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TrinityCore
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Inheritance diagram for instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript:Protected Attributes | |
| ObjectGuid | AmbassadorHellmawGUID |
| ObjectGuid | BlackheartGUID |
| GuidUnorderedSet | BlackheartDummyGUIDs |
| ObjectGuid | GrandmasterVorpilGUID |
| uint32 | FelOverseerCount |
Additional Inherited Members | |
Static Public Member Functions inherited from InstanceScript | |
| static bool | ServerAllowsTwoSideGroups () |
| static char const * | GetBossStateName (uint8 state) |
Public Attributes inherited from InstanceScript | |
| InstanceMap * | instance |
Protected Member Functions inherited from InstanceScript | |
| void | SetHeaders (std::string_view dataHeaders) |
| void | SetBossNumber (uint32 number) |
| void | LoadBossBoundaries (BossBoundaryData const &data) |
| void | LoadDoorData (std::span< DoorData const > data) |
| void | LoadObjectData (std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData) |
| void | LoadDungeonEncounterData (std::span< DungeonEncounterData const > encounters) |
| void | LoadMinionData (std::span< MinionData const > data) |
| void | AddObject (Creature *obj, bool add) |
| void | AddObject (GameObject *obj, bool add) |
| void | AddObject (WorldObject *obj, uint32 type, bool add) |
| virtual void | AddDoor (GameObject *door, bool add) |
| void | AddMinion (Creature *minion, bool add) |
| virtual void | UpdateDoorState (GameObject *door) |
| void | UpdateMinionState (Creature *minion, EncounterState state) |
| void | UpdateSpawnGroups () |
| BossInfo * | GetBossInfo (uint32 id) |
| virtual void | AfterDataLoad () |
| bool | _SkipCheckRequiredBosses (Player const *player=nullptr) const |
Definition at line 45 of file instance_shadow_labyrinth.cpp.
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inline |
Definition at line 47 of file instance_shadow_labyrinth.cpp.
References DataHeader, doorData, EncounterCount, encounters, FelOverseerCount, InstanceScript::LoadDoorData(), InstanceScript::LoadDungeonEncounterData(), InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().
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inline |
Definition at line 175 of file instance_shadow_labyrinth.cpp.
References BlackheartDummyGUIDs.
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inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 149 of file instance_shadow_labyrinth.cpp.
References DATA_FEL_OVERSEER, and FelOverseerCount.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 161 of file instance_shadow_labyrinth.cpp.
References BlackheartGUID, DATA_BLACKHEART_THE_INCITER, DATA_GRANDMASTER_VORPIL, ObjectGuid::Empty, and GrandmasterVorpilGUID.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 57 of file instance_shadow_labyrinth.cpp.
References ACTION_AMBASSADOR_HELLMAW_BANISH, AmbassadorHellmawGUID, BlackheartDummyGUIDs, BlackheartGUID, FelOverseerCount, Map::GetCreature(), Object::GetEntry(), BaseEntity::GetGUID(), GrandmasterVorpilGUID, InstanceScript::instance, Unit::IsAlive(), NPC_AMBASSADOR_HELLMAW, NPC_BLACKHEART, NPC_BLACKHEART_DUMMY1, NPC_BLACKHEART_DUMMY2, NPC_BLACKHEART_DUMMY3, NPC_BLACKHEART_DUMMY4, NPC_BLACKHEART_DUMMY5, NPC_FEL_OVERSEER, and NPC_GRANDMASTER_VORPIL.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 90 of file instance_shadow_labyrinth.cpp.
References BlackheartDummyGUIDs, Object::GetEntry(), BaseEntity::GetGUID(), NPC_BLACKHEART_DUMMY1, NPC_BLACKHEART_DUMMY2, NPC_BLACKHEART_DUMMY3, NPC_BLACKHEART_DUMMY4, and NPC_BLACKHEART_DUMMY5.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 106 of file instance_shadow_labyrinth.cpp.
References InstanceScript::AddDoor(), Object::GetEntry(), GO_REFECTORY_DOOR, and GO_SCREAMING_HALL_DOOR.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 119 of file instance_shadow_labyrinth.cpp.
References InstanceScript::AddDoor(), Object::GetEntry(), GO_REFECTORY_DOOR, and GO_SCREAMING_HALL_DOOR.
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inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 132 of file instance_shadow_labyrinth.cpp.
References ACTION_AMBASSADOR_HELLMAW_INTRO, Creature::AI(), AmbassadorHellmawGUID, UnitAI::DoAction(), FelOverseerCount, Map::GetCreature(), Object::GetEntry(), InstanceScript::instance, NPC_FEL_OVERSEER, and Object::ToCreature().
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protected |
Definition at line 178 of file instance_shadow_labyrinth.cpp.
Referenced by OnCreatureCreate(), and OnUnitDeath().
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protected |
Definition at line 180 of file instance_shadow_labyrinth.cpp.
Referenced by GetBlackheartDummies(), OnCreatureCreate(), and OnCreatureRemove().
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protected |
Definition at line 179 of file instance_shadow_labyrinth.cpp.
Referenced by GetGuidData(), and OnCreatureCreate().
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protected |
Definition at line 182 of file instance_shadow_labyrinth.cpp.
Referenced by GetData(), instance_shadow_labyrinth_InstanceMapScript(), OnCreatureCreate(), and OnUnitDeath().
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protected |
Definition at line 181 of file instance_shadow_labyrinth.cpp.
Referenced by GetGuidData(), and OnCreatureCreate().