_REST_LIQUID_GOLD_POOL
@ GO_KINGS_REST_ENTRYWAY_DOOR
@ DATA_KINGS_REST_INTRO_DOOR
@ DATA_KINGS_REST_LIQUID_POOL
Definition at line 41 of file instance_kings_rest.cpp.