![]() |
TrinityCore
|
Inheritance diagram for boss_the_lich_king:Public Member Functions | |
| boss_the_lich_king (Creature *creature) | |
| void | Initialize () |
| void | Reset () override |
| void | JustDied (Unit *killer) override |
| void | JustEngagedWith (Unit *target) override |
| bool | CanAIAttack (Unit const *target) const override |
| void | EnterEvadeMode (EvadeReason) override |
| void | KilledUnit (Unit *victim) override |
| void | DoAction (int32 action) override |
| uint32 | GetData (uint32 type) const override |
| void | SetData (uint32 type, uint32 value) override |
| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) override |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDies (Creature *summon, Unit *) override |
| void | SpellHit (WorldObject *, SpellInfo const *spellInfo) override |
| void | MovementInform (uint32 type, uint32 pointId) override |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| uint32 | _necroticPlagueStack |
| uint32 | _vileSpiritExplosions |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 472 of file boss_the_lich_king.cpp.
|
inline |
Definition at line 474 of file boss_the_lich_king.cpp.
References Initialize().
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 544 of file boss_the_lich_king.cpp.
References BossAI::CanAIAttack(), Unit::HasAura(), and SPELL_IN_FROSTMOURNE_ROOM.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 641 of file boss_the_lich_king.cpp.
References AREA_ICECROWN_CITADEL, Unit::AttackStop(), WorldObject::CastSpell(), CenterPosition, SummonList::DespawnAll(), EVENT_EMOTE_CAST_SHOUT, EVENT_OUTRO_EMOTE_TALK, EVENT_OUTRO_MOVE_CENTER, EVENT_OUTRO_TALK_1, EVENT_OUTRO_TALK_2, EVENT_OUTRO_TALK_3, BossAI::events, WorldObject::GetMap(), Unit::GetMotionMaster(), ScriptedAI::HealthAbovePct(), Unit::InterruptNonMeleeSpells(), EventMap::IsInPhase(), CreatureAI::me, MotionMaster::MovePoint(), MUSIC_FURY_OF_FROSTMOURNE, PHASE_ONE, PHASE_OUTRO, PHASE_THREE, PHASE_TRANSITION, PHASE_TWO, POINT_CENTER_1, POINT_CENTER_2, REACT_PASSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), EventMap::SetPhase(), Creature::SetReactState(), Unit::SetWalk(), Map::SetZoneMusic(), SPELL_FURY_OF_FROSTMOURNE, BossAI::summons, and TRIGGERED_NONE.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 567 of file boss_the_lich_king.cpp.
References ACTION_BREAK_FROSTMOURNE, ACTION_FINISH_OUTRO, ACTION_PLAY_MUSIC, ACTION_RESTORE_LIGHT, ACTION_START_ATTACK, ACTION_START_ENCOUNTER, ACTION_TELEPORT_BACK, AREA_ICECROWN_CITADEL, WorldObject::CastSpell(), DATA_THE_LICH_KING, SummonList::DoAction(), EQUIP_BROKEN_FROSTMOURNE, EVENT_INTRO_MOVE_1, EVENT_OUTRO_TALK_6, EVENT_OUTRO_TALK_7, EVENT_OUTRO_TALK_8, EVENT_START_ATTACK, BossAI::events, WorldObject::GetMap(), IN_PROGRESS, BossAI::instance, ScriptedAI::IsHeroic(), LIGHT_DEFAULT, CreatureAI::me, MUSIC_FINAL, MUSIC_FROZEN_THRONE, NPC_STRANGULATE_VEHICLE, PHASE_OUTRO, SAY_LK_FROSTMOURNE_ESCAPE, SAY_LK_INTRO_1, EventMap::ScheduleEvent(), InstanceScript::SetBossState(), ScriptedAI::SetEquipmentSlots(), Unit::SetStandState(), Map::SetZoneMusic(), Map::SetZoneOverrideLight(), SPELL_SUMMON_BROKEN_FROSTMOURNE, SPELL_SUMMON_BROKEN_FROSTMOURNE_2, BossAI::summons, TRIGGERED_IGNORE_CAST_IN_PROGRESS, and UNIT_STAND_STATE_STAND.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 550 of file boss_the_lich_king.cpp.
References BossAI::_DespawnAtEvade(), ACTION_TELEPORT_BACK, DATA_HIGHLORD_TIRION_FORDRING, SummonList::DespawnAll(), SummonList::DoAction(), UnitAI::DoCastAOE(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, CreatureAI::me, NPC_STRANGULATE_VEHICLE, SPELL_KILL_FROSTMOURNE_PLAYERS, and BossAI::summons.
Referenced by JustEngagedWith().
Reimplemented from UnitAI.
Definition at line 611 of file boss_the_lich_king.cpp.
References _necroticPlagueStack, _vileSpiritExplosions, DATA_PLAGUE_STACK, and DATA_VILE.
|
inline |
Definition at line 479 of file boss_the_lich_king.cpp.
References _necroticPlagueStack, and _vileSpiritExplosions.
Referenced by boss_the_lich_king(), and Reset().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 506 of file boss_the_lich_king.cpp.
References BossAI::_JustDied(), AREA_ICECROWN_CITADEL, UnitAI::DoCastAOE(), WorldObject::FindNearestCreature(), WorldObject::GetMap(), Unit::GetMotionMaster(), ScriptedAI::Is25ManRaid(), LIGHT_DEFAULT, LIGHT_FOG, CreatureAI::me, MotionMaster::MoveFall(), NPC_FROSTMOURNE_TRIGGER, NPC_THE_LICH_KING_QUEST, Unit::SetDisableGravity(), Map::SetZoneOverrideLight(), Map::SetZoneWeather(), SPELL_PLAY_MOVIE, Object::ToPlayer(), and WEATHER_STATE_FOG.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 522 of file boss_the_lich_king.cpp.
References InstanceScript::CheckRequiredBosses(), DATA_THE_LICH_KING, InstanceScript::DoCastSpellOnPlayers(), CreatureAI::DoZoneInCombat(), EnterEvadeMode(), EVENT_BERSERK, EVENT_GROUP_BERSERK, EVENT_INFEST, EVENT_NECROTIC_PLAGUE, EVENT_SHADOW_TRAP, EVENT_SUMMON_DRUDGE_GHOUL, EVENT_SUMMON_SHAMBLING_HORROR, BossAI::events, BossAI::instance, ScriptedAI::IsHeroic(), LIGHT_S_HAMMER_TELEPORT, CreatureAI::me, Other, PHASE_ONE, EventMap::ScheduleEvent(), WorldObject::setActive(), EventMap::SetPhase(), and Object::ToPlayer().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 688 of file boss_the_lich_king.cpp.
References EventProcessor::AddEvent(), AREA_ICECROWN_CITADEL, EventProcessor::CalculateTime(), WorldObject::CastSpell(), Creature::DespawnOrUnsummon(), EMOTE_ONESHOT_EMERGE, EVENT_OUTRO_SOUL_BARRAGE, BossAI::events, Object::GetEntry(), WorldObject::GetMap(), Unit::GetMotionMaster(), Unit::HandleEmoteCommand(), EventMap::IsInPhase(), BossAI::JustSummoned(), LIGHT_DEFAULT, LIGHT_SOULSTORM, WorldObject::m_Events, CreatureAI::me, MOVE_FLIGHT, MotionMaster::MoveFollow(), MotionMaster::MoveRandom(), NPC_DEFILE, NPC_DRUDGE_GHOUL, NPC_FROSTMOURNE_TRIGGER, NPC_HIGHLORD_TIRION_FORDRING_LK, NPC_ICE_SPHERE, NPC_SHADOW_TRAP, NPC_SHAMBLING_HORROR, NPC_STRANGULATE_VEHICLE, NPC_VILE_SPIRIT, PHASE_FROSTMOURNE, PHASE_OUTRO, Random, REACT_PASSIVE, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), ScriptedAI::SetAggressiveStateAfter(), Creature::SetReactState(), Unit::SetSpeedRate(), Map::SetZoneOverrideLight(), Map::SetZoneWeather(), SPELL_BROKEN_FROSTMOURNE, SPELL_DEFILE_AURA, SPELL_ICE_BURST_TARGET_SEARCH, SPELL_ICE_PULSE, SPELL_ICE_SPHERE, SPELL_RISEN_WITCH_DOCTOR_SPAWN, SPELL_SHADOW_TRAP_VISUAL, SummonList::Summon(), BossAI::summons, and WEATHER_STATE_BLACKSNOW.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 561 of file boss_the_lich_king.cpp.
References BossAI::events, BaseEntity::GetTypeId(), Creature::IsInEvadeMode(), EventMap::IsInPhase(), CreatureAI::me, PHASE_OUTRO, SAY_LK_KILL, and TYPEID_PLAYER.
Reimplemented from CreatureAI.
Definition at line 782 of file boss_the_lich_king.cpp.
References ACTION_CONTINUE_INTRO, ACTION_SUMMON_TERENAS, AREA_ICECROWN_CITADEL, DATA_HIGHLORD_TIRION_FORDRING, SummonList::DespawnEntry(), UnitAI::DoCastSelf(), EVENT_DEFILE, EVENT_GROUP_VILE_SPIRITS, EVENT_HARVEST_SOUL, EVENT_HARVEST_SOULS, EVENT_INFEST, EVENT_INTRO_MOVE_2, EVENT_INTRO_MOVE_3, EVENT_INTRO_TALK_1, EVENT_OUTRO_RAISE_DEAD, EVENT_OUTRO_TALK_4, EVENT_OUTRO_TALK_5, EVENT_PAIN_AND_SUFFERING, EVENT_QUAKE, EVENT_QUAKE_2, EVENT_SOUL_REAPER, EVENT_SUMMON_ICE_SPHERE, EVENT_SUMMON_RAGING_SPIRIT, EVENT_SUMMON_RAGING_SPIRIT_2, EVENT_SUMMON_VALKYR, EVENT_VILE_SPIRITS, BossAI::events, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), BossAI::instance, ScriptedAI::IsHeroic(), CreatureAI::me, MUSIC_SPECIAL, NPC_FROSTMOURNE_TRIGGER, NPC_VALKYR_SHADOWGUARD, PHASE_INTRO, PHASE_OUTRO, PHASE_THREE, PHASE_TRANSITION, PHASE_TWO, POINT_CENTER_1, POINT_CENTER_2, POINT_LK_INTRO_1, POINT_LK_INTRO_2, POINT_LK_INTRO_3, POINT_LK_OUTRO_1, POINT_LK_OUTRO_2, POINT_MOTION_TYPE, SAY_LK_REMORSELESS_WINTER, SAY_TIRION_OUTRO_2, EventMap::ScheduleEvent(), Unit::SetFacingTo(), Map::SetZoneMusic(), SPELL_REMORSELESS_WINTER_1, SPELL_REMORSELESS_WINTER_2, and BossAI::summons.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 485 of file boss_the_lich_king.cpp.
References BossAI::_Reset(), AREA_ICECROWN_CITADEL, DATA_HIGHLORD_TIRION_FORDRING, BossAI::events, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Initialize(), BossAI::instance, LIGHT_DEFAULT, CreatureAI::me, NPC_HIGHLORD_TIRION_FORDRING_LK, PHASE_INTRO, REACT_PASSIVE, ScriptedAI::SetEquipmentSlots(), Creature::SetImmuneToPC(), EventMap::SetPhase(), Creature::SetReactState(), Map::SetZoneOverrideLight(), WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, TirionSpawn, and Cell::VisitGridObjects().
Reimplemented from UnitAI.
Definition at line 626 of file boss_the_lich_king.cpp.
References _necroticPlagueStack, _vileSpiritExplosions, DATA_PLAGUE_STACK, and DATA_VILE.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 769 of file boss_the_lich_king.cpp.
References AREA_ICECROWN_CITADEL, SummonList::DespawnEntry(), WorldObject::GetMap(), SpellInfo::Id, ScriptedAI::IsHeroic(), Unit::IsInCombat(), LIGHT_DEFAULT, LIGHT_SNOWSTORM, CreatureAI::me, NPC_SHADOW_TRAP, REMORSELESS_WINTER_1, REMORSELESS_WINTER_2, SAY_LK_FROSTMOURNE_KILL, Map::SetZoneOverrideLight(), Map::SetZoneWeather(), SPELL_HARVESTED_SOUL, BossAI::summons, and WEATHER_STATE_LIGHT_SNOW.
Reimplemented from CreatureAI.
Definition at line 752 of file boss_the_lich_king.cpp.
References Object::GetEntry(), NPC_DRUDGE_GHOUL, NPC_ICE_SPHERE, NPC_RAGING_SPIRIT, NPC_SHAMBLING_HORROR, NPC_VALKYR_SHADOWGUARD, NPC_VILE_SPIRIT, TempSummon::SetTempSummonType(), TEMPSUMMON_CORPSE_DESPAWN, and Unit::ToTempSummon().
|
inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 846 of file boss_the_lich_king.cpp.
References ACTION_DISABLE_RAGING, ACTION_FROSTMOURNE_INTRO, ACTION_OUTRO, EventProcessor::AddEvent(), AREA_ICECROWN_CITADEL, Unit::AttackStop(), EventProcessor::CalculateTime(), WorldObject::CastSpell(), CenterPosition, Unit::ClearUnitState(), DATA_HIGHLORD_TIRION_FORDRING, EventMap::DelayEvents(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), CreatureAI::DoZoneInCombat(), EMOTE_DEFILE_WARNING, EMOTE_NECROTIC_PLAGUE_WARNING, EMOTE_ONESHOT_POINT_NO_SHEATHE, EMOTE_ONESHOT_TALK_NO_SHEATHE, EQUIP_UNEQUIP, EVENT_BERSERK, EVENT_DEFILE, EVENT_EMOTE_CAST_SHOUT, EVENT_FINISH_INTRO, EVENT_FROSTMOURNE_HEROIC, EVENT_GROUP_VILE_SPIRITS, EVENT_HARVEST_SOUL, EVENT_HARVEST_SOULS, EVENT_INFEST, EVENT_INTRO_CAST_FREEZE, EVENT_INTRO_EMOTE_1, EVENT_INTRO_MOVE_1, EVENT_INTRO_MOVE_2, EVENT_INTRO_MOVE_3, EVENT_INTRO_TALK_1, EVENT_NECROTIC_PLAGUE, EVENT_OUTRO_EMOTE_TALK, EVENT_OUTRO_MOVE_CENTER, EVENT_OUTRO_RAISE_DEAD, EVENT_OUTRO_SOUL_BARRAGE, EVENT_OUTRO_TALK_1, EVENT_OUTRO_TALK_2, EVENT_OUTRO_TALK_3, EVENT_OUTRO_TALK_4, EVENT_OUTRO_TALK_5, EVENT_OUTRO_TALK_6, EVENT_OUTRO_TALK_7, EVENT_OUTRO_TALK_8, EVENT_PAIN_AND_SUFFERING, EVENT_QUAKE, EVENT_QUAKE_2, EVENT_SHADOW_TRAP, EVENT_SOUL_REAPER, EVENT_START_ATTACK, EVENT_SUMMON_DRUDGE_GHOUL, EVENT_SUMMON_ICE_SPHERE, EVENT_SUMMON_RAGING_SPIRIT, EVENT_SUMMON_RAGING_SPIRIT_2, EVENT_SUMMON_SHAMBLING_HORROR, EVENT_SUMMON_VALKYR, EVENT_VILE_SPIRITS, BossAI::events, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), BossAI::instance, EventMap::IsInPhase(), LichKingIntro, WorldObject::m_Events, CreatureAI::me, MotionMaster::MovePoint(), MUSIC_FINAL, MUSIC_SPECIAL, NECROTIC_PLAGUE_LK, NECROTIC_PLAGUE_PLR, NPC_RAGING_SPIRIT, NPC_TERENAS_MENETHIL_FROSTMOURNE_H, NPC_VILE_SPIRIT, NPC_WORLD_TRIGGER_INFINITE_AOI, OutroFlying, PHASE_FROSTMOURNE, PHASE_INTRO, PHASE_ONE, PHASE_OUTRO, PHASE_THREE, PHASE_TRANSITION, PHASE_TWO, PHASE_TWO_THREE, WorldObject::PlayDirectSound(), POINT_LK_INTRO_1, POINT_LK_INTRO_2, POINT_LK_INTRO_3, POINT_LK_OUTRO_1, POINT_LK_OUTRO_2, Random, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), EventMap::RescheduleEvent(), SAY_LK_BERSERK, SAY_LK_HARVEST_SOUL, SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_LK_OUTRO_1, SAY_LK_OUTRO_2, SAY_LK_OUTRO_3, SAY_LK_OUTRO_4, SAY_LK_OUTRO_5, SAY_LK_OUTRO_6, SAY_LK_OUTRO_7, SAY_LK_OUTRO_8, SAY_LK_QUAKE, SAY_LK_SUMMON_VALKYR, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), WorldObject::setActive(), Unit::SetDisableGravity(), ScriptedAI::SetEquipmentSlots(), Unit::SetFacingTo(), Unit::SetFacingToObject(), WorldObject::SetFarVisible(), Creature::SetImmuneToPC(), EventMap::SetPhase(), Creature::SetReactState(), Unit::SetSheath(), Unit::SetWalk(), Map::SetZoneMusic(), SHEATH_STATE_MELEE, SOUND_PAIN, SPELL_BERSERK2, SPELL_DEFILE, SPELL_EMOTE_QUESTION_NO_SHEATH, SPELL_EMOTE_SHOUT_NO_SHEATH, SPELL_EMOTE_SIT_NO_SHEATH, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, SPELL_HARVEST_SOUL, SPELL_HARVEST_SOUL_VALKYR, SPELL_HARVEST_SOULS, SPELL_ICE_LOCK, SPELL_INFEST, SPELL_NECROTIC_PLAGUE, SPELL_PAIN_AND_SUFFERING, SPELL_QUAKE, SPELL_RAGING_SPIRIT, SPELL_RAISE_DEAD, SPELL_SHADOW_TRAP, SPELL_SOUL_BARRAGE, SPELL_SOUL_REAPER, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, SPELL_SUMMON_DRUDGE_GHOULS, SPELL_SUMMON_ICE_SPHERE, SPELL_SUMMON_SHAMBLING_HORROR, SPELL_SUMMON_SPIRIT_BOMB_1, SPELL_SUMMON_SPIRIT_BOMB_2, SPELL_VILE_SPIRIT_DAMAGE_SEARCH, SPELL_VILE_SPIRIT_MOVE_SEARCH, SPELL_VILE_SPIRITS, SUMMON_VALKYR, Map::SummonCreature(), BossAI::summons, TerenasSpawnHeroic, TRIGGERED_IGNORE_CAST_IN_PROGRESS, TRIGGERED_NONE, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().
|
private |
Definition at line 1111 of file boss_the_lich_king.cpp.
Referenced by GetData(), Initialize(), and SetData().
|
private |
Definition at line 1112 of file boss_the_lich_king.cpp.
Referenced by GetData(), Initialize(), and SetData().