TrinityCore
Ulduar → game Relation
File in server/scripts/Northrend/Ulduar
Includes file in server/game
HallsOfLightning
/
boss_general_bjarngrim.cpp
Entities
/
Creature
/
CreatureGroups.h
HallsOfLightning
/
boss_general_bjarngrim.cpp
Instances
/
InstanceScript.h
HallsOfLightning
/
boss_general_bjarngrim.cpp
Maps
/
Map.h
HallsOfLightning
/
boss_general_bjarngrim.cpp
Movement
/
MovementDefines.h
HallsOfLightning
/
boss_general_bjarngrim.cpp
Globals
/
ObjectAccessor.h
HallsOfLightning
/
boss_general_bjarngrim.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HallsOfLightning
/
boss_general_bjarngrim.cpp
Scripting
/
ScriptMgr.h
HallsOfLightning
/
boss_general_bjarngrim.cpp
Spells
/
Auras
/
SpellAuras.h
HallsOfLightning
/
boss_general_bjarngrim.cpp
Spells
/
SpellHistory.h
HallsOfLightning
/
boss_general_bjarngrim.cpp
Spells
/
SpellMgr.h
HallsOfLightning
/
boss_general_bjarngrim.cpp
Spells
/
SpellScript.h
HallsOfLightning
/
boss_ionar.cpp
Instances
/
InstanceScript.h
HallsOfLightning
/
boss_ionar.cpp
Movement
/
MotionMaster.h
HallsOfLightning
/
boss_ionar.cpp
Globals
/
ObjectAccessor.h
HallsOfLightning
/
boss_ionar.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HallsOfLightning
/
boss_ionar.cpp
Scripting
/
ScriptMgr.h
HallsOfLightning
/
boss_ionar.cpp
Spells
/
SpellInfo.h
HallsOfStone
/
boss_krystallus.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HallsOfStone
/
boss_krystallus.cpp
Scripting
/
ScriptMgr.h
HallsOfStone
/
boss_krystallus.cpp
Spells
/
SpellInfo.h
HallsOfStone
/
boss_krystallus.cpp
Spells
/
SpellScript.h
HallsOfLightning
/
boss_loken.cpp
Instances
/
InstanceScript.h
HallsOfLightning
/
boss_loken.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HallsOfLightning
/
boss_loken.cpp
Scripting
/
ScriptMgr.h
HallsOfLightning
/
boss_loken.cpp
Spells
/
SpellScript.h
HallsOfStone
/
boss_maiden_of_grief.cpp
Instances
/
InstanceScript.h
HallsOfStone
/
boss_maiden_of_grief.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HallsOfStone
/
boss_maiden_of_grief.cpp
Scripting
/
ScriptMgr.h
HallsOfStone
/
boss_maiden_of_grief.cpp
Spells
/
SpellInfo.h
HallsOfStone
/
boss_maiden_of_grief.cpp
Spells
/
SpellMgr.h
HallsOfStone
/
boss_sjonnir.cpp
Instances
/
InstanceScript.h
HallsOfStone
/
boss_sjonnir.cpp
Movement
/
MotionMaster.h
HallsOfStone
/
boss_sjonnir.cpp
Globals
/
ObjectAccessor.h
HallsOfStone
/
boss_sjonnir.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HallsOfStone
/
boss_sjonnir.cpp
Scripting
/
ScriptMgr.h
HallsOfStone
/
boss_sjonnir.cpp
Spells
/
SpellInfo.h
HallsOfStone
/
boss_sjonnir.cpp
Spells
/
SpellScript.h
HallsOfLightning
/
boss_volkhan.cpp
Entities
/
GameObject
/
GameObject.h
HallsOfLightning
/
boss_volkhan.cpp
Instances
/
InstanceScript.h
HallsOfLightning
/
boss_volkhan.cpp
Maps
/
Map.h
HallsOfLightning
/
boss_volkhan.cpp
Movement
/
MotionMaster.h
HallsOfLightning
/
boss_volkhan.cpp
Globals
/
ObjectAccessor.h
HallsOfLightning
/
boss_volkhan.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HallsOfLightning
/
boss_volkhan.cpp
Scripting
/
ScriptMgr.h
HallsOfLightning
/
boss_volkhan.cpp
Spells
/
Auras
/
SpellAuraEffects.h
HallsOfLightning
/
boss_volkhan.cpp
Spells
/
SpellInfo.h
HallsOfLightning
/
boss_volkhan.cpp
Spells
/
SpellScript.h
HallsOfLightning
/
halls_of_lightning.h
AI
/
CreatureAIImpl.h
HallsOfStone
/
halls_of_stone.cpp
Instances
/
InstanceScript.h
HallsOfStone
/
halls_of_stone.cpp
Globals
/
ObjectAccessor.h
HallsOfStone
/
halls_of_stone.cpp
Entities
/
Player
/
Player.h
HallsOfStone
/
halls_of_stone.cpp
AI
/
ScriptedAI
/
ScriptedEscortAI.h
HallsOfStone
/
halls_of_stone.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
HallsOfStone
/
halls_of_stone.cpp
Scripting
/
ScriptMgr.h
HallsOfStone
/
halls_of_stone.cpp
Entities
/
Creature
/
TemporarySummon.h
HallsOfStone
/
halls_of_stone.h
AI
/
CreatureAIImpl.h
HallsOfLightning
/
instance_halls_of_lightning.cpp
Entities
/
Creature
/
Creature.h
HallsOfLightning
/
instance_halls_of_lightning.cpp
AI
/
CreatureAI.h
HallsOfLightning
/
instance_halls_of_lightning.cpp
Entities
/
GameObject
/
GameObject.h
HallsOfLightning
/
instance_halls_of_lightning.cpp
Instances
/
InstanceScript.h
HallsOfLightning
/
instance_halls_of_lightning.cpp
Maps
/
Map.h
HallsOfLightning
/
instance_halls_of_lightning.cpp
Scripting
/
ScriptMgr.h
HallsOfStone
/
instance_halls_of_stone.cpp
Entities
/
Creature
/
Creature.h
HallsOfStone
/
instance_halls_of_stone.cpp
Entities
/
GameObject
/
GameObject.h
HallsOfStone
/
instance_halls_of_stone.cpp
Instances
/
InstanceScript.h
HallsOfStone
/
instance_halls_of_stone.cpp
Maps
/
Map.h
HallsOfStone
/
instance_halls_of_stone.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_algalon_the_observer.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_algalon_the_observer.cpp
DataStores
/
DB2Stores.h
Ulduar
/
boss_algalon_the_observer.cpp
Entities
/
GameObject
/
GameObject.h
Ulduar
/
boss_algalon_the_observer.cpp
AI
/
CoreAI
/
GameObjectAI.h
Ulduar
/
boss_algalon_the_observer.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_algalon_the_observer.cpp
Maps
/
Map.h
Ulduar
/
boss_algalon_the_observer.cpp
Movement
/
MotionMaster.h
Ulduar
/
boss_algalon_the_observer.cpp
Movement
/
Spline
/
MoveSplineInit.h
Ulduar
/
boss_algalon_the_observer.cpp
AI
/
CoreAI
/
PassiveAI.h
Ulduar
/
boss_algalon_the_observer.cpp
Entities
/
Player
/
Player.h
Ulduar
/
boss_algalon_the_observer.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_algalon_the_observer.cpp
Spells
/
SpellInfo.h
Ulduar
/
boss_algalon_the_observer.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_algalon_the_observer.cpp
Entities
/
Creature
/
TemporarySummon.h
Ulduar
/
boss_assembly_of_iron.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_assembly_of_iron.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_assembly_of_iron.cpp
Movement
/
MotionMaster.h
Ulduar
/
boss_assembly_of_iron.cpp
Globals
/
ObjectAccessor.h
Ulduar
/
boss_assembly_of_iron.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_assembly_of_iron.cpp
Spells
/
Auras
/
SpellAuras.h
Ulduar
/
boss_assembly_of_iron.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_assembly_of_iron.cpp
Entities
/
Creature
/
TemporarySummon.h
Ulduar
/
boss_auriaya.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_auriaya.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_auriaya.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_auriaya.cpp
Spells
/
Auras
/
SpellAuras.h
Ulduar
/
boss_auriaya.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_flame_leviathan.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_flame_leviathan.cpp
AI
/
CoreAI
/
GameObjectAI.h
Ulduar
/
boss_flame_leviathan.cpp
Grids
/
Cells
/
CellImpl.h
Ulduar
/
boss_flame_leviathan.cpp
AI
/
CoreAI
/
CombatAI.h
Ulduar
/
boss_flame_leviathan.cpp
Entities
/
GameObject
/
GameObject.h
Ulduar
/
boss_flame_leviathan.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
Ulduar
/
boss_flame_leviathan.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_flame_leviathan.cpp
Movement
/
MotionMaster.h
Ulduar
/
boss_flame_leviathan.cpp
Globals
/
ObjectAccessor.h
Ulduar
/
boss_flame_leviathan.cpp
AI
/
CoreAI
/
PassiveAI.h
Ulduar
/
boss_flame_leviathan.cpp
Entities
/
Player
/
Player.h
Ulduar
/
boss_flame_leviathan.cpp
AI
/
ScriptedAI
/
ScriptedEscortAI.h
Ulduar
/
boss_flame_leviathan.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
Ulduar
/
boss_flame_leviathan.cpp
Spells
/
Spell.h
Ulduar
/
boss_flame_leviathan.cpp
Spells
/
Auras
/
SpellAuraEffects.h
Ulduar
/
boss_flame_leviathan.cpp
Spells
/
SpellInfo.h
Ulduar
/
boss_flame_leviathan.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_flame_leviathan.cpp
Entities
/
Vehicle
/
Vehicle.h
Ulduar
/
boss_freya.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_freya.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_freya.cpp
Maps
/
Map.h
Ulduar
/
boss_freya.cpp
Globals
/
ObjectAccessor.h
Ulduar
/
boss_freya.cpp
Entities
/
Player
/
Player.h
Ulduar
/
boss_freya.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_freya.cpp
Spells
/
Auras
/
SpellAuras.h
Ulduar
/
boss_freya.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_freya.cpp
Entities
/
Creature
/
TemporarySummon.h
Ulduar
/
boss_general_vezax.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_general_vezax.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_general_vezax.cpp
Maps
/
Map.h
Ulduar
/
boss_general_vezax.cpp
Movement
/
MotionMaster.h
Ulduar
/
boss_general_vezax.cpp
Entities
/
Player
/
Player.h
Ulduar
/
boss_general_vezax.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_general_vezax.cpp
Spells
/
Auras
/
SpellAuraEffects.h
Ulduar
/
boss_general_vezax.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_hodir.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_hodir.cpp
Grids
/
Cells
/
CellImpl.h
Ulduar
/
boss_hodir.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
Ulduar
/
boss_hodir.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_hodir.cpp
Movement
/
MotionMaster.h
Ulduar
/
boss_hodir.cpp
Globals
/
ObjectAccessor.h
Ulduar
/
boss_hodir.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_hodir.cpp
Spells
/
Auras
/
SpellAuras.h
Ulduar
/
boss_hodir.cpp
Spells
/
SpellInfo.h
Ulduar
/
boss_hodir.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_hodir.cpp
Entities
/
Creature
/
TemporarySummon.h
Ulduar
/
boss_ignis.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_ignis.cpp
Time
/
GameTime.h
Ulduar
/
boss_ignis.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_ignis.cpp
Globals
/
ObjectAccessor.h
Ulduar
/
boss_ignis.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_ignis.cpp
Spells
/
Auras
/
SpellAuras.h
Ulduar
/
boss_ignis.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_ignis.cpp
Entities
/
Vehicle
/
Vehicle.h
Ulduar
/
boss_ignis.cpp
World
/
World.h
Ulduar
/
boss_kologarn.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_kologarn.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_kologarn.cpp
Maps
/
Map.h
Ulduar
/
boss_kologarn.cpp
Movement
/
MotionMaster.h
Ulduar
/
boss_kologarn.cpp
Globals
/
ObjectAccessor.h
Ulduar
/
boss_kologarn.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_kologarn.cpp
Spells
/
Auras
/
SpellAuraEffects.h
Ulduar
/
boss_kologarn.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_kologarn.cpp
Entities
/
Vehicle
/
Vehicle.h
Ulduar
/
boss_mimiron.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_mimiron.cpp
Entities
/
GameObject
/
GameObject.h
Ulduar
/
boss_mimiron.cpp
AI
/
CoreAI
/
GameObjectAI.h
Ulduar
/
boss_mimiron.cpp
Grids
/
Notifiers
/
GridNotifiers.h
Ulduar
/
boss_mimiron.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_mimiron.cpp
Maps
/
Map.h
Ulduar
/
boss_mimiron.cpp
Movement
/
MotionMaster.h
Ulduar
/
boss_mimiron.cpp
Globals
/
ObjectAccessor.h
Ulduar
/
boss_mimiron.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_mimiron.cpp
Spells
/
Auras
/
SpellAuraEffects.h
Ulduar
/
boss_mimiron.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_mimiron.cpp
Entities
/
Creature
/
TemporarySummon.h
Ulduar
/
boss_mimiron.cpp
Entities
/
Vehicle
/
Vehicle.h
Ulduar
/
boss_razorscale.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_razorscale.cpp
Entities
/
GameObject
/
GameObject.h
Ulduar
/
boss_razorscale.cpp
AI
/
CoreAI
/
GameObjectAI.h
Ulduar
/
boss_razorscale.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_razorscale.cpp
Movement
/
MotionMaster.h
Ulduar
/
boss_razorscale.cpp
Movement
/
Spline
/
MoveSplineInit.h
Ulduar
/
boss_razorscale.cpp
Globals
/
ObjectAccessor.h
Ulduar
/
boss_razorscale.cpp
Entities
/
Player
/
Player.h
Ulduar
/
boss_razorscale.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_razorscale.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
Ulduar
/
boss_razorscale.cpp
Spells
/
SpellInfo.h
Ulduar
/
boss_razorscale.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_razorscale.cpp
Entities
/
Creature
/
TemporarySummon.h
Ulduar
/
boss_thorim.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_thorim.cpp
Maps
/
AreaBoundary.h
Ulduar
/
boss_thorim.cpp
Grids
/
Cells
/
CellImpl.h
Ulduar
/
boss_thorim.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
Ulduar
/
boss_thorim.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_thorim.cpp
Movement
/
MotionMaster.h
Ulduar
/
boss_thorim.cpp
Movement
/
Spline
/
MoveSplineInit.h
Ulduar
/
boss_thorim.cpp
Globals
/
ObjectAccessor.h
Ulduar
/
boss_thorim.cpp
Entities
/
Player
/
Player.h
Ulduar
/
boss_thorim.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_thorim.cpp
Spells
/
Auras
/
SpellAuraEffects.h
Ulduar
/
boss_thorim.cpp
Spells
/
SpellMgr.h
Ulduar
/
boss_thorim.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_xt002.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_xt002.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_xt002.cpp
Maps
/
Map.h
Ulduar
/
boss_xt002.cpp
Movement
/
MotionMaster.h
Ulduar
/
boss_xt002.cpp
AI
/
CoreAI
/
PassiveAI.h
Ulduar
/
boss_xt002.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_xt002.cpp
Spells
/
Auras
/
SpellAuraEffects.h
Ulduar
/
boss_xt002.cpp
Spells
/
SpellMgr.h
Ulduar
/
boss_xt002.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_xt002.cpp
Entities
/
Vehicle
/
Vehicle.h
Ulduar
/
boss_yogg_saron.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
boss_yogg_saron.cpp
Texts
/
CreatureTextMgr.h
Ulduar
/
boss_yogg_saron.cpp
Grids
/
Notifiers
/
GridNotifiers.h
Ulduar
/
boss_yogg_saron.cpp
Instances
/
InstanceScript.h
Ulduar
/
boss_yogg_saron.cpp
Maps
/
Map.h
Ulduar
/
boss_yogg_saron.cpp
Movement
/
MotionMaster.h
Ulduar
/
boss_yogg_saron.cpp
Globals
/
ObjectAccessor.h
Ulduar
/
boss_yogg_saron.cpp
AI
/
CoreAI
/
PassiveAI.h
Ulduar
/
boss_yogg_saron.cpp
Entities
/
Player
/
Player.h
Ulduar
/
boss_yogg_saron.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
boss_yogg_saron.cpp
Spells
/
Spell.h
Ulduar
/
boss_yogg_saron.cpp
Spells
/
Auras
/
SpellAuraEffects.h
Ulduar
/
boss_yogg_saron.cpp
Spells
/
SpellScript.h
Ulduar
/
boss_yogg_saron.cpp
Entities
/
Creature
/
TemporarySummon.h
Ulduar
/
instance_ulduar.cpp
Maps
/
AreaBoundary.h
Ulduar
/
instance_ulduar.cpp
AI
/
CreatureAI.h
Ulduar
/
instance_ulduar.cpp
Entities
/
GameObject
/
GameObject.h
Ulduar
/
instance_ulduar.cpp
Instances
/
InstanceScript.h
Ulduar
/
instance_ulduar.cpp
Entities
/
Item
/
Item.h
Ulduar
/
instance_ulduar.cpp
Maps
/
Map.h
Ulduar
/
instance_ulduar.cpp
Entities
/
Player
/
Player.h
Ulduar
/
instance_ulduar.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
instance_ulduar.cpp
Entities
/
Creature
/
TemporarySummon.h
Ulduar
/
instance_ulduar.cpp
Entities
/
Vehicle
/
Vehicle.h
Ulduar
/
ulduar.cpp
Scripting
/
ScriptMgr.h
Ulduar
/
ulduar.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Ulduar
/
ulduar.cpp
Spells
/
Spell.h
Ulduar
/
ulduar.cpp
Spells
/
Auras
/
SpellAuraEffects.h
Ulduar
/
ulduar.cpp
Spells
/
SpellScript.h
Ulduar
/
ulduar.h
AI
/
CreatureAIImpl.h
server
scripts
Northrend
Ulduar
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