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TrinityCore
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Inheritance diagram for npc_crok_scourgebane:Public Member Functions | |
| npc_crok_scourgebane (Creature *creature) | |
| void | Initialize () |
| void | Reset () override |
| void | DoAction (int32 action) override |
| void | SetGUID (ObjectGuid const &guid, int32 id) override |
| void | WaypointReached (uint32 waypointId, uint32) override |
| void | WaypointStarted (uint32 waypointId, uint32) override |
| == Waypoints system ============================= | |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | UpdateEscortAI (uint32 diff) override |
| bool | CanAIAttack (Unit const *target) const override |
Public Member Functions inherited from EscortAI | |
| EscortAI (Creature *creature) noexcept | |
| ~EscortAI () | |
| void | InitializeAI () override |
| void | MoveInLineOfSight (Unit *who) override |
| void | JustDied (Unit *) override |
| void | ReturnToLastPoint () |
| void | EnterEvadeMode (EvadeReason why) override |
| void | MovementInform (uint32, uint32) override |
| void | UpdateAI (uint32 diff) override |
| void | AddWaypoint (uint32 id, float x, float y, float z, bool run) |
| void | AddWaypoint (uint32 id, float x, float y, float z, float orientation=0.f, Optional< Milliseconds > waitTime={}, bool run=false) |
| void | ResetPath () |
| void | LoadPath (uint32 pathId) |
| void | Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false) |
| void | SetEscortPaused (bool on) |
| void | SetPauseTimer (Milliseconds timer) |
| bool | HasEscortState (uint32 escortState) |
| bool | IsEscorted () const override |
| void | SetMaxPlayerDistance (float newMax) |
| float | GetMaxPlayerDistance () const |
| void | SetDespawnAtEnd (bool despawn) |
| void | SetDespawnAtFar (bool despawn) |
| bool | IsActiveAttacker () const |
| void | SetActiveAttacker (bool enable) |
| ObjectGuid | GetEventStarterGUID () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | JustEngagedWith (Unit *) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | KilledUnit (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| EventMap | _events |
| GuidSet | _aliveTrash |
| InstanceScript * | _instance |
| uint32 | _currentWPid |
| uint32 | _wipeCheckTimer |
| uint32 const | _respawnTime |
| uint32 const | _corpseDelay |
| bool | _isEventActive |
| bool | _isEventDone |
| bool | _didUnderTenPercentText |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from EscortAI | |
| Player * | GetPlayerForEscort () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 518 of file boss_sister_svalna.cpp.
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inline |
Definition at line 520 of file boss_sister_svalna.cpp.
References _currentWPid, _instance, _isEventActive, _isEventDone, DATA_SISTER_SVALNA, DONE, InstanceScript::GetBossState(), Initialize(), EscortAI::SetDespawnAtEnd(), and EscortAI::SetDespawnAtFar().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 783 of file boss_sister_svalna.cpp.
References Position::GetPositionY(), and CreatureAI::me.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 683 of file boss_sister_svalna.cpp.
References _didUnderTenPercentText, _events, _isEventActive, _wipeCheckTimer, UnitAI::DoCast(), EVENT_HEALTH_CHECK, Unit::GetHealth(), ScriptedAI::HealthBelowPct(), CreatureAI::me, SAY_CROK_DEATH, SAY_CROK_WEAKENING_GAUNTLET, SAY_CROK_WEAKENING_SVALNA, EventMap::ScheduleEvent(), SPELL_ICEBOUND_ARMOR, Cell::VisitGridObjects(), and Cell::VisitWorldObjects().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 545 of file boss_sister_svalna.cpp.
References _aliveTrash, _currentWPid, _events, _instance, _isEventActive, _isEventDone, ACTION_RESET_EVENT, ACTION_START_GAUNTLET, DATA_CAPTAIN_ARNATH, DATA_SISTER_SVALNA, DONE, EVENT_ARNATH_INTRO_2, EVENT_CROK_INTRO_3, EVENT_START_PATHING, InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::IsAlive(), Map::LoadGrid(), CreatureAI::me, SAY_CROK_INTRO_1, EventMap::ScheduleEvent(), WorldObject::setActive(), and WorldObject::SetFarVisible().
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inline |
Definition at line 530 of file boss_sister_svalna.cpp.
References _didUnderTenPercentText, and _wipeCheckTimer.
Referenced by npc_crok_scourgebane(), and Reset().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 536 of file boss_sister_svalna.cpp.
References _events, EVENT_DEATH_STRIKE, EVENT_SCOURGE_STRIKE, Initialize(), CreatureAI::me, REACT_DEFENSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), and Creature::SetReactState().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 583 of file boss_sister_svalna.cpp.
References _aliveTrash, _currentWPid, _instance, _isEventActive, ACTION_RESURRECT_CAPTAINS, ACTION_VRYKUL_DEATH, DATA_SISTER_SVALNA, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), CreatureAI::me, SAY_CROK_FINAL_WP, WorldObject::setActive(), EscortAI::SetEscortPaused(), and WorldObject::SetFarVisible().
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inlineoverridevirtual |
Reimplemented from EscortAI.
Definition at line 725 of file boss_sister_svalna.cpp.
References _didUnderTenPercentText, _events, _instance, _isEventActive, _wipeCheckTimer, Unit::CountPctFromMaxHealth(), DATA_CAPTAIN_ARNATH, UnitAI::DoCastVictim(), EVENT_ARNATH_INTRO_2, EVENT_CROK_INTRO_3, EVENT_DEATH_STRIKE, EVENT_HEALTH_CHECK, EVENT_SCOURGE_STRIKE, EVENT_START_PATHING, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::HasUnitState(), ScriptedAI::HealthAbovePct(), ScriptedAI::HealthBelowPct(), EscortAI::LoadPath(), CreatureAI::me, Unit::ModifyHealth(), PATH_ESCORT_CROK_SCOURGEBANE, Unit::RemoveAurasDueToSpell(), SAY_ARNATH_INTRO_2, SAY_CROK_INTRO_3, EventMap::ScheduleEvent(), SPELL_DEATH_STRIKE, SPELL_ICEBOUND_ARMOR, SPELL_SCOURGE_STRIKE, EscortAI::Start(), UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().
Reimplemented from CreatureAI.
Definition at line 604 of file boss_sister_svalna.cpp.
References _aliveTrash, _instance, _isEventActive, ACTION_RESURRECT_CAPTAINS, DATA_SISTER_SVALNA, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), CreatureAI::me, SAY_CROK_COMBAT_WP_0, SAY_CROK_COMBAT_WP_1, SAY_CROK_FINAL_WP, WorldObject::setActive(), EscortAI::SetEscortPaused(), WorldObject::SetFarVisible(), and Creature::SetImmuneToNPC().
== Waypoints system =============================
Reimplemented from CreatureAI.
Definition at line 635 of file boss_sister_svalna.cpp.
References _aliveTrash, _currentWPid, _instance, ACTION_KILL_CAPTAIN, DATA_SISTER_SVALNA, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), CreatureAI::me, and Cell::VisitGridObjects().
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Definition at line 791 of file boss_sister_svalna.cpp.
Referenced by DoAction(), SetGUID(), WaypointReached(), and WaypointStarted().
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Definition at line 796 of file boss_sister_svalna.cpp.
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Definition at line 793 of file boss_sister_svalna.cpp.
Referenced by DoAction(), npc_crok_scourgebane(), SetGUID(), and WaypointStarted().
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Definition at line 799 of file boss_sister_svalna.cpp.
Referenced by DamageTaken(), Initialize(), and UpdateEscortAI().
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Definition at line 790 of file boss_sister_svalna.cpp.
Referenced by DamageTaken(), DoAction(), Reset(), and UpdateEscortAI().
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Definition at line 792 of file boss_sister_svalna.cpp.
Referenced by DoAction(), npc_crok_scourgebane(), SetGUID(), UpdateEscortAI(), WaypointReached(), and WaypointStarted().
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Definition at line 797 of file boss_sister_svalna.cpp.
Referenced by DamageTaken(), DoAction(), npc_crok_scourgebane(), SetGUID(), UpdateEscortAI(), and WaypointReached().
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Definition at line 798 of file boss_sister_svalna.cpp.
Referenced by DoAction(), and npc_crok_scourgebane().
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Definition at line 795 of file boss_sister_svalna.cpp.
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Definition at line 794 of file boss_sister_svalna.cpp.
Referenced by DamageTaken(), Initialize(), and UpdateEscortAI().