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instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript:

Public Member Functions

 instance_culling_of_stratholme_InstanceMapScript (InstanceMap *map)
 
void AfterDataLoad () override
 
void SetData (uint32 type, uint32 data) override
 
void OnUnitDeath (Unit *unit) override
 
void SetGuidData (uint32 type, ObjectGuid guid) override
 
uint32 GetData (uint32 type) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void Update (uint32 diff) override
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *object) override
 
void InitiateArthasEvent (COSProgressStates fromState, COSProgressStates toState, COSInstanceActions startAction, ObjectGuid starterGUID)
 
void SetInstanceProgress (COSProgressStates state, bool force)
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map) noexcept
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScript & operator= (InstanceScript const &right)=delete
 
InstanceScript & operator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32 > GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32 > ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
virtual ObjectGuid GetGuidData (uint32 type) const override
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
Creature * GetCreature (uint32 type)
 
GameObject * GetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript () noexcept
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScript & operator= (ZoneScript const &right)
 
ZoneScript & operator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnCreatureGroupDepleted (CreatureGroup const *creatureGroup)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void ProcessEvent (WorldObject *obj, uint32 eventId, WorldObject *invoker)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnFlagTaken (GameObject *flag, Player *player)
 
virtual void OnFlagDropped (ObjectGuid const &flagGuid, Player *player)
 

Private Member Functions

uint32 MissingPlagueCrates () const
 
void SpawnInfiniteCorruptor ()
 
void SetSpawnGroupState (COSInstanceEntries group, bool state, bool force)
 

Private Attributes

EventMap events
 
PersistentInstanceScriptValue< COSProgressStates > _currentState
 
std::unordered_map< uint32, uint32 > _currentWorldStates
 
PersistentInstanceScriptValue< time_t > _infiniteGuardianTimeout
 
ObjectGuid _chromieGUID
 
ObjectGuid _corruptorGUID
 
ObjectGuid _guardianGUID
 
ObjectGuid _genericBunnyGUID
 
std::vector< ObjectGuid > _plagueCrates
 
ObjectGuid _arthasGUID
 
ObjectGuid _crierGUID
 
uint32 _waveCount
 
uint8 _currentSpawnLoc
 
std::unordered_set< ObjectGuid > _waveSpawns
 
ObjectGuid _passageGUID
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
InstanceMap * instance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string_view dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (std::span< DoorData const > data)
 
void LoadObjectData (std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
 
void LoadDungeonEncounterData (std::span< DungeonEncounterData const > encounters)
 
void LoadMinionData (std::span< MinionData const > data)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfo * GetBossInfo (uint32 id)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 272 of file instance_culling_of_stratholme.cpp.

Constructor & Destructor Documentation

◆ instance_culling_of_stratholme_InstanceMapScript()

Member Function Documentation

◆ AfterDataLoad()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::AfterDataLoad ( )
inlineoverridevirtual

◆ GetData()

uint32 instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 435 of file instance_culling_of_stratholme.cpp.

References _currentState, and DATA_INSTANCE_PROGRESS.

◆ InitiateArthasEvent()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::InitiateArthasEvent ( COSProgressStates  fromState,
COSProgressStates  toState,
COSInstanceActions  startAction,
ObjectGuid  starterGUID 
)
inline

◆ MissingPlagueCrates()

uint32 instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::MissingPlagueCrates ( ) const
inlineprivate

◆ OnCreatureCreate()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnCreatureCreate ( Creature *  creature)
inlineoverridevirtual

◆ OnGameObjectCreate()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnGameObjectCreate ( GameObject *  object)
inlineoverridevirtual

◆ OnUnitDeath()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnUnitDeath ( Unit *  unit)
inlineoverridevirtual

◆ SetBossState()

bool instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

◆ SetData()

◆ SetGuidData()

◆ SetInstanceProgress()

◆ SetSpawnGroupState()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetSpawnGroupState ( COSInstanceEntries  group,
bool  state,
bool  force 
)
inlineprivate

◆ SpawnInfiniteCorruptor()

◆ Update()

Member Data Documentation

◆ _arthasGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_arthasGUID
private

◆ _chromieGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_chromieGUID
private

Definition at line 791 of file instance_culling_of_stratholme.cpp.

Referenced by OnCreatureCreate(), and Update().

◆ _corruptorGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_corruptorGUID
private

Definition at line 792 of file instance_culling_of_stratholme.cpp.

Referenced by OnCreatureCreate(), and Update().

◆ _crierGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_crierGUID
private

Definition at line 798 of file instance_culling_of_stratholme.cpp.

Referenced by OnCreatureCreate(), and Update().

◆ _currentSpawnLoc

uint8 instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_currentSpawnLoc
private

Definition at line 802 of file instance_culling_of_stratholme.cpp.

Referenced by SetInstanceProgress(), and Update().

◆ _currentState

PersistentInstanceScriptValue<COSProgressStates> instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_currentState
private

◆ _currentWorldStates

std::unordered_map<uint32, uint32> instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_currentWorldStates
private

◆ _genericBunnyGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_genericBunnyGUID
private

Definition at line 794 of file instance_culling_of_stratholme.cpp.

Referenced by OnCreatureCreate(), and SetInstanceProgress().

◆ _guardianGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_guardianGUID
private

Definition at line 793 of file instance_culling_of_stratholme.cpp.

Referenced by OnCreatureCreate(), and Update().

◆ _infiniteGuardianTimeout

PersistentInstanceScriptValue<time_t> instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_infiniteGuardianTimeout
private

◆ _passageGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_passageGUID
private

Definition at line 806 of file instance_culling_of_stratholme.cpp.

Referenced by OnGameObjectCreate(), and SetInstanceProgress().

◆ _plagueCrates

std::vector<ObjectGuid> instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_plagueCrates
private

◆ _waveCount

uint32 instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_waveCount
private

Definition at line 801 of file instance_culling_of_stratholme.cpp.

Referenced by OnUnitDeath(), SetInstanceProgress(), and Update().

◆ _waveSpawns

std::unordered_set<ObjectGuid> instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_waveSpawns
private

Definition at line 803 of file instance_culling_of_stratholme.cpp.

Referenced by OnUnitDeath(), SetInstanceProgress(), and Update().

◆ events

EventMap instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::events
private

The documentation for this struct was generated from the following file: