TrinityCore
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instance_kings_rest.cpp File Reference
#include "Creature.h"
#include "InstanceScript.h"
#include "Map.h"
#include "ScriptMgr.h"
#include "kings_rest.h"
+ Include dependency graph for instance_kings_rest.cpp:

Go to the source code of this file.

Classes

class  instance_kings_rest
 
struct  instance_kings_rest::instance_kings_rest_InstanceMapScript
 

Functions

void AddSC_instance_kings_rest ()
 

Variables

static constexpr ObjectData creatureData []
 
static constexpr DoorData doorData []
 
static constexpr ObjectData objectData []
 
static constexpr DungeonEncounterData encounters []
 

Function Documentation

◆ AddSC_instance_kings_rest()

void AddSC_instance_kings_rest ( )

Definition at line 105 of file instance_kings_rest.cpp.

Referenced by AddZandalarScripts().

Variable Documentation

◆ creatureData

constexpr ObjectData creatureData[]
staticconstexpr

◆ doorData

◆ encounters

constexpr DungeonEncounterData encounters[]
staticconstexpr
Initial value:
=
{
{ DATA_GOLDEN_SERPENT, {{ 2139 }} },
{ DATA_COUNCIL_OF_TRIBES, {{ 2140 }} },
{ DATA_MCHIMBA_THE_EMBALMER, {{ 2142 }} },
{ DATA_KING_DAZAR, {{ 2143 }} },
}
@ DATA_COUNCIL_OF_TRIBES
Definition kings_rest.h:33

Definition at line 45 of file instance_kings_rest.cpp.

Referenced by instance_kings_rest::instance_kings_rest_InstanceMapScript::instance_kings_rest_InstanceMapScript().

◆ objectData

constexpr ObjectData objectData[]
staticconstexpr