![]() |
TrinityCore
|
Inheritance diagram for instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript:Private Attributes | |
| EventMap | _events |
| uint32 | _horsemanState |
Additional Inherited Members | |
Static Public Member Functions inherited from InstanceScript | |
| static bool | ServerAllowsTwoSideGroups () |
| static char const * | GetBossStateName (uint8 state) |
Public Attributes inherited from InstanceScript | |
| InstanceMap * | instance |
Protected Member Functions inherited from InstanceScript | |
| void | SetHeaders (std::string_view dataHeaders) |
| void | SetBossNumber (uint32 number) |
| void | LoadBossBoundaries (BossBoundaryData const &data) |
| void | LoadDoorData (std::span< DoorData const > data) |
| void | LoadObjectData (std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData) |
| void | LoadDungeonEncounterData (std::span< DungeonEncounterData const > encounters) |
| void | LoadMinionData (std::span< MinionData const > data) |
| void | AddObject (Creature *obj, bool add) |
| void | AddObject (GameObject *obj, bool add) |
| void | AddObject (WorldObject *obj, uint32 type, bool add) |
| virtual void | AddDoor (GameObject *door, bool add) |
| void | AddMinion (Creature *minion, bool add) |
| virtual void | UpdateDoorState (GameObject *door) |
| void | UpdateMinionState (Creature *minion, EncounterState state) |
| void | UpdateSpawnGroups () |
| BossInfo * | GetBossInfo (uint32 id) |
| virtual void | AfterDataLoad () |
| bool | _SkipCheckRequiredBosses (Player const *player=nullptr) const |
Definition at line 68 of file instance_scarlet_monastery.cpp.
|
inline |
Definition at line 70 of file instance_scarlet_monastery.cpp.
References _horsemanState, creatureData, DataHeader, EncounterCount, Encounters, gameObjectData, InstanceScript::LoadDungeonEncounterData(), InstanceScript::LoadObjectData(), NOT_STARTED, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().
|
inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 118 of file instance_scarlet_monastery.cpp.
References _horsemanState, and DATA_HORSEMAN_EVENT_STATE.
|
inline |
Definition at line 79 of file instance_scarlet_monastery.cpp.
References _events, _horsemanState, BunnySpawnPosition, DATA_LOOSELY_TURNED_SOIL, DATA_PUMPKIN_SHRINE, DATA_THOMAS, EarthBunnySpawnPosition, EVENT_ACTIVE_EARTH_EXPLOSION, EVENT_DESPAWN_OBJECTS, EVENT_SPAWN_HEADLESS_HORSEMAN, InstanceScript::GetCreature(), InstanceScript::GetGameObject(), GO_FLAG_NOT_SELECTABLE, HeadlessHorsemanHeadSpawnPosition, IN_PROGRESS, InstanceScript::instance, NPC_EARTH_BUNNY, NPC_FLAME_BUNNY, NPC_HEADLESS_HORSEMAN_HEAD, EventMap::ScheduleEvent(), and Map::SummonCreature().
Referenced by SetData().
|
inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 96 of file instance_scarlet_monastery.cpp.
References _horsemanState, DATA_EARTH_BUNNY, DATA_FLAME_BUNNY, DATA_HORSEMAN_EVENT_STATE, DATA_PREPARE_RESET, DATA_START_HORSEMAN_EVENT, InstanceScript::GetCreature(), HandleStartEvent(), IN_PROGRESS, and NOT_STARTED.
|
inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 129 of file instance_scarlet_monastery.cpp.
References _events, ACTION_HORSEMAN_EVENT_START, DATA_EARTH_BUNNY, DATA_LOOSELY_TURNED_SOIL, DATA_PUMPKIN_SHRINE, EventMap::Empty(), EVENT_ACTIVE_EARTH_EXPLOSION, EVENT_DESPAWN_OBJECTS, EVENT_SPAWN_HEADLESS_HORSEMAN, EventMap::ExecuteEvent(), InstanceScript::GetCreature(), InstanceScript::GetGameObject(), HeadlessHorsemanSpawnPosition, InstanceScript::instance, NPC_HEADLESS_HORSEMAN, SPELL_EARTH_EXPLOSION, Map::SummonCreature(), and EventMap::Update().
|
private |
Definition at line 160 of file instance_scarlet_monastery.cpp.
Referenced by HandleStartEvent(), and Update().
|
private |
Definition at line 161 of file instance_scarlet_monastery.cpp.
Referenced by GetData(), HandleStartEvent(), instance_scarlet_monastery_InstanceMapScript(), and SetData().