| Enumerator |
|---|
| CREATURE_STATIC_FLAG_6_DO_NOT_AUTO_RESUMMON_THIS_COMPANION_CREATURE | |
| CREATURE_STATIC_FLAG_6_SMOOTH_PHASING_REPLACE_VISIBLE_UNIT_IF_AVAILABLE | |
| CREATURE_STATIC_FLAG_6_IGNORE_THE_REALM_COALESCING_HIDING_CODE | |
| CREATURE_STATIC_FLAG_6_TAPS_TO_FACTION | |
| CREATURE_STATIC_FLAG_6_ONLY_QUEST_GIVER_FOR_SUMMONER | |
| CREATURE_STATIC_FLAG_6_AI_COMBAT_RETURN_PRECISE | |
| CREATURE_STATIC_FLAG_6_HOME_REALM_ONLY_LOOT | |
| CREATURE_STATIC_FLAG_6_NO_INTERACT_RESPONSE | |
| CREATURE_STATIC_FLAG_6_NO_INITIAL_POWER | |
| CREATURE_STATIC_FLAG_6_DONT_CANCEL_CHANNEL_ON_MASTER_MOUNTING | |
| CREATURE_STATIC_FLAG_6_CAN_TOGGLE_BETWEEN_DEATH_AND_PERSONAL_LOOT | |
| CREATURE_STATIC_FLAG_6_ALWAYS_STAND_ON_TARGET | |
| CREATURE_STATIC_FLAG_6_UNCONSCIOUS_ON_DEATH | |
| CREATURE_STATIC_FLAG_6_DONT_REPORT_TO_LOCAL_DEFENSE_CHANNEL_ON_DEATH | |
| CREATURE_STATIC_FLAG_6_PREFER_UNENGAGED_MONSTERS_WHEN_PICKING_A_TARGET | |
| CREATURE_STATIC_FLAG_6_USE_PVP_POWER_AND_RESILIENCE_WHEN_PLAYERS_ATTACK_THIS_CREATURE | |
| CREATURE_STATIC_FLAG_6_DONT_CLEAR_DEBUFFS_ON_LEAVE_COMBAT | |
| CREATURE_STATIC_FLAG_6_PERSONAL_LOOT_HAS_FULL_SECURITY | |
| CREATURE_STATIC_FLAG_6_TRIPLE_SPELL_VISUALS | |
| CREATURE_STATIC_FLAG_6_USE_GARRISON_OWNER_LEVEL | |
| CREATURE_STATIC_FLAG_6_IMMEDIATE_AOI_UPDATE_ON_SPAWN | |
| CREATURE_STATIC_FLAG_6_UI_CAN_GET_POSITION | |
| CREATURE_STATIC_FLAG_6_SEAMLESS_TRANSFER_PROHIBITED | |
| CREATURE_STATIC_FLAG_6_ALWAYS_USE_GROUP_LOOT_METHOD | |
| CREATURE_STATIC_FLAG_6_NO_BOSS_KILL_BANNER | |
| CREATURE_STATIC_FLAG_6_FORCE_TRIGGERING_PLAYER_LOOT_ONLY | |
| CREATURE_STATIC_FLAG_6_SHOW_BOSS_FRAME_WHILE_UNINTERACTABLE | |
| CREATURE_STATIC_FLAG_6_SCALES_TO_PLAYER_LEVEL | |
| CREATURE_STATIC_FLAG_6_AI_DONT_LEAVE_MELEE_FOR_RANGED_WHEN_TARGET_GETS_ROOTED | |
| CREATURE_STATIC_FLAG_6_DONT_USE_COMBAT_REACH_FOR_CHAINING | |
| CREATURE_STATIC_FLAG_6_DO_NOT_PLAY_PROCEDURAL_WOUND_ANIM | |
| CREATURE_STATIC_FLAG_6_APPLY_PROCEDURAL_WOUND_ANIM_TO_BASE | |