uint32 const EncounterCount
void RemoveFlag(GameObjectFlags flags)
Team GetTeamInInstance() const
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadDungeonEncounterData(T const &encounters)
static bool ServerAllowsTwoSideGroups()
EncounterState GetBossState(uint32 id) const
void SetHeaders(std::string const &dataHeaders)
GameObject * GetGameObject(ObjectGuid const &guid)
static ObjectGuid const Empty
static ObjectGuid GetGUID(Object const *o)
void SetFaction(uint32 faction) override
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_nexus()
DungeonEncounterData const encounters[]
@ NPC_COMMANDER_STOUTBEARD
@ ANOMALUS_CONTAINMENT_SPHERE
@ ORMOROKS_CONTAINMENT_SPHERE
@ TELESTRAS_CONTAINMENT_SPHERE
@ GO_ORMOROKS_CONTAINMENT_SPHERE
@ GO_TELESTRAS_CONTAINMENT_SPHERE
@ GO_ANOMALUS_CONTAINMENT_SPHERE
void OnCreatureCreate(Creature *creature) override
ObjectGuid TelestrasContainmentSphere
ObjectGuid OrmoroksContainmentSphere
ObjectGuid AnomalusContainmentSphere
instance_nexus_InstanceMapScript(InstanceMap *map)
uint32 GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data) override
bool SetBossState(uint32 type, EncounterState state) override
ObjectGuid KeristraszaGUID
void OnGameObjectCreate(GameObject *go) override
ObjectGuid GetGuidData(uint32 type) const override