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instance_zulfarrak::instance_zulfarrak_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_zulfarrak::instance_zulfarrak_InstanceMapScript:

Public Member Functions

 instance_zulfarrak_InstanceMapScript (InstanceMap *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnUnitDeath (Unit *unit) override
 
void OnGameObjectCreate (GameObject *go) override
 
uint32 GetData (uint32 type) const override
 
ObjectGuid GetGuidData (uint32 data) const override
 
void SetData (uint32 type, uint32 data) override
 
virtual void Update (uint32 diff) override
 
void MoveNPCIfAlive (uint32 entry, float x, float y, float z, float o)
 
void SpawnPyramidWave (uint32 wave)
 
bool IsWaveAllDead ()
 
void SendAddsUpStairs (uint32 count)
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map) noexcept
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScript & operator= (InstanceScript const &right)=delete
 
InstanceScript & operator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32 > GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32 > ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
Creature * GetCreature (uint32 type)
 
GameObject * GetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript () noexcept
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScript & operator= (ZoneScript const &right)
 
ZoneScript & operator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnCreatureGroupDepleted (CreatureGroup const *creatureGroup)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void ProcessEvent (WorldObject *obj, uint32 eventId, WorldObject *invoker)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnFlagTaken (GameObject *flag, Player *player)
 
virtual void OnFlagDropped (ObjectGuid const &flagGuid, Player *player)
 

Public Attributes

uint32 GahzRillaEncounter
 
ObjectGuid ZumrahGUID
 
ObjectGuid BlyGUID
 
ObjectGuid WeegliGUID
 
ObjectGuid OroGUID
 
ObjectGuid RavenGUID
 
ObjectGuid MurtaGUID
 
ObjectGuid EndDoorGUID
 
uint32 PyramidPhase
 
uint32 major_wave_Timer
 
uint32 minor_wave_Timer
 
uint32 addGroupSize
 
uint32 waypoint
 
GuidList addsAtBase
 
GuidList movedadds
 
- Public Attributes inherited from InstanceScript
InstanceMap * instance
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string_view dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (std::span< DoorData const > data)
 
void LoadObjectData (std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
 
void LoadDungeonEncounterData (std::span< DungeonEncounterData const > encounters)
 
void LoadMinionData (std::span< MinionData const > data)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfo * GetBossInfo (uint32 id)
 
virtual void AfterDataLoad ()
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 123 of file instance_zulfarrak.cpp.

Constructor & Destructor Documentation

◆ instance_zulfarrak_InstanceMapScript()

instance_zulfarrak::instance_zulfarrak_InstanceMapScript::instance_zulfarrak_InstanceMapScript ( InstanceMap *  map)
inline

Member Function Documentation

◆ GetData()

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 213 of file instance_zulfarrak.cpp.

References EVENT_PYRAMID, and PyramidPhase.

◆ GetGuidData()

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::GetGuidData ( uint32  data) const
inlineoverridevirtual

◆ IsWaveAllDead()

bool instance_zulfarrak::instance_zulfarrak_InstanceMapScript::IsWaveAllDead ( )
inline

Definition at line 371 of file instance_zulfarrak.cpp.

References addsAtBase, Map::GetCreature(), InstanceScript::instance, and movedadds.

Referenced by Update().

◆ MoveNPCIfAlive()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::MoveNPCIfAlive ( uint32  entry,
float  x,
float  y,
float  z,
float  o 
)
inline

Definition at line 342 of file instance_zulfarrak.cpp.

References Map::GetCreature(), GetGuidData(), and InstanceScript::instance.

Referenced by Update().

◆ OnCreatureCreate()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnCreatureCreate ( Creature *  creature)
inlineoverridevirtual

◆ OnGameObjectCreate()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnGameObjectCreate ( GameObject *  go)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 203 of file instance_zulfarrak.cpp.

References EndDoorGUID, Object::GetEntry(), BaseEntity::GetGUID(), and GO_END_DOOR.

◆ OnUnitDeath()

◆ SendAddsUpStairs()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SendAddsUpStairs ( uint32  count)
inline

Definition at line 392 of file instance_zulfarrak.cpp.

References addsAtBase, Map::GetCreature(), InstanceScript::instance, movedadds, and PATH_ADDS.

Referenced by Update().

◆ SetData()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 245 of file instance_zulfarrak.cpp.

References EVENT_PYRAMID, and PyramidPhase.

Referenced by Update().

◆ SpawnPyramidWave()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SpawnPyramidWave ( uint32  wave)
inline

◆ Update()

Member Data Documentation

◆ addGroupSize

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::addGroupSize

Definition at line 149 of file instance_zulfarrak.cpp.

Referenced by instance_zulfarrak_InstanceMapScript(), and Update().

◆ addsAtBase

GuidList instance_zulfarrak::instance_zulfarrak_InstanceMapScript::addsAtBase

Definition at line 340 of file instance_zulfarrak.cpp.

Referenced by IsWaveAllDead(), SendAddsUpStairs(), and SpawnPyramidWave().

◆ BlyGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::BlyGUID

Definition at line 140 of file instance_zulfarrak.cpp.

Referenced by GetGuidData(), and OnCreatureCreate().

◆ EndDoorGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::EndDoorGUID

Definition at line 145 of file instance_zulfarrak.cpp.

Referenced by GetGuidData(), and OnGameObjectCreate().

◆ GahzRillaEncounter

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::GahzRillaEncounter

◆ major_wave_Timer

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::major_wave_Timer

Definition at line 147 of file instance_zulfarrak.cpp.

Referenced by instance_zulfarrak_InstanceMapScript(), and Update().

◆ minor_wave_Timer

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::minor_wave_Timer

Definition at line 148 of file instance_zulfarrak.cpp.

Referenced by instance_zulfarrak_InstanceMapScript(), and Update().

◆ movedadds

GuidList instance_zulfarrak::instance_zulfarrak_InstanceMapScript::movedadds

Definition at line 340 of file instance_zulfarrak.cpp.

Referenced by IsWaveAllDead(), and SendAddsUpStairs().

◆ MurtaGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::MurtaGUID

Definition at line 144 of file instance_zulfarrak.cpp.

Referenced by GetGuidData(), and OnCreatureCreate().

◆ OroGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OroGUID

Definition at line 142 of file instance_zulfarrak.cpp.

Referenced by GetGuidData(), and OnCreatureCreate().

◆ PyramidPhase

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::PyramidPhase

◆ RavenGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::RavenGUID

Definition at line 143 of file instance_zulfarrak.cpp.

Referenced by GetGuidData(), and OnCreatureCreate().

◆ waypoint

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::waypoint

Definition at line 150 of file instance_zulfarrak.cpp.

Referenced by instance_zulfarrak_InstanceMapScript().

◆ WeegliGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::WeegliGUID

Definition at line 141 of file instance_zulfarrak.cpp.

Referenced by GetGuidData(), and OnCreatureCreate().

◆ ZumrahGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::ZumrahGUID

Definition at line 139 of file instance_zulfarrak.cpp.

Referenced by GetGuidData(), and OnCreatureCreate().


The documentation for this struct was generated from the following file: