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TrinityCore
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Inheritance diagram for boss_anduin_wrynn:Public Member Functions | |
| boss_anduin_wrynn (Creature *creature) | |
| void | HandleIntroduction () |
| void | PrepareAssistersForIntermission () const |
| void | ForceAssistersToAttackRemnant () const |
| void | MoveKnightsOnPlatform () const |
| void | ClearDebuffs () const |
| void | JustAppeared () override |
| void | EnterEvadeMode (EvadeReason) override |
| void | Reset () override |
| void | KilledUnit (Unit *victim) override |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDies (Creature *summon, Unit *) override |
| void | JustEngagedWith (Unit *who) override |
| void | DoAction (int32 action) override |
| void | UpdateAI (uint32 diff) override |
| void | StartIntermission (uint8 intermissionNum) |
| void | PhaseEvents (uint8 phase) |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | EndEncounter () |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| bool | _slayTextOnCooldown |
| uint8 | _intermissionsDone |
| bool | _encounterEnded |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 494 of file boss_anduin_wrynn.cpp.
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Definition at line 496 of file boss_anduin_wrynn.cpp.
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Definition at line 581 of file boss_anduin_wrynn.cpp.
References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, SPELL_BEFOULED_BARRIER_DEBUFF, SPELL_BEFOULED_BARRIER_EXPLODE, SPELL_BLASPHEMY_HOPELESSNESS, SPELL_BLASPHEMY_OVERCONFIDENCE, SPELL_DOMINATION_WORD_PAIN, SPELL_FORCE_OF_WILL, SPELL_HOPEBREAKER_DEBUFF, SPELL_HOPELESSNESS_HOPELESSNESS_AREATRIGGER, SPELL_LOST_SOUL_DIMENSION, SPELL_REMORSELESS_WINTER_PERIODIC, SPELL_SCARRED_SOUL, and SPELL_WEATHER_COSMETIC.
Referenced by EndEncounter(), and EnterEvadeMode().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 1159 of file boss_anduin_wrynn.cpp.
References ACTION_DESPAWN_REMNANT, TaskScheduler::CancelAll(), DATA_REMNANT_OF_A_FALLEN_KING, InstanceScript::GetCreature(), GetCreatureListWithEntryInGrid(), BossAI::instance, CreatureAI::me, NPC_FIENDISH_SOUL, NPC_MARCH_OF_THE_DAMNED, PHASE_THREE, PhaseEvents(), REACT_AGGRESSIVE, Unit::RemoveAurasDueToSpell(), TaskScheduler::Schedule(), BossAI::scheduler, Creature::SetReactState(), SPELL_DOMINATION_GRASP_ROOT_AREATRIGGER, SPELL_MARCH_OF_THE_DAMNED_PERIODIC, and SPELL_SOUL_DESPAWN.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 726 of file boss_anduin_wrynn.cpp.
References _intermissionsDone, ACTION_ARTHAS_INTERMISSION_SYLVANAS, ACTION_ARTHAS_INTERMISSION_UTHER, ACTION_END_ENCOUNTER, ACTION_EXIT_INTERMISSION, ACTION_MOVE_NPCS_ON_PLATFORM, ACTION_START_INTRODUCTION, ACTION_START_MOVEMENT, ACTION_START_OUTRODUCTION, ACTION_START_PRE_INTRODUCTION, Conversation::AddActor(), WorldObject::CastSpell(), CONVERSATION_ANDUIN_OUTRODUCTION, CONVERSATION_ARTHAS_SYLVANAS, CONVERSATION_ARTHAS_UTHER, CONVERSATION_INTRO, Conversation::CreateConversation(), DATA_ANDUIN_WRYNN_INTRODUCTION, DATA_BOLVAR_FORDRAGON_ANDUIN, DATA_FIRIM_ANDUIN, DATA_JAINA_PROUDMOORE_ANDUIN, DATA_SYLVANAS_WINDRUNNER_ANDUIN, DATA_THRALL_ANDUIN, DATA_UTHER_THE_LIGHTBRINGER_ANDUIN, DONE, InstanceScript::DoUpdateWorldState(), ObjectGuid::Empty, EndEncounter(), InstanceScript::GetCreature(), BaseEntity::GetGUID(), WorldObject::GetInstanceScript(), Unit::GetMotionMaster(), Position::GetPosition(), HandleIntroduction(), IN_PROGRESS, BossAI::instance, CreatureAI::me, MoveKnightsOnPlatform(), MotionMaster::MovePath(), Unit::NearTeleportTo(), NPC_FIRIM_ANDUIN, NPC_LADY_JAINA_PROUDMOORE_ANDUIN, NPC_SYLVANAS_WINDRUNNER_ANDUIN, NPC_UTHER_THE_LIGHTBRINGER_ANDUIN, PATH_OUTRODUCTION_BOLVAR, PATH_OUTRODUCTION_FIRIM, PATH_OUTRODUCTION_THRALL, PHASE_THREE, PHASE_TWO, PhaseEvents(), PreIntroductionAssistersPositions, REACT_AGGRESSIVE, TaskScheduler::Schedule(), BossAI::scheduler, ZoneScript::SetData(), Creature::SetReactState(), SPELL_BROKER_SPAWN, Conversation::Start(), and WORLD_STATE_ANDUIN_INTERMISSION.
Referenced by EndEncounter(), and StartIntermission().
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Definition at line 1194 of file boss_anduin_wrynn.cpp.
References _encounterEnded, CreatureAI::_EnterEvadeMode(), ACTION_MOVE_NPCS_ON_PLATFORM, TaskScheduler::CancelAll(), ChestLootSpawnPosition, ClearDebuffs(), DATA_ANDUIN_WRYNN, DATA_BEACON_OF_HOPE, DoAction(), UnitAI::DoCastSelf(), InstanceScript::DoCastSpellOnPlayers(), DONE, InstanceScript::DoUpdateWorldState(), ObjectGuid::Empty, ENCOUNTER_FRAME_DISENGAGE, BossAI::events, FACTION_FRIENDLY, QuaternionData::fromOrientation(), GAMEOBJECT_ANDUIN_CHEST_LOOT, InstanceScript::GetCreature(), GO_STATE_ACTIVE, BossAI::instance, CreatureAI::me, REACT_PASSIVE, EventMap::Reset(), TaskScheduler::Schedule(), BossAI::scheduler, InstanceScript::SendEncounterUnit(), InstanceScript::SetBossState(), Unit::SetFaction(), Creature::SetReactState(), SPELL_ANDUIN_KNEEL_POSE, SPELL_FINAL_MOVIE, SPELL_VISUAL_CHEST_LOOT, WorldObject::SummonGameObject(), and WORLD_STATE_ANDUIN_ENCOUNTER_COMPLETED.
Referenced by DoAction().
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Reimplemented from CreatureAI.
Definition at line 610 of file boss_anduin_wrynn.cpp.
References BossAI::_DespawnAtEvade(), _encounterEnded, ClearDebuffs(), SummonList::DespawnAll(), InstanceScript::DoUpdateWorldState(), ENCOUNTER_FRAME_DISENGAGE, BossAI::instance, CreatureAI::me, SAY_DISENGAGE, InstanceScript::SendEncounterUnit(), BossAI::summons, and WORLD_STATE_ANDUIN_ENCOUNTER_STARTED.
Referenced by UpdateAI().
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Definition at line 543 of file boss_anduin_wrynn.cpp.
References Creature::AI(), CreatureAI::AttackStart(), DATA_JAINA_PROUDMOORE_ANDUIN, DATA_REMNANT_OF_A_FALLEN_KING, DATA_SYLVANAS_WINDRUNNER_ANDUIN, DATA_UTHER_THE_LIGHTBRINGER_ANDUIN, InstanceScript::GetCreature(), BossAI::instance, REACT_AGGRESSIVE, and Creature::SetReactState().
Referenced by StartIntermission().
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Definition at line 499 of file boss_anduin_wrynn.cpp.
References DATA_ANDUIN_WRYNN_INTRODUCTION, UnitAI::DoCastSelf(), DONE, ZoneScript::GetData(), BossAI::instance, CreatureAI::me, MOVE_RUN, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), Creature::SetImmuneToAll(), Unit::SetSpeed(), Unit::SetUnitFlag(), SPELL_ANDUIN_PLUNGE_KINGSMOURNE, and UNIT_FLAG_NOT_ATTACKABLE_1.
Referenced by DoAction(), and JustAppeared().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 597 of file boss_anduin_wrynn.cpp.
References TaskScheduler::ClearValidator(), UnitAI::DoCastSelf(), InstanceScript::DoUpdateWorldState(), EMOTE_STATE_READY2H, Unit::GetPowerType(), HandleIntroduction(), BossAI::instance, CreatureAI::me, Unit::ModifyPower(), BossAI::scheduler, Unit::SetEmoteState(), SPELL_ANDUIN_PROGRESSION_AURA, SPELL_DARK_ZEAL_AURA, SPELL_POWER_DISPLAY_WILLPOWER, WORLD_STATE_ANDUIN_ENCOUNTER_STARTED, and WORLD_STATE_ANDUIN_INTERMISSION.
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Reimplemented from CreatureAI.
Definition at line 717 of file boss_anduin_wrynn.cpp.
References InstanceScript::DoUpdateWorldState(), ENCOUNTER_FRAME_ENGAGE, BossAI::instance, BossAI::JustEngagedWith(), CreatureAI::me, PHASE_ONE, PhaseEvents(), SAY_AGGRO, InstanceScript::SendEncounterUnit(), and WORLD_STATE_ANDUIN_ENCOUNTER_STARTED.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 647 of file boss_anduin_wrynn.cpp.
References BOSS_REMNANT_OF_A_FALLEN_KING, WorldObject::CastSpell(), DIFFICULTY_HEROIC_RAID, DIFFICULTY_LFR_NEW, DIFFICULTY_MYTHIC_RAID, DIFFICULTY_NORMAL_RAID, Position::GetAbsoluteAngle(), Map::GetDifficultyID(), Object::GetEntry(), WorldObject::GetFirstCollisionPosition(), WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), CreatureAI::me, MOVE_RUN, MotionMaster::MovePoint(), NPC_BEACON_OF_HOPE, NPC_BEFOULED_BARRIER, NPC_MARCH_OF_THE_DAMNED, POINT_MARCH_OF_THE_DAMNED, REACT_PASSIVE, TaskScheduler::Schedule(), BossAI::scheduler, Creature::SetReactState(), Unit::SetSpeedRate(), Unit::SetUninteractible(), SPELL_BEACON_OF_HOPE_AREATRIGGER, SPELL_BEFOULED_BARRIER_BLACK_RING, SPELL_BEFOULED_BARRIER_SPHERE_AREATRIGGER, SPELL_BEFOULED_ERUPTION, SPELL_MARCH_OF_THE_DAMNED_AREATRIGGER, SPELL_REMNANT_SPAWN, SummonList::Summon(), and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 634 of file boss_anduin_wrynn.cpp.
References _slayTextOnCooldown, BaseEntity::IsPlayer(), SAY_SLAY, TaskScheduler::Schedule(), and BossAI::scheduler.
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Definition at line 564 of file boss_anduin_wrynn.cpp.
References DATA_QUARTERMASTER_RAHM_ANDUIN, InstanceScript::GetCreature(), WorldObject::GetCreatureListWithOptionsInGrid(), BossAI::instance, LeftKnightPosition, CreatureAI::me, NPC_KNIGHT_OF_EBON_BLADE_ANDUIN, QuartermasterRahmPos, and RightKnightPosition.
Referenced by DoAction().
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Definition at line 1085 of file boss_anduin_wrynn.cpp.
References _intermissionsDone, CONVERSATION_ANDUIN_PHASE_THREE, Conversation::CreateConversation(), UnitAI::DoCastSelf(), ObjectGuid::Empty, EVENT_BEACON_OF_HOPE, EVENT_BEFOULED_BARRIER, EVENT_BERSERK, EVENT_BLASPHEMY, EVENT_DOMINATION_WORD_PAIN, EVENT_EMPOWERED_HOPEBREAKER, EVENT_EMPOWERED_WICKED_STAR, EVENT_GRIM_REFLECTIONS, EVENT_HOPEBREAKER, EVENT_HOPELESSNESS, EVENT_INTERMISSION_ONE, EVENT_INTERMISSION_TWO, EVENT_KINGSMOURNE_HUNGERS, EVENT_WICKED_STAR, BossAI::events, Position::GetPosition(), Unit::GetPowerType(), ScriptedAI::IsLFR(), ScriptedAI::IsMythic(), CreatureAI::me, Unit::ModifyPower(), PHASE_ONE, PHASE_THREE, PHASE_TWO, EventMap::Reset(), EventMap::ScheduleEvent(), EventMap::ScheduleEventSeries(), EventMap::SetPhase(), and SPELL_ANDUIN_WILLPOWER_PERIODIC.
Referenced by DamageTaken(), DoAction(), and JustEngagedWith().
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Definition at line 516 of file boss_anduin_wrynn.cpp.
References DATA_JAINA_PROUDMOORE_ANDUIN, DATA_SYLVANAS_WINDRUNNER_ANDUIN, DATA_UTHER_THE_LIGHTBRINGER_ANDUIN, EMOTE_STATE_READY2H, EMOTE_STATE_READY_BOW, InstanceScript::GetCreature(), BossAI::instance, IntermissionAssistersTeleportPosition, SHEATH_STATE_MELEE, SHEATH_STATE_RANGED, and SPELL_GENERIC_BLINK.
Referenced by StartIntermission().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 623 of file boss_anduin_wrynn.cpp.
References _encounterEnded, _intermissionsDone, BossAI::_Reset(), _slayTextOnCooldown, CreatureAI::me, POWER_ENERGY, Unit::SetPower(), SPAWN_GROUP_INITIAL, and WorldObject::SummonCreatureGroup().
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Definition at line 1025 of file boss_anduin_wrynn.cpp.
References ACTION_ARTHAS_INTERMISSION_SYLVANAS, ACTION_ARTHAS_INTERMISSION_UTHER, BOSS_REMNANT_OF_A_FALLEN_KING, WorldObject::CastSpell(), DATA_REMNANT_OF_A_FALLEN_KING, DoAction(), UnitAI::DoCastSelf(), DominationGraspCenter, ForceAssistersToAttackRemnant(), InstanceScript::GetCreature(), BossAI::instance, ScriptedAI::IsMythic(), CreatureAI::me, PrepareAssistersForIntermission(), REACT_PASSIVE, RemnantOfAFallenKingSpawnPosition, TaskScheduler::Schedule(), BossAI::scheduler, Unit::SetFacingTo(), Creature::SetReactState(), SPELL_DOMINATION_GRASP, SPELL_DOMINATION_GRASP_ROOT_AREATRIGGER, SPELL_FORCE_OF_WILL, SPELL_HOPEBREAKER_CLEAR, SPELL_MARCH_OF_THE_DAMNED_PERIODIC, SPELL_SHADESTEP, SPELL_SPAWN_REMNANT, WorldObject::SummonCreature(), and TEMPSUMMON_MANUAL_DESPAWN.
Referenced by UpdateAI().
Reimplemented from CreatureAI.
Definition at line 711 of file boss_anduin_wrynn.cpp.
References Creature::DespawnOrUnsummon(), Object::GetEntry(), and NPC_GRIM_REFLECTION.
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Reimplemented from BossAI.
Definition at line 898 of file boss_anduin_wrynn.cpp.
References UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), EnterEvadeMode(), EVENT_BEACON_OF_HOPE, EVENT_BEFOULED_BARRIER, EVENT_BERSERK, EVENT_BLASPHEMY, EVENT_DOMINATION_WORD_PAIN, EVENT_EMPOWERED_HOPEBREAKER, EVENT_EMPOWERED_WICKED_STAR, EVENT_GRIM_REFLECTIONS, EVENT_HOPEBREAKER, EVENT_HOPELESSNESS, EVENT_INTERMISSION_ONE, EVENT_INTERMISSION_TWO, EVENT_KINGSMOURNE_HUNGERS, EVENT_WICKED_STAR, BossAI::events, EventMap::ExecuteEvent(), Unit::GetVictim(), Unit::HasUnitState(), EventMap::IsInPhase(), ScriptedAI::IsMythic(), BaseEntity::IsPlayer(), CreatureAI::me, NoHostiles, PHASE_THREE, EventMap::Repeat(), SAY_ANNOUNCE_BLASPHEMY, SAY_ANNOUNCE_KINGSMOURNE_HUNGERS, SAY_BEFOULED_BARRIER, SAY_BLASPHEMY, SAY_EMPOWERED_HOPEBREAKER, SAY_GRIM_REFLECTIONS, SAY_HOPEBREAKER, SAY_KINGSMOURNE_HUNGERS, SAY_WICKED_STAR, BossAI::scheduler, SPELL_BEACON_OF_HOPE, SPELL_BEFOULED_BARRIER, SPELL_BERSERK, SPELL_BLASPHEMY, SPELL_DOMINATION_WORD_PAIN, SPELL_EMPOWERED_HOPEBREAKER, SPELL_EMPOWERED_WICKED_STAR, SPELL_GRIM_REFLECTIONS, SPELL_HOPEBREAKER, SPELL_HOPELESSNESS, SPELL_KINGSMOURNE_HUNGERS, SPELL_WICKED_STAR, StartIntermission(), UNIT_STATE_CASTING, TaskScheduler::Update(), EventMap::Update(), and CreatureAI::UpdateVictim().
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Definition at line 1228 of file boss_anduin_wrynn.cpp.
Referenced by EndEncounter(), EnterEvadeMode(), and Reset().
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Definition at line 1227 of file boss_anduin_wrynn.cpp.
Referenced by DoAction(), PhaseEvents(), and Reset().
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Definition at line 1226 of file boss_anduin_wrynn.cpp.
Referenced by KilledUnit(), and Reset().