uint32 const EncounterCount
ObjectGuid const & GetGUID() const
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
EncounterState GetBossState(uint32 id) const
GameObject * GetGameObject(ObjectGuid const &guid)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ DATA_WATCHKEEPER_GARGOLMAR
@ DATA_OMOR_THE_UNSCARRED
@ GO_FEL_IRON_CHEST_HEROIC
@ GO_FEL_IRON_CHEST_NORMAL
void AddSC_instance_ramparts()
DungeonEncounterData const encounters[]
instance_ramparts_InstanceMapScript(InstanceMap *map)
ObjectGuid felIronChestGUID
bool SetBossState(uint32 type, EncounterState state) override
void OnGameObjectCreate(GameObject *go) override