uint32 const EncounterCount
bool HasStringId(std::string_view id) const
void SetBossNumber(uint32 number)
virtual void OnCreatureCreate(Creature *creature) override
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
bool SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn=false, bool force=false, std::vector< WorldObject * > *spawnedObjects=nullptr)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
static constexpr ObjectData objectData[]
static constexpr DoorData doorData[]
void AddSC_instance_kings_rest()
static constexpr DungeonEncounterData encounters[]
@ BOSS_MCHIMBA_THE_EMBALMER
@ BOSS_AKAALI_THE_CONQUEROR
#define KingsRestScriptName
@ SPAWN_GROUP_SERPENT_BOSS
@ GO_KINGS_REST_LIQUID_GOLD_POOL
@ GO_KINGS_REST_ENTRYWAY_DOOR
@ GO_KINGS_REST_SERPENT_POST_DOOR
@ DATA_KINGS_REST_INTRO_DOOR
@ DATA_KINGS_REST_LIQUID_POOL
@ DATA_MCHIMBA_THE_EMBALMER
@ DATA_AKAALI_THE_CONQUEROR
void OnCreatureCreate(Creature *creature) override
uint8 _serpentTempleSpawns
instance_kings_rest_InstanceMapScript(InstanceMap *map)
void OnUnitDeath(Unit *unit) override