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instance_violet_hold::instance_violet_hold_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_violet_hold::instance_violet_hold_InstanceMapScript:

Public Member Functions

 instance_violet_hold_InstanceMapScript (InstanceMap *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
bool CheckRequiredBosses (uint32 bossId, Player const *player=nullptr) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
ObjectGuid GetGuidData (uint32 type) const override
 
void SpawnPortal ()
 
void HandleCells (uint8 bossId, bool open=true)
 
void StartBossEncounter (uint8 bossId)
 
void ResetBossEncounter (uint8 bossId)
 
void AddWave ()
 
bool CheckWipe () const
 
void UpdateKilledBoss (Creature *boss)
 
void Update (uint32 diff) override
 
void CheckEventState ()
 
void ScheduleCyanigosaIntro ()
 
void ProcessEvent (WorldObject *, uint32 eventId, WorldObject *) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map) noexcept
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScript & operator= (InstanceScript const &right)=delete
 
InstanceScript & operator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32 > GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32 > ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
ObjectGuid GetObjectGuid (uint32 type) const
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
Creature * GetCreature (uint32 type)
 
GameObject * GetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript () noexcept
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScript & operator= (ZoneScript const &right)
 
ZoneScript & operator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnUnitDeath (Unit *unit)
 
virtual void OnCreatureGroupDepleted (CreatureGroup const *creatureGroup)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnFlagTaken (GameObject *flag, Player *player)
 
virtual void OnFlagDropped (ObjectGuid const &flagGuid, Player *player)
 

Static Public Member Functions

static bool IsBossWave (uint8 wave)
 
- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 

Protected Attributes

TaskScheduler Scheduler
 
ObjectGuid ErekemGuardGUIDs [ErekemGuardCount]
 
ObjectGuid ActivationCrystalGUIDs [ActivationCrystalCount]
 
PersistentInstanceScriptValue< uint32 > FirstBossId
 
PersistentInstanceScriptValue< uint32 > SecondBossId
 
uint8 DoorIntegrity
 
uint8 WaveCount
 
uint8 EventState
 
uint8 LastPortalLocation
 
bool Defenseless
 

Static Protected Attributes

static uint8 const ErekemGuardCount = 2
 
static uint8 const ActivationCrystalCount = 5
 

Additional Inherited Members

- Public Attributes inherited from InstanceScript
InstanceMap * instance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string_view dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (std::span< DoorData const > data)
 
void LoadObjectData (std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
 
void LoadDungeonEncounterData (std::span< DungeonEncounterData const > encounters)
 
void LoadMinionData (std::span< MinionData const > data)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfo * GetBossInfo (uint32 id)
 
virtual void AfterDataLoad ()
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 223 of file instance_violet_hold.cpp.

Constructor & Destructor Documentation

◆ instance_violet_hold_InstanceMapScript()

Member Function Documentation

◆ AddWave()

◆ CheckEventState()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::CheckEventState ( )
inline

◆ CheckRequiredBosses()

bool instance_violet_hold::instance_violet_hold_InstanceMapScript::CheckRequiredBosses ( uint32  bossId,
Player const *  player = nullptr 
) const
inlineoverridevirtual

◆ CheckWipe()

bool instance_violet_hold::instance_violet_hold_InstanceMapScript::CheckWipe ( ) const
inline

◆ GetData()

uint32 instance_violet_hold::instance_violet_hold_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

◆ GetGuidData()

ObjectGuid instance_violet_hold::instance_violet_hold_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

◆ HandleCells()

◆ IsBossWave()

static bool instance_violet_hold::instance_violet_hold_InstanceMapScript::IsBossWave ( uint8  wave)
inlinestatic

Definition at line 941 of file instance_violet_hold.cpp.

Referenced by SetData().

◆ OnCreatureCreate()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::OnCreatureCreate ( Creature *  creature)
inlineoverridevirtual

◆ OnCreatureRemove()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::OnCreatureRemove ( Creature *  creature)
inlineoverridevirtual

◆ OnGameObjectCreate()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::OnGameObjectCreate ( GameObject *  go)
inlineoverridevirtual

◆ OnGameObjectRemove()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::OnGameObjectRemove ( GameObject *  go)
inlineoverridevirtual

◆ ProcessEvent()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::ProcessEvent ( WorldObject *  ,
uint32  eventId,
WorldObject *   
)
inlineoverridevirtual

◆ ResetBossEncounter()

◆ ScheduleCyanigosaIntro()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::ScheduleCyanigosaIntro ( )
inline

◆ SetBossState()

bool instance_violet_hold::instance_violet_hold_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

◆ SetData()

◆ SpawnPortal()

◆ StartBossEncounter()

◆ Update()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

◆ UpdateKilledBoss()

Member Data Documentation

◆ ActivationCrystalCount

uint8 const instance_violet_hold::instance_violet_hold_InstanceMapScript::ActivationCrystalCount = 5
staticprotected

Definition at line 952 of file instance_violet_hold.cpp.

Referenced by OnGameObjectCreate(), OnGameObjectRemove(), and SetData().

◆ ActivationCrystalGUIDs

ObjectGuid instance_violet_hold::instance_violet_hold_InstanceMapScript::ActivationCrystalGUIDs[ActivationCrystalCount]
protected

Definition at line 953 of file instance_violet_hold.cpp.

Referenced by OnGameObjectCreate(), OnGameObjectRemove(), and SetData().

◆ Defenseless

bool instance_violet_hold::instance_violet_hold_InstanceMapScript::Defenseless
protected

◆ DoorIntegrity

uint8 instance_violet_hold::instance_violet_hold_InstanceMapScript::DoorIntegrity
protected

◆ ErekemGuardCount

uint8 const instance_violet_hold::instance_violet_hold_InstanceMapScript::ErekemGuardCount = 2
staticprotected

Definition at line 949 of file instance_violet_hold.cpp.

Referenced by OnCreatureCreate(), and OnCreatureRemove().

◆ ErekemGuardGUIDs

ObjectGuid instance_violet_hold::instance_violet_hold_InstanceMapScript::ErekemGuardGUIDs[ErekemGuardCount]
protected

Definition at line 950 of file instance_violet_hold.cpp.

Referenced by GetGuidData(), OnCreatureCreate(), and OnCreatureRemove().

◆ EventState

uint8 instance_violet_hold::instance_violet_hold_InstanceMapScript::EventState
protected

◆ FirstBossId

PersistentInstanceScriptValue<uint32> instance_violet_hold::instance_violet_hold_InstanceMapScript::FirstBossId
protected

◆ LastPortalLocation

uint8 instance_violet_hold::instance_violet_hold_InstanceMapScript::LastPortalLocation
protected

◆ Scheduler

TaskScheduler instance_violet_hold::instance_violet_hold_InstanceMapScript::Scheduler
protected

◆ SecondBossId

PersistentInstanceScriptValue<uint32> instance_violet_hold::instance_violet_hold_InstanceMapScript::SecondBossId
protected

◆ WaveCount

uint8 instance_violet_hold::instance_violet_hold_InstanceMapScript::WaveCount
protected

The documentation for this struct was generated from the following file: