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TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
| LocalizedString | Name |
| DBCPosition3D | Pos |
| std::array< float, 4 > | Rot |
| uint32 | ID |
| uint32 | OwnerID |
| int32 | DisplayID |
| float | Scale |
| int32 | TypeID |
| int32 | PhaseUseFlags |
| int32 | PhaseID |
| int32 | PhaseGroupID |
| uint16 | Unknown1100 |
| std::array< int32, 8 > | PropValue |
Definition at line 1846 of file DB2Structure.h.
| int32 GameObjectsEntry::DisplayID |
Definition at line 1853 of file DB2Structure.h.
| uint32 GameObjectsEntry::ID |
Definition at line 1851 of file DB2Structure.h.
| LocalizedString GameObjectsEntry::Name |
Definition at line 1848 of file DB2Structure.h.
| uint32 GameObjectsEntry::OwnerID |
Definition at line 1852 of file DB2Structure.h.
| int32 GameObjectsEntry::PhaseGroupID |
Definition at line 1858 of file DB2Structure.h.
| int32 GameObjectsEntry::PhaseID |
Definition at line 1857 of file DB2Structure.h.
| int32 GameObjectsEntry::PhaseUseFlags |
Definition at line 1856 of file DB2Structure.h.
| DBCPosition3D GameObjectsEntry::Pos |
Definition at line 1849 of file DB2Structure.h.
| std::array<int32, 8> GameObjectsEntry::PropValue |
Definition at line 1860 of file DB2Structure.h.
| std::array<float, 4> GameObjectsEntry::Rot |
Definition at line 1850 of file DB2Structure.h.
| float GameObjectsEntry::Scale |
Definition at line 1854 of file DB2Structure.h.
| int32 GameObjectsEntry::TypeID |
Definition at line 1855 of file DB2Structure.h.
| uint16 GameObjectsEntry::Unknown1100 |
Definition at line 1859 of file DB2Structure.h.