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TrinityCore
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Inheritance diagram for instance_ramparts::instance_ramparts_InstanceMapScript:Protected Attributes | |
| EventMap | Events |
| uint8 | HellfireSentryDeadCount |
| bool | ShouldResetVazruden |
Additional Inherited Members | |
Static Public Member Functions inherited from InstanceScript | |
| static bool | ServerAllowsTwoSideGroups () |
| static char const * | GetBossStateName (uint8 state) |
Public Attributes inherited from InstanceScript | |
| InstanceMap * | instance |
Protected Member Functions inherited from InstanceScript | |
| void | SetHeaders (std::string_view dataHeaders) |
| void | SetBossNumber (uint32 number) |
| void | LoadBossBoundaries (BossBoundaryData const &data) |
| void | LoadDoorData (std::span< DoorData const > data) |
| void | LoadObjectData (std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData) |
| void | LoadDungeonEncounterData (std::span< DungeonEncounterData const > encounters) |
| void | LoadMinionData (std::span< MinionData const > data) |
| void | AddObject (Creature *obj, bool add) |
| void | AddObject (GameObject *obj, bool add) |
| void | AddObject (WorldObject *obj, uint32 type, bool add) |
| virtual void | AddDoor (GameObject *door, bool add) |
| void | AddMinion (Creature *minion, bool add) |
| virtual void | UpdateDoorState (GameObject *door) |
| void | UpdateMinionState (Creature *minion, EncounterState state) |
| void | UpdateSpawnGroups () |
| BossInfo * | GetBossInfo (uint32 id) |
| bool | _SkipCheckRequiredBosses (Player const *player=nullptr) const |
Definition at line 51 of file instance_hellfire_ramparts.cpp.
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inline |
Definition at line 53 of file instance_hellfire_ramparts.cpp.
References creatureData, DataHeader, EncounterCount, encounters, gameObjectData, HellfireSentryDeadCount, InstanceScript::LoadDungeonEncounterData(), InstanceScript::LoadObjectData(), InstanceScript::SetBossNumber(), InstanceScript::SetHeaders(), and ShouldResetVazruden.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 124 of file instance_hellfire_ramparts.cpp.
References DATA_VAZRUDEN_THE_HERALD, DONE, InstanceScript::GetBossState(), and ShouldResetVazruden.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 64 of file instance_hellfire_ramparts.cpp.
References EVENT_RESET_VAZRUDEN, and ShouldResetVazruden.
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inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 70 of file instance_hellfire_ramparts.cpp.
References ACTION_START_ENCOUNTER, DATA_VAZRUDEN_THE_HERALD, InstanceScript::GetCreature(), Object::GetEntry(), HellfireSentryDeadCount, NPC_HELLFIRE_SENTRY, and ZoneScript::OnUnitDeath().
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 88 of file instance_hellfire_ramparts.cpp.
References DATA_FEL_IRON_CHEST, DATA_VAZRUDEN_THE_HERALD, DONE, EVENT_RESET_VAZRUDEN, FAIL, InstanceScript::GetGameObject(), MakeActive, and InstanceScript::SetBossState().
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 107 of file instance_hellfire_ramparts.cpp.
References DATA_VAZRUDEN, EVENT_RESET_VAZRUDEN, InstanceScript::GetCreature(), HellfireSentryDeadCount, InstanceScript::instance, ShouldResetVazruden, SPAWN_GROUP_VAZRUDEN, and Map::SpawnGroupSpawn().
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protected |
Definition at line 131 of file instance_hellfire_ramparts.cpp.
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protected |
Definition at line 132 of file instance_hellfire_ramparts.cpp.
Referenced by instance_ramparts_InstanceMapScript(), OnUnitDeath(), and Update().
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protected |
Definition at line 133 of file instance_hellfire_ramparts.cpp.
Referenced by AfterDataLoad(), instance_ramparts_InstanceMapScript(), OnPlayerEnter(), and Update().