uint32 const EncounterCount
bool HasStringId(std::string_view id) const
void SetBossNumber(uint32 number)
virtual void OnCreatureCreate(Creature *creature) override
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
bool SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn=false, bool force=false, std::vector< WorldObject * > *spawnedObjects=nullptr)
static Creature * ToCreature(Object *o)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const creatureData[]
ObjectData const objectData[]
DoorData const doorData[]
void AddSC_instance_kings_rest()
DungeonEncounterData const encounters[]
@ BOSS_MCHIMBA_THE_EMBALMER
@ BOSS_AKAALI_THE_CONQUEROR
#define KingsRestScriptName
@ SPAWN_GROUP_SERPENT_BOSS
@ GO_KINGS_REST_LIQUID_GOLD_POOL
@ GO_KINGS_REST_ENTRYWAY_DOOR
@ GO_KINGS_REST_SERPENT_POST_DOOR
@ DATA_KINGS_REST_INTRO_DOOR
@ DATA_KINGS_REST_LIQUID_POOL
@ DATA_MCHIMBA_THE_EMBALMER
@ DATA_AKAALI_THE_CONQUEROR
void OnCreatureCreate(Creature *creature) override
uint8 _serpentTempleSpawns
instance_kings_rest_InstanceMapScript(InstanceMap *map)
void OnUnitDeath(Unit *unit) override