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boss_azhiccar.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "AreaTriggerAI.h"
19#include "CellImpl.h"
20#include "Containers.h"
21#include "GameObject.h"
22#include "GridNotifiersImpl.h"
23#include "InstanceScript.h"
24#include "MotionMaster.h"
25#include "MoveSplineInit.h"
26#include "ObjectAccessor.h"
27#include "ScriptMgr.h"
28#include "ScriptedCreature.h"
29#include "SpellAuras.h"
30#include "SpellAuraEffects.h"
31#include "SpellScript.h"
32#include "ecodome_aldani.h"
33#include <queue>
34
69
76
81
83{
84 SAY_DEVOUR = 0
85};
86
102
103static constexpr Position AzhiccarPosition = { 436.8889f, -746.0f, 1002.0926f };
104static constexpr Position OrphanSpellVisualPosition = { 436.8889f, -746.0f, 1018.0926f };
105
106// 234893 - Azhiccar
107struct boss_azhiccar : public BossAI
108{
110
126
127 void Reset() override
128 {
130
133
134 _lastPortalPositions.clear();
135 }
136
151
152 void JustDied(Unit* /*killer*/) override
153 {
154 _JustDied();
155
159 }
160
170
171 void OnSpellStart(SpellInfo const* spellInfo) override
172 {
173 switch (spellInfo->Id)
174 {
175 case SPELL_DEVOUR:
176 {
178 break;
179 }
180 default:
181 break;
182 }
183 }
184
185 void DoAction(int32 actionId) override
186 {
187 switch (actionId)
188 {
190 {
193
194 scheduler.Schedule(2s + 170ms, [this](TaskContext& context)
195 {
198
199 context.Schedule(7s, [this](TaskContext const&)
200 {
201 me->SetUninteractible(false);
202 me->SetImmuneToAll(false);
204 });
205 });
206 break;
207 }
208 default:
209 break;
210 }
211 }
212
213 void UpdateAI(uint32 diff) override
214 {
215 scheduler.Update(diff);
216
217 if (!UpdateVictim())
218 return;
219
220 events.Update(diff);
221
223 return;
224
225 while (uint32 eventId = events.ExecuteEvent())
226 {
227 switch (eventId)
228 {
230 {
231 std::vector<float> portalAngles =
232 {
233 float(M_PI / 4.0f),
234 -float(M_PI / 4.0f),
235 -(3.0f * float(M_PI / 4.0f)),
236 (3.0f * float(M_PI / 4.0f))
237 };
238
239 Trinity::Containers::RandomResize(portalAngles, 3);
240
241 static constexpr float PORTAL_STALKER_DIST = 30.0f;
242
243 _lastPortalPositions.clear();
244 for (float angle : portalAngles)
245 {
246 angle += me->GetOrientation();
247 Position pos = me->GetPosition();
248 me->MovePosition(pos, PORTAL_STALKER_DIST, angle);
250
251 _lastPortalPositions.push_back(pos);
252 }
253
255
257 if (_invadingShriekCount % 2 == 0)
258 events.Repeat(37200ms);
259 else
260 events.Repeat(48500ms);
261 break;
262 }
264 {
267 if (_toxicRegurgitationCount % 2 == 0)
268 events.Repeat(18200ms);
269 else
270 events.Repeat(67500ms);
271 break;
272 }
274 {
275 if (me->GetPower(POWER_ENERGY) >= 100)
276 {
278
279 if (IsMythic())
280 {
281 for (Position const& lastPos : _lastPortalPositions)
282 {
284 for (uint8 i = 0; i < 3; i++)
285 {
286 Position pos(lastPos);
287 me->MovePosition(pos, 3.0f, frand(0, 2 * float(M_PI)));
288
289 me->m_Events.AddEventAtOffset([caster = me, pos]()
290 {
293 });
294 }, 2100ms);
295 }
296 }
297 }
298 events.Repeat(25s);
299 }
300 else
301 events.Repeat(500ms);
302 break;
303 }
304 default:
305 break;
306 }
307
309 return;
310 }
311 }
312
313private:
316 std::vector<Position> _lastPortalPositions;
317};
318
319// 236190 - Frenzied Mite
321{
323
324 void JustAppeared() override
325 {
327 if (!azhiccar)
328 return;
329
330 if (azhiccar->GetPower(POWER_ENERGY) >= 100)
331 {
335 }
336 else
338 }
339};
340
341// 1217202 - Energy Controller
343{
344 static constexpr std::array<uint8, 3> AzhiccarEnergizeCycle = { 1, 2, 2 };
345
346 void PeriodicTick(AuraEffect const* aurEff) const
347 {
349 return;
350
351 uint8 cycleIdx = aurEff->GetTickNumber() % AzhiccarEnergizeCycle.size();
353 }
354
359};
360
361// 1217436 - Toxic Regurgitation
386
387// 1227745 - Toxic Regurgitation
389{
390 bool Validate(SpellInfo const* /*spellInfo*/) override
391 {
393 }
394
395 void HandleOnHit() const
396 {
397 Unit* caster = GetCaster();
398
399 std::list<Player*> players;
401 Trinity::PlayerListSearcher<Trinity::UnitAuraCheck> searcher(caster, players, check);
402 Cell::VisitWorldObjects(caster, searcher, 200.0f);
403
404 for (Player* player : players)
405 {
408 .TriggeringSpell = GetSpell()
409 });
410 }
411 }
412
417};
418
419// 1217327 - Invading Shriek
421{
422 bool Validate(SpellInfo const* /*spellInfo*/) override
423 {
425 }
426
427 void HandleAfterCast() const
428 {
429 Unit* caster = GetCaster();
432 .TriggeringSpell = GetSpell()
433 });
434 }
435
440};
441
442// 1217327 - Invading Shriek
444{
445 bool Validate(SpellInfo const* /*spellInfo*/) override
446 {
448 }
449
450 void OnApply(AuraEffect const* /*auraEffect*/, AuraEffectHandleModes /*mode*/)
451 {
452 std::vector<Creature*> stalkers;
455
456 for (Creature* creature : stalkers)
457 _stalkerList.push(creature->GetGUID());
458 }
459
460 void OnPeriodic(AuraEffect const* aurEff)
461 {
462 if (aurEff->GetTickNumber() <= 1)
463 return;
464
465 Unit* caster = GetCaster();
466 ObjectGuid guid = _stalkerList.front();
467 _stalkerList.pop();
468
469 if (Creature* stalker = ObjectAccessor::GetCreature(*caster, guid))
470 {
471 caster->CastSpell(stalker->GetPosition(), SPELL_INVADING_SHRIEK_DUMMY, CastSpellExtraArgsInit{
472 .TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR,
473 .TriggeringAura = aurEff
474 });
475 }
476 }
477
483
484private:
485 std::queue<ObjectGuid> _stalkerList;
486};
487
488// 1217330 - Invading Shriek
509
510// 1217758 - Player Detection (SERVERSIDE)
512{
513 bool Validate(SpellInfo const* /*spellInfo*/) override
514 {
516 }
517
519 {
520 Unit* caster = GetCaster();
521 int64 const targetsHit = GetUnitTargetCountForEffect(EFFECT_0);
522 if (targetsHit > 0)
523 return;
524
525 Spell* currentChanneledSpell = caster->GetCurrentSpell(CURRENT_CHANNELED_SPELL);
526 if (currentChanneledSpell && (currentChanneledSpell->GetSpellInfo()->Id == SPELL_DEVOUR))
527 return;
528
529 if (caster->HasAura(SPELL_DEVOUR))
530 return;
531
533 }
534
539};
540
541// 1217232 - Devour
561
562// 1217255 - Devour
564{
565 void FilterTargets(std::list<WorldObject*>& targets)
566 {
567 targets.remove_if([](WorldObject* target) {
568 return !target->IsPlayer() && target->GetEntry() != NPC_FRENZIED_MITE;
569 });
570 }
571
572 void HandleHitTarget(SpellEffIndex /*effIndex*/) const
573 {
574 Unit* target = GetHitUnit();
575 std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
576 {
577 init.SetBackward();
579 };
582 target->SetSpeed(MOVE_RUN_BACK, 12.0f);
583 }
584
590};
591
592// 1217241 - Feast
593// 1217252 - Feast
595{
596 bool Validate(SpellInfo const* /*spellInfo*/) override
597 {
599 }
600
601 void HandleHit(SpellEffIndex /*effIndex*/)
602 {
603 Unit* caster = GetCaster();
606 .TriggeringSpell = GetSpell()
607 });
608 }
609
614};
615
616// 1217441 - Digestive Spittle
617// Id - 36181
637
638// 1217240 - Devour
639// Id - 38188
641{
643
644 void OnUnitEnter(Unit* unit) override
645 {
646 if (!unit->IsPlayer() || unit->GetEntry() == NPC_PORTAL_STALKER)
647 return;
648
650 }
651
652 void OnUnitExit(Unit* unit, AreaTriggerExitReason /*reason*/) override
653 {
655 }
656};
657
658// 1217240 - Devour
659// Id - 38189
661{
663
664 void OnUnitEnter(Unit* unit) override
665 {
666 Unit* caster = at->GetCaster();
667 if (!caster)
668 return;
669
670 if (unit->IsPlayer())
672 else if (unit->HasAura(SPELL_DEVOUR_SELECTOR))
674 }
675};
676
677// Id - 176
679{
680 at_azhiccar_intro(AreaTrigger* areatrigger) : AreaTriggerAI(areatrigger) { }
681
682 void OnUnitEnter(Unit* unit) override
683 {
684 InstanceScript* instance = at->GetInstanceScript();
685 if (!instance)
686 return;
687
688 Player* player = unit->ToPlayer();
689 if (!player || player->IsGameMaster())
690 return;
691
692 if (Creature* azhiccar = instance->GetCreature(DATA_AZHICCAR))
693 azhiccar->AI()->DoAction(ACTION_START_INTRO);
694
695 at->Remove();
696 }
697};
698
699// 245411 - Ravaging Scavenger
700// 245412 - Voracious Gorger
702{
704
705 void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
706 {
707 if (spellInfo->Id == SPELL_DEVOUR_INTRO_SELECTOR)
708 {
709 _scheduler.Schedule(2000ms, 4500ms, [this](TaskContext const&)
710 {
714 });
715 }
716 }
717
718 void UpdateAI(uint32 diff) override
719 {
720 _scheduler.Update(diff);
721 }
722
723private:
725};
726
727// 1233116 - Devour
729{
730 void HandleHitTarget(SpellEffIndex /*effIndex*/) const
731 {
732 Unit* target = GetHitUnit();
733 std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
734 {
735 init.SetBackward();
737 };
740 target->SetSpeed(MOVE_RUN_BACK, 16.0f);
741 }
742
747};
748
AreaTriggerExitReason
Definition AreaTrigger.h:69
#define M_PI
Definition Common.h:118
uint8_t uint8
Definition Define.h:156
int64_t int64
Definition Define.h:149
int32_t int32
Definition Define.h:150
uint32_t uint32
Definition Define.h:154
@ DONE
@ ENCOUNTER_FRAME_DISENGAGE
@ ENCOUNTER_FRAME_ENGAGE
@ MOTION_PRIORITY_NORMAL
@ POINT_MOTION_TYPE
@ TEMPSUMMON_TIMED_DESPAWN
float frand(float min, float max)
Definition Random.cpp:55
#define RegisterSpellAndAuraScriptPair(script_1, script_2)
Definition ScriptMgr.h:1381
#define RegisterAreaTriggerAI(ai_name)
Definition ScriptMgr.h:1428
#define RegisterSpellScript(spell_script)
Definition ScriptMgr.h:1383
SpellEffIndex
@ EFFECT_0
@ TARGET_UNIT_SRC_AREA_ENTRY
@ SPELL_EFFECT_DUMMY
@ POWER_ENERGY
#define EFFECT_ALL
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_DUMMY
@ SPELL_AURA_PERIODIC_DUMMY
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will not check if a current cast is in progress.
@ TRIGGERED_DONT_REPORT_CAST_ERROR
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
#define SpellEffectFn(F, I, N)
#define SpellObjectAreaTargetSelectFn(F, I, N)
#define AuraEffectPeriodicFn(F, I, N)
#define SpellCastFn(F)
#define SPELL_EFFECT_ANY
Definition SpellScript.h:60
#define AuraEffectApplyFn(F, I, N, M)
#define SpellHitFn(F)
#define AuraEffectRemoveFn(F, I, N, M)
EvadeReason
@ MOVE_RUN_BACK
@ REACT_PASSIVE
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:599
@ UNIT_STATE_CASTING
Definition Unit.h:276
static constexpr Position AzhiccarPosition
AzhiccarActions
@ ACTION_START_INTRO
void AddSC_boss_azhiccar()
AzhiccarMisc
@ NPC_FRENZIED_MITE
@ ANIMKIT_EMERGE
@ NPC_PORTAL_STALKER
@ POINT_AZHICCAR
@ ANIMKIT_NONE
@ ANIMKIT_MITE_DEVOUR_BIRTH
@ SPELL_VISUALKIT_ALARM
@ SPELL_VISUAL_DEVOURED
AzhiccarEvents
@ EVENT_TOXIC_REGURGITATION
@ EVENT_INVADING_SHRIEK
@ EVENT_CHECK_ENERGY
AzhiccarSpells
@ SPELL_DEVOUR_AREATRIGGER
@ SPELL_DEVOUR_INSTAKILL
@ SPELL_UNCONTROLLED
@ SPELL_KNOCKBACK
@ SPELL_DEVOUR
@ SPELL_FEAST_INSTAKILL
@ SPELL_FEAST_HEAL
@ SPELL_DIGESTIVE_SPITTLE_NPC_SLOW
@ SPELL_TOXIC_REGURGITATION_SELECTOR
@ SPELL_DEVOUR_SELECTOR
@ SPELL_DEVOURER_VORTEX
@ SPELL_ENERGY_CONTROLLER
@ SPELL_DIGESTIVE_SPITTLE
@ SPELL_TOXIC_REGURGITATION_CAST
@ SPELL_INVADING_SHRIEK_DAMAGE
@ SPELL_FEAST
@ SPELL_INVADING_SHRIEK_SUMMON
@ SPELL_THRASH
@ SPELL_TOXIC_REGURGITATION_MISSILE
@ SPELL_DEVOUR_INTRO_SELECTOR
@ SPELL_STUNNED
@ SPELL_TOXIC_REGURGITATION_MARKER
@ SPELL_INVADING_SHRIEK_PERIODIC
@ SPELL_INVADING_SHRIEK_DUMMY
@ SPELL_DEVOUR_INTRO
@ SPELL_PLAYER_DETECTION
AzhiccarTexts
@ SAY_DEVOUR
static constexpr Position OrphanSpellVisualPosition
AreaTrigger *const at
AreaTriggerAI(AreaTrigger *a, uint32 scriptId={}) noexcept
Unit * GetCaster() const
uint32 GetTickNumber() const
HookList< EffectPeriodicHandler > OnEffectPeriodic
HookList< EffectApplyHandler > AfterEffectApply
Unit * GetCaster() const
Unit * GetTarget() const
ObjectGuid const & GetGUID() const
Definition BaseEntity.h:163
bool IsPlayer() const
Definition BaseEntity.h:173
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void _DespawnAtEvade(Seconds delayToRespawn=30s, Creature *who=nullptr)
TaskScheduler scheduler
SummonList summons
EventMap events
void Reset() override
bool _EnterEvadeMode(EvadeReason why=EvadeReason::Other)
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
void SetReactState(ReactStates st)
Definition Creature.h:174
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void SetImmuneToAll(bool apply) override
Definition Creature.h:181
uint32 ExecuteEvent()
Definition EventMap.cpp:77
void Update(uint32 time)
Definition EventMap.h:61
void Repeat(Milliseconds time)
Definition EventMap.cpp:67
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition EventMap.cpp:40
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Creature * GetCreature(uint32 type)
void SendEncounterUnit(EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
void LaunchMoveSpline(std::function< void(Movement::MoveSplineInit &init)> &&initializer, uint32 id=0, MovementGeneratorPriority priority=MOTION_PRIORITY_NORMAL, MovementGeneratorType type=EFFECT_MOTION_TYPE, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult={})
Player * ToPlayer()
Definition Object.h:126
uint32 GetEntry() const
Definition Object.h:89
PlayerAI * AI() const
Definition Player.h:1243
bool IsGameMaster() const
Definition Player.h:1309
uint32 const Id
Definition SpellInfo.h:328
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
HookList< CastHandler > AfterCast
WorldLocation * GetHitDest() const
Unit * GetCaster() const
HookList< HitHandler > OnHit
HookList< EffectHandler > OnEffectHit
int64 GetUnitTargetCountForEffect(SpellEffIndex effect) const
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
Spell * GetSpell() const
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition Spell.h:277
SpellInfo const * GetSpellInfo() const
Definition Spell.h:702
TaskContext & Schedule(TaskScheduler::duration_t time, TaskScheduler::task_handler_t task)
TaskScheduler & Schedule(duration_t time, task_handler_t task)
TaskScheduler & Update()
Update the scheduler to the current time.
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:160
virtual void DoAction(int32 param)
Definition UnitAI.h:73
Definition Unit.h:635
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:8697
void ApplyMovementForce(ObjectGuid id, Position origin, float magnitude, MovementForceType type, Position direction={}, ObjectGuid transportGuid=ObjectGuid::Empty)
Definition Unit.cpp:14049
void PlayOneShotAnimKitId(uint16 animKitId)
Definition Unit.cpp:11160
void SetSpeed(UnitMoveType mtype, float newValue)
Definition Unit.cpp:8937
void SetPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:10046
MotionMaster * GetMotionMaster()
Definition Unit.h:1723
void SetUninteractible(bool apply)
Definition Unit.cpp:8564
void RemoveMovementForce(ObjectGuid id)
Definition Unit.cpp:14084
int32 GetPower(Powers power) const
Definition Unit.cpp:10028
bool HasUnitState(const uint32 f) const
Definition Unit.h:743
void SendPlaySpellVisualKit(uint32 id, uint32 type, uint32 duration) const
Definition Unit.cpp:12342
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition Unit.cpp:4804
void RemoveAllAreaTriggers(AreaTriggerRemoveReason reason=AreaTriggerRemoveReason::Default)
Definition Unit.cpp:5512
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:3974
void SetPowerType(Powers power, bool sendUpdate=true, bool onInit=false)
Definition Unit.cpp:5697
void SetAIAnimKitId(uint16 animKitId)
Definition Unit.cpp:11174
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1466
void MovePosition(Position &pos, float dist, float angle, float maxHeightChange=6.0f) const
Definition Object.cpp:2782
InstanceScript * GetInstanceScript() const
Definition Object.cpp:396
void GetCreatureListWithEntryInGrid(Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) const
Definition Object.cpp:2658
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition Object.cpp:2217
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition Object.cpp:1398
void SendPlayOrphanSpellVisual(Position const &sourceLocation, ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false)
Definition Object.cpp:2256
EventProcessor m_Events
Definition Object.h:561
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:99
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:100
void HandleHitTarget(SpellEffIndex) const
void FilterTargets(std::list< WorldObject * > &targets)
void HandleHitTarget(SpellEffIndex) const
void OnApply(AuraEffect const *, AuraEffectHandleModes)
void Register() override
bool Validate(SpellInfo const *) override
static constexpr std::array< uint8, 3 > AzhiccarEnergizeCycle
void PeriodicTick(AuraEffect const *aurEff) const
bool Validate(SpellInfo const *) override
void Register() override
void HandleHit(SpellEffIndex)
void OnApply(AuraEffect const *, AuraEffectHandleModes)
void OnPeriodic(AuraEffect const *aurEff)
bool Validate(SpellInfo const *) override
std::queue< ObjectGuid > _stalkerList
bool Validate(SpellInfo const *) override
void HandleHit(SpellEffIndex) const
bool Validate(SpellInfo const *) override
bool Validate(SpellInfo const *) override
bool Validate(SpellInfo const *) override
bool Validate(SpellInfo const *) override
@ DATA_AZHICCAR
@ DATA_AZHICCAR_INTRO
#define RegisterEcodomeAldaniCreatureAI(ai_name)
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
void RandomShuffle(Iterator begin, Iterator end)
Reorder the elements of the iterator range randomly.
Definition Containers.h:171
void RandomResize(C &container, std::size_t requestedSize)
Definition Containers.h:67
TriggerCastFlags TriggerFlags
Spell const * TriggeringSpell
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition CellImpl.h:191
constexpr float GetPositionX() const
Definition Position.h:87
constexpr float GetPositionY() const
Definition Position.h:88
constexpr void GetPosition(float &x, float &y) const
Definition Position.h:92
constexpr float GetOrientation() const
Definition Position.h:90
constexpr float GetPositionZ() const
Definition Position.h:89
bool IsMythic() const
bool IsHeroicOrHigher() const
void OnUnitExit(Unit *unit, AreaTriggerExitReason) override
void OnUnitEnter(Unit *unit) override
void OnUnitEnter(Unit *unit) override
void OnUnitExit(Unit *unit, AreaTriggerExitReason) override
void OnUnitEnter(Unit *unit) override
at_azhiccar_intro(AreaTrigger *areatrigger)
void OnUnitEnter(Unit *unit) override
void OnSpellStart(SpellInfo const *spellInfo) override
std::vector< Position > _lastPortalPositions
boss_azhiccar(Creature *creature)
uint32 _invadingShriekCount
uint32 _toxicRegurgitationCount
void Reset() override
void DoAction(int32 actionId) override
void UpdateAI(uint32 diff) override
void EnterEvadeMode(EvadeReason) override
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
void JustAppeared() override
npc_azhiccar_frenzied_mite(Creature *creature)
npc_azhiccar_intro_creature(Creature *creature)
void UpdateAI(uint32 diff) override
void SpellHit(WorldObject *, SpellInfo const *spellInfo) override