351 for (
uint32 spawnGroupId : spawnGroupsForSlot)
357 switch (spellInfo->
Id)
689 Unit* target =
nullptr;
718 if (!creatureList.empty())
720 if (
Unit* target = *(creatureList.begin()))
941 targets.remove(
GetCaster()->GetVictim());
980 return std::max(caster->GetExactDist(target) - caster->GetCombatReach(),
CONTACT_DISTANCE);
982 targets.assign(1, target);
996 if (targets.size() < 2)
uint32 urand(uint32 min, uint32 max)
#define RegisterAreaTriggerAI(ai_name)
#define RegisterSpellScript(spell_script)
@ SPELL_EFFECT_SCRIPT_EFFECT
@ TARGET_UNIT_SRC_AREA_ALLY
@ TARGET_UNIT_SRC_AREA_ENEMY
#define AuraEffectProcFn(F, I, N)
#define SpellEffectFn(F, I, N)
#define SpellObjectAreaTargetSelectFn(F, I, N)
@ EVENT_GROUP_PLAYER_ABILITY
static constexpr std::array< std::array< uint32, 2 >, 2 > MalacrassSpawnGroups
@ EVENT_SH_CHAIN_LIGHTNING
@ EVENT_PR_SHADOW_WORD_PAIN
@ EVENT_DK_DEATH_AND_DECAY
@ EVENT_WL_UNSTABLE_AFFLICTION
@ EVENT_RO_SLICE_AND_DICE
@ EVENT_HU_EXPLOSIVE_TRAP
@ EVENT_CANCEL_CLASS_ABILITIES
@ EVENT_MK_RISING_SUN_KICK
@ EVENT_WR_SPELL_REFLECTION
@ EVENT_SH_FIRE_NOVA_TOTEM
@ EVENT_PR_PSYCHIC_SCREAM
@ EVENT_PA_AVENGING_WRATH
void AddSC_boss_hex_lord_malacrass()
@ SPELL_UNSTABLE_AFFL_DISPEL
@ SPELL_SH_CHAIN_LIGHTNING
@ SPELL_PR_PSYCHIC_SCREAM
@ SPELL_SH_FIRE_NOVA_TOTEM
@ SPELL_HEX_SPHERE_DAMAGE
@ SPELL_DK_DEATH_AND_DECAY
@ SPELL_HU_EXPLOSIVE_TRAP
@ SPELL_MK_RISING_SUN_KICK
@ SPELL_SIPHON_SOUL_EFFECT
@ SPELL_PR_SHADOW_WORD_PAIN
@ SPELL_PA_AVENGING_WRATH
@ SPELL_WR_SPELL_REFLECTION
@ SPELL_RO_SLICE_AND_DICE
@ SPELL_WL_UNSTABLE_AFFLICTION
@ SPELL_VOLATILE_INFECTION
@ SPELL_MARK_OF_BLOOD_HEAL
AreaTriggerAI(AreaTrigger *a, uint32 scriptId={}) noexcept
AuraEffect * GetEffect(uint8 effIndex) const
HookList< AuraDispelHandler > AfterDispel
HookList< EffectProcHandler > OnEffectProc
void JustEngagedWith(Unit *who) override
void _DespawnAtEvade(Seconds delayToRespawn=30s, Creature *who=nullptr)
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void SetCorpseDelay(uint32 delay, bool ignoreCorpseDecayRatio=false)
WorldObject * GetDispeller() const
void Repeat(Milliseconds time)
void CancelEventGroup(GroupIndex group)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Creature * GetCreature(uint32 type)
bool SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn=false, bool force=false, std::vector< WorldObject * > *spawnedObjects=nullptr)
Difficulty GetDifficultyID() const
bool SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes=false, size_t *count=nullptr)
void MoveFollow(Unit *target, float dist, Optional< ChaseAngle > angle={}, Optional< Milliseconds > duration={}, bool ignoreTargetWalk=false, MovementSlot slot=MOTION_SLOT_ACTIVE, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult={})
NullCreatureAI(Creature *creature, uint32 scriptId={}) noexcept
Unit * GetActionTarget() const
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
int32 GetEffectValueAsInt() const
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
TaskContext & Repeat(TaskScheduler::duration_t duration)
TaskScheduler & CancelAll()
TaskScheduler & Schedule(duration_t time, task_handler_t task)
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
TaskScheduler & Update()
Update the scheduler to the current time.
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
virtual void InitializeAI()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
MotionMaster * GetMotionMaster()
bool HealthBelowPctDamaged(float pct, uint32 damage) const
bool HasUnitState(const uint32 f) const
InstanceScript * GetInstanceScript() const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
bool IsValidAttackTarget(WorldObject const *target, SpellInfo const *bySpell=nullptr) const
void SelectTarget(std::list< WorldObject * > &targets)
void TriggerSpell(SpellEffIndex)
void SelectTarget(std::list< WorldObject * > &targets)
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
bool Validate(SpellInfo const *) override
void FilterTargets(std::list< WorldObject * > &targets)
bool Validate(SpellInfo const *) override
void FilterTargets(std::list< WorldObject * > &targets)
void HandleDummy(SpellEffIndex)
void HandleDispel(DispelInfo *dispelInfo)
bool Validate(SpellInfo const *) override
auto SelectRandomWeightedContainerElement(C const &container, std::span< double > const &weights) -> decltype(std::ranges::begin(container))
auto SelectRandomContainerElement(C const &container) -> std::add_const_t< decltype(*std::ranges::begin(container))> &
void RandomResize(C &container, std::size_t requestedSize)
void InitializeAI() override
void JustEngagedWith(Unit *) override
void UpdateAI(uint32 diff) override
virtual void ScheduleEvents()=0
void JustDied(Unit *) override
MalacrassCompanionBaseAI(Creature *creature)
InstanceScript * Instance
float GetRelativeAngle(float x, float y) const
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyMissingBuff(float range, uint32 spellId)
void OnUnitEnter(Unit *unit) override
void ScheduleEvents() override
void ScheduleEvents() override
void ScheduleEvents() override
void ScheduleEvents() override
void KilledUnit(Unit *) override
void OnSpellCast(SpellInfo const *spellInfo) override
void DoAction(int32 action) override
void DoDespawnCompanions()
void UpdateSpecialEvents(uint32 diff)
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void JustAppeared() override
void UpdateAI(uint32 diff) override
void SetData(uint32 type, uint32 data) override
boss_hexlord_malacrass(Creature *creature)
void JustEngagedWith(Unit *who) override
void JustDied(Unit *) override
void EnterEvadeMode(EvadeReason) override
void ScheduleEvents() override
void ScheduleEvents() override
void ScheduleEvents() override
void JustAppeared() override
void ScheduleEvents() override
void MovementInform(uint32 type, uint32) override
void IsSummonedBy(WorldObject *) override
#define RegisterZulAmanCreatureAI(ai_name)