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instance_stratholme::instance_stratholme_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_stratholme::instance_stratholme_InstanceMapScript:

Public Member Functions

 instance_stratholme_InstanceMapScript (InstanceMap *map)
 
void OnUnitDeath (Unit *who) override
 
bool StartSlaugtherSquare ()
 
void UpdateGoState (ObjectGuid goGuid, uint32 newState, uint32 restoreTime=0u)
 
void DoGateTrap (StratholmeGateTrapType type, Unit *where)
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
bool SetBossState (uint32 id, EncounterState state) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
ObjectGuid GetGuidData (uint32 data) const override
 
void Update (uint32 diff) override
 
void AfterDataLoad () override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map) noexcept
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScript & operator= (InstanceScript const &right)=delete
 
InstanceScript & operator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32 > GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32 > ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
Creature * GetCreature (uint32 type)
 
GameObject * GetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript () noexcept
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScript & operator= (ZoneScript const &right)
 
ZoneScript & operator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnCreatureGroupDepleted (CreatureGroup const *creatureGroup)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void ProcessEvent (WorldObject *obj, uint32 eventId, WorldObject *invoker)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnFlagTaken (GameObject *flag, Player *player)
 
virtual void OnFlagDropped (ObjectGuid const &flagGuid, Player *player)
 

Public Attributes

int32 brokenCrystals
 
EncounterState baronRunState
 
bool IsSilverHandDead [5]
 
ObjectGuid serviceEntranceGUID
 
ObjectGuid gauntletGate1GUID
 
ObjectGuid ziggurat1GUID
 
ObjectGuid ziggurat2GUID
 
ObjectGuid ziggurat3GUID
 
ObjectGuid ziggurat4GUID
 
ObjectGuid ziggurat5GUID
 
ObjectGuid portGauntletGUID
 
ObjectGuid portSlaugtherGUID
 
ObjectGuid portElderGUID
 
ObjectGuid ysidaCageGUID
 
ObjectGuid baronGUID
 
ObjectGuid ysidaGUID
 
ObjectGuid ysidaTriggerGUID
 
GuidSet crystalsGUID
 
GuidSet abomnationGUID
 
EventMap events
 
std::array< GateTrapData, 2 > TrapGates
 
- Public Attributes inherited from InstanceScript
InstanceMap * instance
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string_view dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (std::span< DoorData const > data)
 
void LoadObjectData (std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
 
void LoadDungeonEncounterData (std::span< DungeonEncounterData const > encounters)
 
void LoadMinionData (std::span< MinionData const > data)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfo * GetBossInfo (uint32 id)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 92 of file instance_stratholme.cpp.

Constructor & Destructor Documentation

◆ instance_stratholme_InstanceMapScript()

instance_stratholme::instance_stratholme_InstanceMapScript::instance_stratholme_InstanceMapScript ( InstanceMap *  map)
inline

Member Function Documentation

◆ AfterDataLoad()

void instance_stratholme::instance_stratholme_InstanceMapScript::AfterDataLoad ( )
inlineoverridevirtual

◆ DoGateTrap()

void instance_stratholme::instance_stratholme_InstanceMapScript::DoGateTrap ( StratholmeGateTrapType  type,
Unit *  where 
)
inline

◆ GetData()

uint32 instance_stratholme::instance_stratholme_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

◆ GetGuidData()

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::GetGuidData ( uint32  data) const
inlineoverridevirtual

◆ OnCreatureCreate()

void instance_stratholme::instance_stratholme_InstanceMapScript::OnCreatureCreate ( Creature *  creature)
inlineoverridevirtual

◆ OnCreatureRemove()

void instance_stratholme::instance_stratholme_InstanceMapScript::OnCreatureRemove ( Creature *  creature)
inlineoverridevirtual

◆ OnGameObjectCreate()

◆ OnUnitDeath()

◆ SetBossState()

◆ SetData()

◆ StartSlaugtherSquare()

bool instance_stratholme::instance_stratholme_InstanceMapScript::StartSlaugtherSquare ( )
inline

◆ Update()

◆ UpdateGoState()

void instance_stratholme::instance_stratholme_InstanceMapScript::UpdateGoState ( ObjectGuid  goGuid,
uint32  newState,
uint32  restoreTime = 0u 
)
inline

Definition at line 184 of file instance_stratholme.cpp.

References Map::GetGameObject(), and InstanceScript::instance.

Referenced by DoGateTrap(), and OnUnitDeath().

Member Data Documentation

◆ abomnationGUID

GuidSet instance_stratholme::instance_stratholme_InstanceMapScript::abomnationGUID

Definition at line 130 of file instance_stratholme.cpp.

Referenced by OnCreatureCreate(), OnCreatureRemove(), and SetData().

◆ baronGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::baronGUID

Definition at line 126 of file instance_stratholme.cpp.

Referenced by GetGuidData(), OnCreatureCreate(), and SetData().

◆ baronRunState

EncounterState instance_stratholme::instance_stratholme_InstanceMapScript::baronRunState

◆ brokenCrystals

int32 instance_stratholme::instance_stratholme_InstanceMapScript::brokenCrystals

◆ crystalsGUID

GuidSet instance_stratholme::instance_stratholme_InstanceMapScript::crystalsGUID

Definition at line 129 of file instance_stratholme.cpp.

Referenced by OnCreatureCreate(), and OnCreatureRemove().

◆ events

EventMap instance_stratholme::instance_stratholme_InstanceMapScript::events

◆ gauntletGate1GUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::gauntletGate1GUID

Definition at line 115 of file instance_stratholme.cpp.

Referenced by OnGameObjectCreate().

◆ IsSilverHandDead

bool instance_stratholme::instance_stratholme_InstanceMapScript::IsSilverHandDead[5]

◆ portElderGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::portElderGUID

Definition at line 123 of file instance_stratholme.cpp.

Referenced by OnGameObjectCreate().

◆ portGauntletGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::portGauntletGUID

◆ portSlaugtherGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::portSlaugtherGUID

Definition at line 122 of file instance_stratholme.cpp.

Referenced by OnGameObjectCreate(), and StartSlaugtherSquare().

◆ serviceEntranceGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::serviceEntranceGUID

Definition at line 114 of file instance_stratholme.cpp.

Referenced by OnGameObjectCreate().

◆ TrapGates

std::array<GateTrapData, 2> instance_stratholme::instance_stratholme_InstanceMapScript::TrapGates

Definition at line 133 of file instance_stratholme.cpp.

Referenced by DoGateTrap(), OnGameObjectCreate(), OnUnitDeath(), and Update().

◆ ysidaCageGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ysidaCageGUID

Definition at line 124 of file instance_stratholme.cpp.

Referenced by OnGameObjectCreate(), and SetData().

◆ ysidaGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ysidaGUID

Definition at line 127 of file instance_stratholme.cpp.

Referenced by GetGuidData(), OnCreatureCreate(), and SetData().

◆ ysidaTriggerGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ysidaTriggerGUID

Definition at line 128 of file instance_stratholme.cpp.

Referenced by GetGuidData(), and OnCreatureCreate().

◆ ziggurat1GUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ziggurat1GUID

Definition at line 116 of file instance_stratholme.cpp.

Referenced by OnGameObjectCreate(), and SetBossState().

◆ ziggurat2GUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ziggurat2GUID

Definition at line 117 of file instance_stratholme.cpp.

Referenced by OnGameObjectCreate(), and SetBossState().

◆ ziggurat3GUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ziggurat3GUID

Definition at line 118 of file instance_stratholme.cpp.

Referenced by OnGameObjectCreate(), and SetBossState().

◆ ziggurat4GUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ziggurat4GUID

Definition at line 119 of file instance_stratholme.cpp.

Referenced by OnGameObjectCreate(), SetBossState(), and Update().

◆ ziggurat5GUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ziggurat5GUID

Definition at line 120 of file instance_stratholme.cpp.

Referenced by OnGameObjectCreate(), SetBossState(), and Update().


The documentation for this struct was generated from the following file: