@ ENCOUNTER_FRAME_DISENGAGE
#define RegisterAreaTriggerAI(ai_name)
#define RegisterSpellScript(spell_script)
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_SCHOOL_ABSORB
@ SPELL_AURA_PERIODIC_DUMMY
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will not check if a current cast is in progress.
@ TRIGGERED_DONT_REPORT_CAST_ERROR
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
#define AuraEffectPeriodicFn(F, I, N)
#define AuraEffectRemoveFn(F, I, N, M)
@ SPELL_SACRED_GROUND_DAMAGE
@ SPELL_SACRED_GROUND_PERIODIC
void AddSC_boss_maiden_of_virtue_rtk()
@ ACTION_INTERRUPT_HOLY_WRATH
@ SPAWNGROUP_MAIDEN_OF_VIRTUE_OUTRO
@ SAY_SACRED_GROUND_WARNING
@ SAY_MASS_REPENTANCE_WARNING
AreaTriggerAI(AreaTrigger *a, uint32 scriptId={}) noexcept
HookList< EffectApplyHandler > AfterEffectRemove
HookList< EffectPeriodicHandler > OnEffectPeriodic
SpellEffectInfo const & GetEffectInfo(SpellEffIndex effIndex) const
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void _DespawnAtEvade(Seconds delayToRespawn=30s, Creature *who=nullptr)
bool _EnterEvadeMode(EvadeReason why=EvadeReason::Other)
void SetReactState(ReactStates st)
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
void CancelEvent(uint32 eventId)
Creature * GetCreature(uint32 type)
void SendEncounterUnit(EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
bool SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn=false, bool force=false, std::vector< WorldObject * > *spawnedObjects=nullptr)
int32 CalcValueAsInt(WorldObject const *caster=nullptr, SpellEffectValue const *basePoints=nullptr, Unit const *target=nullptr, float *variance=nullptr, uint32 castItemId=0, int32 itemLevel=-1) const
SpellEffectInfo const & GetEffect(SpellEffIndex index) const
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void ClearUnitState(uint32 f)
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
void AddUnitState(uint32 f)
bool HasUnitState(const uint32 f) const
void RemoveAllAreaTriggers(AreaTriggerRemoveReason reason=AreaTriggerRemoveReason::Default)
InstanceScript * GetInstanceScript() const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
virtual void DoAction(uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
scene_maiden_of_virtue_outro()
void OnSceneComplete(Player *player, uint32, SceneTemplate const *) override
static void HandleScene(Player *player)
void OnSceneStart(Player *player, uint32, SceneTemplate const *) override
void OnSceneCancel(Player *player, uint32, SceneTemplate const *) override
void AfterRemove(AuraEffect const *, AuraEffectHandleModes) const
void HandlePeriodic(AuraEffect const *) const
bool Validate(SpellInfo const *spellInfo) override
#define RegisterReturnToKarazhanCreatureAI(ai_name)
@ DATA_MAIDEN_OF_VIRTUE_RTK
void OnUnitExit(Unit *unit, AreaTriggerExitReason) override
void OnUnitEnter(Unit *unit) override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
void DoAction(int32 action) override
void KilledUnit(Unit *victim) override
boss_maiden_of_virtue_rtk(Creature *creature)
void EnterEvadeMode(EvadeReason) override
void JustDied(Unit *) override