uint32 const EncounterCount
ObjectGuid const & GetGUID() const
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
Creature * GetCreature(uint32 type)
virtual ObjectGuid GetGuidData(uint32 type) const override
virtual void OnGameObjectRemove(GameObject *go) override
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
virtual void AddDoor(GameObject *door, bool add)
void LoadDoorData(std::span< DoorData const > data)
GameObject * GetGameObject(ObjectGuid const &guid)
virtual void OnUnitDeath(Unit *unit)
instance_halls_of_origination()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ GO_ANHUURS_RIGHT_BEACON
@ GO_DOODAD_ULDUM_LASERBEAMS01
@ GO_DOODAD_ULDUM_LIGHTMACHINE_03
@ GO_DOODAD_ULDUM_ELEVATOR_COL01
@ GO_DOODAD_ULDUM_LIGHTMACHINE_01
@ GO_DOODAD_ULDUM_LASERBEAMS_01
@ GO_DOODAD_ULDUM_LASERBEAMS_03
@ GO_VAULT_OF_LIGHTS_DOOR
@ GO_DOODAD_ULDUM_LIGHTMACHINE_04
@ GO_DOODAD_ULDUM_LIGHTMACHINE_02
@ GO_DOODAD_ULDUM_LASERBEAMS_02
@ WARDEN_ENTRY_DATA_DELTA
@ NPC_TEMPLE_GUARDIAN_ANHUUR
@ NPC_BRANN_BRONZEBEARD_0
@ BOSS_TEMPLE_GUARDIAN_ANHUUR
@ DATA_ANHUUR_RIGHT_BEACON
@ DATA_LIFT_OF_THE_MAKERS
@ DATA_ANHUUR_LEFT_BEACON
static constexpr ObjectData creatureData[]
static constexpr DoorData doorData[]
void AddSC_instance_halls_of_origination()
static constexpr ObjectData gameObjectData[]
static constexpr DungeonEncounterData encounters[]
uint32 GetData(uint32 data) const override
void AfterDataLoad() override
instance_halls_of_origination_InstanceMapScript(InstanceMap *map)
ObjectGuid AnhuurLeftBeaconGUID
void OnUnitDeath(Unit *unit) override
ObjectGuid AnhuursDoorGUID
ObjectGuid AnhuursBridgeGUID
void OnGameObjectCreate(GameObject *go) override
void IncreaseDeadElementals(uint32 inc)
ObjectGuid AnraphetDoorGUID
void OnGameObjectRemove(GameObject *go) override
ObjectGuid GetGuidData(uint32 type) const override
ObjectGuid AnhuurRightBeaconGUID