183 else if (state ==
DONE)
189 if (millhouse->IsAlive())
uint32 const EncounterCount
#define ArcatrazScriptName
@ GO_CONTAINMENT_CORE_SECURITY_FIELD_ALPHA
@ GO_CONTAINMENT_CORE_SECURITY_FIELD_BETA
ObjectGuid const & GetGUID() const
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
virtual void OnCreatureCreate(Creature *creature) override
void DoCastSpellOnPlayers(uint32 spell, bool includePets=false, bool includeControlled=false)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(std::span< DoorData const > data)
Creature * GetCreature(ObjectGuid const &guid)
static ObjectGuid const Empty
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_arcatraz()
static constexpr DoorData doorData[]
static constexpr DungeonEncounterData encounters[]
ObjectGuid StasisPodGUIDs[5]
void OnCreatureCreate(Creature *creature) override
bool SetBossState(uint32 type, EncounterState state) override
ObjectGuid WardensShieldGUID
uint32 GetData(uint32 type) const override
ObjectGuid SoccothratesGUID
ObjectGuid GetGuidData(uint32 data) const override
void SetData(uint32 type, uint32 data) override
void OnGameObjectCreate(GameObject *go) override
instance_arcatraz_InstanceMapScript(InstanceMap *map)