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TrinityCore
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Inheritance diagram for npc_brann_hos:Public Member Functions | |
| npc_brann_hos (Creature *creature) | |
| void | Initialize () |
| void | Reset () override |
| void | DespawnDwarf () |
| void | WaypointReached (uint32 waypointId, uint32) override |
| void | SpawnDwarf (uint32 uiType) |
| void | JustSummoned (Creature *summoned) override |
| void | JumpToNextStep (uint32 uiTimer) |
| void | StartWP () |
| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) override |
| uint32 | GetData (uint32 type) const override |
| void | UpdateEscortAI (uint32 uiDiff) override |
| bool | OnGossipSelect (Player *player, uint32, uint32 gossipListId) override |
| bool | OnGossipHello (Player *player) override |
Public Member Functions inherited from EscortAI | |
| EscortAI (Creature *creature) noexcept | |
| ~EscortAI () | |
| void | InitializeAI () override |
| void | MoveInLineOfSight (Unit *who) override |
| void | JustDied (Unit *) override |
| void | ReturnToLastPoint () |
| void | EnterEvadeMode (EvadeReason why) override |
| void | MovementInform (uint32, uint32) override |
| void | UpdateAI (uint32 diff) override |
| void | AddWaypoint (uint32 id, float x, float y, float z, bool run) |
| void | AddWaypoint (uint32 id, float x, float y, float z, float orientation=0.f, Optional< Milliseconds > waitTime={}, bool run=false) |
| void | ResetPath () |
| void | LoadPath (uint32 pathId) |
| void | Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false) |
| void | SetEscortPaused (bool on) |
| void | SetPauseTimer (Milliseconds timer) |
| bool | HasEscortState (uint32 escortState) |
| bool | IsEscorted () const override |
| void | SetMaxPlayerDistance (float newMax) |
| float | GetMaxPlayerDistance () const |
| void | SetDespawnAtEnd (bool despawn) |
| void | SetDespawnAtFar (bool despawn) |
| bool | IsActiveAttacker () const |
| void | SetActiveAttacker (bool enable) |
| ObjectGuid | GetEventStarterGUID () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | JustEngagedWith (Unit *) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | KilledUnit (Unit *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DoAction (int32 param) |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Public Attributes | |
| uint32 | uiStep |
| uint32 | uiPhaseTimer |
| ObjectGuid | uiControllerGUID |
| GuidList | lDwarfGUIDList |
| InstanceScript * | instance |
| bool | bIsBattle |
| bool | bIsLowHP |
| bool | brannSparklinNews |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from EscortAI | |
| Player * | GetPlayerForEscort () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 265 of file halls_of_stone.cpp.
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inline |
Definition at line 267 of file halls_of_stone.cpp.
References WorldObject::GetInstanceScript(), Initialize(), and instance.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 397 of file halls_of_stone.cpp.
References brannSparklinNews, DATA_TRIBUNAL_OF_AGES, InstanceScript::GetBossState(), IN_PROGRESS, and instance.
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inline |
Definition at line 307 of file halls_of_stone.cpp.
References Creature::DespawnOrUnsummon(), ObjectGuid::Empty, ObjectAccessor::GetCreature(), instance, Unit::IsAlive(), lDwarfGUIDList, and CreatureAI::me.
Referenced by Reset().
Reimplemented from UnitAI.
Definition at line 403 of file halls_of_stone.cpp.
References brannSparklinNews, and DATA_BRANN_SPARKLIN_NEWS.
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inline |
Definition at line 273 of file halls_of_stone.cpp.
References bIsBattle, bIsLowHP, brannSparklinNews, ObjectGuid::Clear(), uiControllerGUID, uiPhaseTimer, and uiStep.
Referenced by npc_brann_hos(), and Reset().
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inline |
Definition at line 382 of file halls_of_stone.cpp.
References uiPhaseTimer, and uiStep.
Referenced by UpdateEscortAI(), and WaypointReached().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 375 of file halls_of_stone.cpp.
References ScriptedAI::AddThreat(), Creature::AI(), CreatureAI::AttackStart(), BaseEntity::GetGUID(), lDwarfGUIDList, and CreatureAI::me.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 690 of file halls_of_stone.cpp.
References AddGossipItemFor(), BaseEntity::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ITEM_START_MID, GOSSIP_ITEM_START_OID, GOSSIP_SENDER_MAIN, InitGossipMenuFor(), Unit::IsQuestGiver(), CreatureAI::me, Player::PrepareQuestMenu(), SendGossipMenuFor(), and TEXT_ID_START.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 677 of file halls_of_stone.cpp.
References ClearGossipMenuFor(), CloseGossipMenuFor(), GOSSIP_ACTION_INFO_DEF, Player::PlayerTalkClass, and StartWP().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 295 of file halls_of_stone.cpp.
References DATA_TRIBUNAL_OF_AGES, DespawnDwarf(), EscortAI::HasEscortState(), Initialize(), instance, NOT_STARTED, InstanceScript::SetBossState(), and STATE_ESCORT_ESCORTING.
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inline |
Definition at line 353 of file halls_of_stone.cpp.
References ScriptedAI::DUNGEON_MODE(), CreatureAI::me, NPC_DARK_RUNE_PROTECTOR, NPC_DARK_RUNE_STORMCALLER, NPC_IRON_GOLEM_CUSTODIAN, SpawnLocations, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.
Referenced by UpdateEscortAI().
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inline |
Definition at line 388 of file halls_of_stone.cpp.
References EscortAI::LoadPath(), CreatureAI::me, PATH_ESCORT_BRANN, Unit::RemoveNpcFlag(), EscortAI::SetEscortPaused(), EscortAI::Start(), uiStep, and UNIT_NPC_FLAG_GOSSIP.
Referenced by OnGossipSelect().
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inlineoverridevirtual |
Reimplemented from EscortAI.
Definition at line 411 of file halls_of_stone.cpp.
References bIsBattle, bIsLowHP, WorldObject::CastSpell(), DATA_ABEDNEUM, DATA_GO_ABEDNEUM, DATA_GO_KADDRAK, DATA_GO_MARNAK, DATA_GO_SKY_FLOOR, DATA_KADDRAK, DATA_MARNAK, DATA_TRIBUNAL_OF_AGES, DONE, ENSURE_AI, InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), EscortAI::GetPlayerForEscort(), Player::GroupEventHappens(), InstanceScript::HandleGameObject(), ScriptedAI::HealthBelowPct(), instance, JumpToNextStep(), CreatureAI::me, NOT_STARTED, QUEST_HALLS_OF_STONE, REACT_DEFENSIVE, REACT_PASSIVE, SAY_ESCORT_START, SAY_EVENT_A_1, SAY_EVENT_A_2_KADD, SAY_EVENT_A_3, SAY_EVENT_B_1, SAY_EVENT_B_2_MARN, SAY_EVENT_B_3, SAY_EVENT_C_1, SAY_EVENT_C_2_ABED, SAY_EVENT_C_3, SAY_EVENT_D_1, SAY_EVENT_D_2_ABED, SAY_EVENT_D_3, SAY_EVENT_D_4_ABED, SAY_EVENT_END_01, SAY_EVENT_END_02, SAY_EVENT_END_03_ABED, SAY_EVENT_END_04, SAY_EVENT_END_05_ABED, SAY_EVENT_END_06, SAY_EVENT_END_07_ABED, SAY_EVENT_END_08, SAY_EVENT_END_09_KADD, SAY_EVENT_END_10, SAY_EVENT_END_11_KADD, SAY_EVENT_END_12, SAY_EVENT_END_13_KADD, SAY_EVENT_END_14, SAY_EVENT_END_15_MARN, SAY_EVENT_END_16, SAY_EVENT_END_17_MARN, SAY_EVENT_END_18, SAY_EVENT_END_19_MARN, SAY_EVENT_END_20, SAY_EVENT_END_21_ABED, SAY_EVENT_INTRO_3_ABED, SAY_LOW_HEALTH, InstanceScript::SetBossState(), EscortAI::SetEscortPaused(), Unit::SetNpcFlag(), Creature::SetReactState(), Unit::SetStandState(), SpawnDwarf(), SPELL_REWARD_ACHIEVEMENT, uiControllerGUID, uiPhaseTimer, uiStep, UNIT_NPC_FLAG_GOSSIP, UNIT_STAND_STATE_STAND, and CreatureAI::UpdateVictim().
Reimplemented from CreatureAI.
Definition at line 320 of file halls_of_stone.cpp.
References DATA_GO_TRIBUNAL_CONSOLE, DATA_TRIBUNAL_OF_AGES, ENSURE_AI, GetClosestCreatureWithEntry(), InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), IN_PROGRESS, instance, JumpToNextStep(), CreatureAI::me, NPC_TRIBUNAL_OF_THE_AGES, SAY_EVENT_INTRO_1, SAY_EVENT_INTRO_2, InstanceScript::SetBossState(), EscortAI::SetEscortPaused(), Unit::SetStandState(), uiControllerGUID, and UNIT_STAND_STATE_KNEEL.
| bool npc_brann_hos::bIsBattle |
Definition at line 291 of file halls_of_stone.cpp.
Referenced by Initialize(), and UpdateEscortAI().
| bool npc_brann_hos::bIsLowHP |
Definition at line 292 of file halls_of_stone.cpp.
Referenced by Initialize(), and UpdateEscortAI().
| bool npc_brann_hos::brannSparklinNews |
Definition at line 293 of file halls_of_stone.cpp.
Referenced by DamageTaken(), GetData(), and Initialize().
| InstanceScript* npc_brann_hos::instance |
Definition at line 289 of file halls_of_stone.cpp.
Referenced by DamageTaken(), DespawnDwarf(), npc_brann_hos(), Reset(), UpdateEscortAI(), and WaypointReached().
| GuidList npc_brann_hos::lDwarfGUIDList |
Definition at line 287 of file halls_of_stone.cpp.
Referenced by DespawnDwarf(), and JustSummoned().
| ObjectGuid npc_brann_hos::uiControllerGUID |
Definition at line 286 of file halls_of_stone.cpp.
Referenced by Initialize(), UpdateEscortAI(), and WaypointReached().
| uint32 npc_brann_hos::uiPhaseTimer |
Definition at line 284 of file halls_of_stone.cpp.
Referenced by Initialize(), JumpToNextStep(), and UpdateEscortAI().
| uint32 npc_brann_hos::uiStep |
Definition at line 283 of file halls_of_stone.cpp.
Referenced by Initialize(), JumpToNextStep(), StartWP(), and UpdateEscortAI().