194 return &script->GetBlackheartDummies();
std::unordered_set< ObjectGuid > GuidUnorderedSet
uint32 const EncounterCount
ObjectGuid const & GetGUID() const
void SetBossNumber(uint32 number)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
virtual void AddDoor(GameObject *door, bool add)
void LoadDoorData(std::span< DoorData const > data)
Creature * GetCreature(ObjectGuid const &guid)
static ObjectGuid const Empty
virtual void DoAction(int32 param)
instance_shadow_labyrinth()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
GuidUnorderedSet const * GetBlackheartDummies(InstanceScript const *s)
static constexpr DoorData doorData[]
void AddSC_instance_shadow_labyrinth()
static constexpr DungeonEncounterData encounters[]
@ ACTION_AMBASSADOR_HELLMAW_BANISH
@ ACTION_AMBASSADOR_HELLMAW_INTRO
@ DATA_AMBASSADOR_HELLMAW
@ DATA_GRANDMASTER_VORPIL
@ DATA_BLACKHEART_THE_INCITER
ObjectGuid GrandmasterVorpilGUID
void OnCreatureCreate(Creature *creature) override
void OnGameObjectRemove(GameObject *go) override
ObjectGuid AmbassadorHellmawGUID
void OnUnitDeath(Unit *unit) override
ObjectGuid GetGuidData(uint32 type) const override
void OnCreatureRemove(Creature *creature) override
ObjectGuid BlackheartGUID
GuidUnorderedSet const & GetBlackheartDummies() const
void OnGameObjectCreate(GameObject *go) override
instance_shadow_labyrinth_InstanceMapScript(InstanceMap *map)
uint32 GetData(uint32 type) const override
GuidUnorderedSet BlackheartDummyGUIDs