TrinityCore
Loading...
Searching...
No Matches
boss_maiden_of_virtue_rtk.cpp
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "AreaTrigger.h"
19#include "AreaTriggerAI.h"
20#include "InstanceScript.h"
21#include "Map.h"
22#include "Player.h"
23#include "ScriptedCreature.h"
24#include "ScriptMgr.h"
25#include "SpellAuras.h"
26#include "SpellAuraEffects.h"
27#include "SpellScript.h"
28#include "return_to_karazhan.h"
29
42
52
57
73
78
79// 113971 - Maiden of Virtue
81{
83
95
106
107 void KilledUnit(Unit* victim) override
108 {
109 if (!victim->IsPlayer())
110 return;
111
112 Talk(SAY_SLAY);
113 }
114
126
140
141 void UpdateAI(uint32 diff) override
142 {
143 if (!UpdateVictim())
144 return;
145
146 events.Update(diff);
147
149 return;
150
151 while (uint32 eventId = events.ExecuteEvent())
152 {
153 switch (eventId)
154 {
155 case EVENT_HOLY_BOLT:
156 {
158 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
159 DoCast(target, SPELL_HOLY_BOLT);
160 events.Repeat(9700ms);
161 break;
162 }
163 case EVENT_HOLY_SHOCK:
164 {
166 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
167 DoCast(target, SPELL_HOLY_SHOCK);
168 events.Repeat(13300ms);
169 break;
170 }
172 {
174 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
175 {
178 }
179 events.Repeat(19400ms);
180 break;
181 }
183 {
192 events.Repeat(51s);
193 break;
194 }
196 {
201 break;
202 }
203 case EVENT_HOLY_WRATH:
204 {
207 events.Repeat(2s);
208 break;
209 }
210 default:
211 break;
212 }
213
215 return;
216 }
217 }
218};
219
220// 227793 - Sacred Ground
241
242// 227817 - Holy Bulwark
244{
245 void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) const
246 {
247 Unit* caster = GetCaster();
248 if (!caster)
249 return;
250
251 InstanceScript* instance = caster->GetInstanceScript();
252 if (!instance)
253 return;
254
255 if (Creature* maiden = instance->GetCreature(DATA_MAIDEN_OF_VIRTUE_RTK))
257 }
258
263};
264
265// 227789 - Sacred Ground
267{
269
270 void OnUnitEnter(Unit* unit) override
271 {
272 if (!unit->IsPlayer())
273 return;
274
275 Unit* caster = at->GetCaster();
276 if (!caster)
277 return;
278
280 }
281
282 void OnUnitExit(Unit* unit, AreaTriggerExitReason /*reason*/) override
283 {
285 }
286};
287
288// 232515 - Play Scene 2
289// Id - 1538
291{
292public:
293 scene_maiden_of_virtue_outro() : SceneScript("scene_maiden_of_virtue_outro") { }
294
295 static void HandleScene(Player* player)
296 {
298 }
299
300 void OnSceneStart(Player* player, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/) override
301 {
303 }
304
305 void OnSceneComplete(Player* player, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/) override
306 {
307 HandleScene(player);
308 }
309
310 void OnSceneCancel(Player* player, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/) override
311 {
312 HandleScene(player);
313 }
314};
315
AreaTriggerExitReason
Definition AreaTrigger.h:69
int32_t int32
Definition Define.h:150
uint32_t uint32
Definition Define.h:154
@ ENCOUNTER_FRAME_DISENGAGE
@ ENCOUNTER_FRAME_ENGAGE
#define RegisterAreaTriggerAI(ai_name)
Definition ScriptMgr.h:1428
#define RegisterSpellScript(spell_script)
Definition ScriptMgr.h:1383
@ EFFECT_0
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_SCHOOL_ABSORB
@ SPELL_AURA_PERIODIC_DUMMY
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will not check if a current cast is in progress.
@ TRIGGERED_DONT_REPORT_CAST_ERROR
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
#define AuraEffectPeriodicFn(F, I, N)
#define AuraEffectRemoveFn(F, I, N, M)
EvadeReason
@ REACT_PASSIVE
@ REACT_AGGRESSIVE
@ UNIT_STATE_ROOT
Definition Unit.h:271
@ UNIT_STATE_CASTING
Definition Unit.h:276
@ SPELL_SACRED_GROUND_DAMAGE
@ SPELL_SACRED_GROUND_PERIODIC
void AddSC_boss_maiden_of_virtue_rtk()
@ ACTION_INTERRUPT_HOLY_WRATH
@ SPAWNGROUP_MAIDEN_OF_VIRTUE_OUTRO
@ SAY_SACRED_GROUND_WARNING
@ SAY_MASS_REPENTANCE_WARNING
AreaTrigger *const at
AreaTriggerAI(AreaTrigger *a, uint32 scriptId={}) noexcept
Unit * GetCaster() const
HookList< EffectApplyHandler > AfterEffectRemove
HookList< EffectPeriodicHandler > OnEffectPeriodic
Unit * GetCaster() const
SpellEffectInfo const & GetEffectInfo(SpellEffIndex effIndex) const
Unit * GetTarget() const
bool IsPlayer() const
Definition BaseEntity.h:173
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void _DespawnAtEvade(Seconds delayToRespawn=30s, Creature *who=nullptr)
SummonList summons
EventMap events
bool _EnterEvadeMode(EvadeReason why=EvadeReason::Other)
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
void SetReactState(ReactStates st)
Definition Creature.h:174
uint32 ExecuteEvent()
Definition EventMap.cpp:77
void Update(uint32 time)
Definition EventMap.h:61
void Repeat(Milliseconds time)
Definition EventMap.cpp:67
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition EventMap.cpp:40
void CancelEvent(uint32 eventId)
Definition EventMap.cpp:135
Creature * GetCreature(uint32 type)
InstanceMap * instance
void SendEncounterUnit(EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
bool SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn=false, bool force=false, std::vector< WorldObject * > *spawnedObjects=nullptr)
Definition Map.cpp:2350
int32 CalcValueAsInt(WorldObject const *caster=nullptr, SpellEffectValue const *basePoints=nullptr, Unit const *target=nullptr, float *variance=nullptr, uint32 castItemId=0, int32 itemLevel=-1) const
SpellEffectInfo const & GetEffect(SpellEffIndex index) const
Definition SpellInfo.h:588
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:160
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:89
Definition Unit.h:635
void ClearUnitState(uint32 f)
Definition Unit.h:744
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:3828
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition Unit.cpp:3231
void AddUnitState(uint32 f)
Definition Unit.h:742
bool HasUnitState(const uint32 f) const
Definition Unit.h:743
void RemoveAllAreaTriggers(AreaTriggerRemoveReason reason=AreaTriggerRemoveReason::Default)
Definition Unit.cpp:5512
InstanceScript * GetInstanceScript() const
Definition Object.cpp:396
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition Object.cpp:2217
virtual void DoAction(uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
Definition ZoneScript.h:104
void OnSceneComplete(Player *player, uint32, SceneTemplate const *) override
static void HandleScene(Player *player)
void OnSceneStart(Player *player, uint32, SceneTemplate const *) override
void OnSceneCancel(Player *player, uint32, SceneTemplate const *) override
void AfterRemove(AuraEffect const *, AuraEffectHandleModes) const
bool Validate(SpellInfo const *spellInfo) override
#define RegisterReturnToKarazhanCreatureAI(ai_name)
@ DATA_MAIDEN_OF_VIRTUE_RTK
void OnUnitExit(Unit *unit, AreaTriggerExitReason) override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
void DoAction(int32 action) override
void KilledUnit(Unit *victim) override
boss_maiden_of_virtue_rtk(Creature *creature)
void EnterEvadeMode(EvadeReason) override