TrinityCore

IcecrownCitadel → game Relation

File in server/scripts/Northrend/IcecrownCitadelIncludes file in server/game
boss_blood_prince_council.cppInstances / InstanceScript.h
boss_blood_prince_council.cppMaps / Map.h
boss_blood_prince_council.cppMovement / MotionMaster.h
boss_blood_prince_council.cppGlobals / ObjectAccessor.h
boss_blood_prince_council.cppAI / CoreAI / PassiveAI.h
boss_blood_prince_council.cppEntities / Player / Player.h
boss_blood_prince_council.cppAI / ScriptedAI / ScriptedCreature.h
boss_blood_prince_council.cppScripting / ScriptMgr.h
boss_blood_prince_council.cppSpells / Auras / SpellAuraEffects.h
boss_blood_prince_council.cppSpells / SpellInfo.h
boss_blood_prince_council.cppSpells / SpellScript.h
boss_blood_prince_council.cppEntities / Creature / TemporarySummon.h
boss_blood_queen_lana_thel.cppGrids / Notifiers / GridNotifiers.h
boss_blood_queen_lana_thel.cppInstances / InstanceScript.h
boss_blood_queen_lana_thel.cppMaps / Map.h
boss_blood_queen_lana_thel.cppMovement / MotionMaster.h
boss_blood_queen_lana_thel.cppGlobals / ObjectAccessor.h
boss_blood_queen_lana_thel.cppEntities / Player / Player.h
boss_blood_queen_lana_thel.cppAI / ScriptedAI / ScriptedCreature.h
boss_blood_queen_lana_thel.cppScripting / ScriptMgr.h
boss_blood_queen_lana_thel.cppSpells / Auras / SpellAuraEffects.h
boss_blood_queen_lana_thel.cppSpells / SpellMgr.h
boss_blood_queen_lana_thel.cppSpells / SpellScript.h
boss_deathbringer_saurfang.cppInstances / InstanceScript.h
boss_deathbringer_saurfang.cppMaps / Map.h
boss_deathbringer_saurfang.cppMovement / MotionMaster.h
boss_deathbringer_saurfang.cppGlobals / ObjectAccessor.h
boss_deathbringer_saurfang.cppAI / ScriptedAI / ScriptedCreature.h
boss_deathbringer_saurfang.cppAI / ScriptedAI / ScriptedGossip.h
boss_deathbringer_saurfang.cppScripting / ScriptMgr.h
boss_deathbringer_saurfang.cppSpells / Auras / SpellAuras.h
boss_deathbringer_saurfang.cppSpells / SpellScript.h
boss_festergut.cppInstances / InstanceScript.h
boss_festergut.cppMaps / Map.h
boss_festergut.cppGlobals / ObjectAccessor.h
boss_festergut.cppEntities / Player / Player.h
boss_festergut.cppAI / ScriptedAI / ScriptedCreature.h
boss_festergut.cppScripting / ScriptMgr.h
boss_festergut.cppSpells / Auras / SpellAuras.h
boss_festergut.cppSpells / SpellScript.h
boss_icecrown_gunship_battle.cppGrids / Cells / CellImpl.h
boss_icecrown_gunship_battle.cppTexts / CreatureTextMgr.h
boss_icecrown_gunship_battle.cppGrids / Notifiers / GridNotifiersImpl.h
boss_icecrown_gunship_battle.cppInstances / InstanceScript.h
boss_icecrown_gunship_battle.cppMaps / Map.h
boss_icecrown_gunship_battle.cppMovement / MotionMaster.h
boss_icecrown_gunship_battle.cppServer / Packets / MovementPackets.h
boss_icecrown_gunship_battle.cppMovement / Spline / MoveSplineInit.h
boss_icecrown_gunship_battle.cppGlobals / ObjectAccessor.h
boss_icecrown_gunship_battle.cppAI / CoreAI / PassiveAI.h
boss_icecrown_gunship_battle.cppAI / ScriptedAI / ScriptedCreature.h
boss_icecrown_gunship_battle.cppAI / ScriptedAI / ScriptedGossip.h
boss_icecrown_gunship_battle.cppScripting / ScriptMgr.h
boss_icecrown_gunship_battle.cppSpells / Auras / SpellAuraEffects.h
boss_icecrown_gunship_battle.cppSpells / SpellHistory.h
boss_icecrown_gunship_battle.cppSpells / SpellMgr.h
boss_icecrown_gunship_battle.cppSpells / SpellScript.h
boss_icecrown_gunship_battle.cppEntities / Creature / TemporarySummon.h
boss_icecrown_gunship_battle.cppEntities / Transport / Transport.h
boss_icecrown_gunship_battle.cppEntities / Vehicle / Vehicle.h
boss_lady_deathwhisper.cppGroups / Group.h
boss_lady_deathwhisper.cppInstances / InstanceScript.h
boss_lady_deathwhisper.cppMovement / MotionMaster.h
boss_lady_deathwhisper.cppGlobals / ObjectAccessor.h
boss_lady_deathwhisper.cppEntities / Player / Player.h
boss_lady_deathwhisper.cppPools / QuestPools.h
boss_lady_deathwhisper.cppAI / ScriptedAI / ScriptedCreature.h
boss_lady_deathwhisper.cppScripting / ScriptMgr.h
boss_lady_deathwhisper.cppSpells / Auras / SpellAuraEffects.h
boss_lady_deathwhisper.cppSpells / SpellInfo.h
boss_lady_deathwhisper.cppSpells / SpellScript.h
boss_lady_deathwhisper.cppEntities / Creature / TemporarySummon.h
boss_lord_marrowgar.cppInstances / InstanceScript.h
boss_lord_marrowgar.cppMaps / Map.h
boss_lord_marrowgar.cppMovement / MotionMaster.h
boss_lord_marrowgar.cppMovement / Spline / MoveSplineInit.h
boss_lord_marrowgar.cppGlobals / ObjectAccessor.h
boss_lord_marrowgar.cppEntities / Player / Player.h
boss_lord_marrowgar.cppMovement / MovementGenerators / PointMovementGenerator.h
boss_lord_marrowgar.cppAI / ScriptedAI / ScriptedCreature.h
boss_lord_marrowgar.cppScripting / ScriptMgr.h
boss_lord_marrowgar.cppSpells / Auras / SpellAuras.h
boss_lord_marrowgar.cppSpells / SpellScript.h
boss_lord_marrowgar.cppEntities / Creature / TemporarySummon.h
boss_professor_putricide.cppDataStores / DB2Stores.h
boss_professor_putricide.cppGrids / Notifiers / GridNotifiers.h
boss_professor_putricide.cppGroups / Group.h
boss_professor_putricide.cppInstances / InstanceScript.h
boss_professor_putricide.cppMaps / Map.h
boss_professor_putricide.cppMovement / MotionMaster.h
boss_professor_putricide.cppGlobals / ObjectAccessor.h
boss_professor_putricide.cppAI / ScriptedAI / ScriptedCreature.h
boss_professor_putricide.cppScripting / ScriptMgr.h
boss_professor_putricide.cppSpells / Spell.h
boss_professor_putricide.cppSpells / Auras / SpellAuraEffects.h
boss_professor_putricide.cppSpells / SpellMgr.h
boss_professor_putricide.cppSpells / SpellScript.h
boss_professor_putricide.cppEntities / Creature / TemporarySummon.h
boss_professor_putricide.cppEntities / Vehicle / Vehicle.h
boss_rotface.cppGrids / Notifiers / GridNotifiers.h
boss_rotface.cppInstances / InstanceScript.h
boss_rotface.cppMaps / Map.h
boss_rotface.cppGlobals / ObjectAccessor.h
boss_rotface.cppAI / ScriptedAI / ScriptedCreature.h
boss_rotface.cppScripting / ScriptMgr.h
boss_rotface.cppSpells / Auras / SpellAuras.h
boss_rotface.cppSpells / SpellScript.h
boss_rotface.cppEntities / Creature / TemporarySummon.h
boss_sindragosa.cppDataStores / DB2Stores.h
boss_sindragosa.cppGrids / Notifiers / GridNotifiers.h
boss_sindragosa.cppInstances / InstanceScript.h
boss_sindragosa.cppMaps / Map.h
boss_sindragosa.cppMovement / MotionMaster.h
boss_sindragosa.cppGlobals / ObjectAccessor.h
boss_sindragosa.cppGlobals / ObjectMgr.h
boss_sindragosa.cppAI / ScriptedAI / ScriptedCreature.h
boss_sindragosa.cppScripting / ScriptMgr.h
boss_sindragosa.cppSpells / Spell.h
boss_sindragosa.cppSpells / Auras / SpellAuraEffects.h
boss_sindragosa.cppSpells / Auras / SpellAuras.h
boss_sindragosa.cppSpells / SpellInfo.h
boss_sindragosa.cppSpells / SpellScript.h
boss_sindragosa.cppEntities / Creature / TemporarySummon.h
boss_sister_svalna.cppGrids / Cells / CellImpl.h
boss_sister_svalna.cppGrids / Notifiers / GridNotifiersImpl.h
boss_sister_svalna.cppInstances / InstanceScript.h
boss_sister_svalna.cppMovement / MotionMaster.h
boss_sister_svalna.cppGlobals / ObjectAccessor.h
boss_sister_svalna.cppAI / ScriptedAI / ScriptedEscortAI.h
boss_sister_svalna.cppScripting / ScriptMgr.h
boss_sister_svalna.cppSpells / SpellScript.h
boss_sister_svalna.cppEntities / Creature / TemporarySummon.h
boss_sister_svalna.cppEntities / Vehicle / VehicleDefines.h
boss_the_lich_king.cppGrids / Cells / CellImpl.h
boss_the_lich_king.cppTexts / CreatureTextMgr.h
boss_the_lich_king.cppGrids / Notifiers / GridNotifiersImpl.h
boss_the_lich_king.cppInstances / InstanceScript.h
boss_the_lich_king.cppMovement / MotionMaster.h
boss_the_lich_king.cppGlobals / ObjectAccessor.h
boss_the_lich_king.cppAI / ScriptedAI / ScriptedCreature.h
boss_the_lich_king.cppScripting / ScriptMgr.h
boss_the_lich_king.cppSpells / Auras / SpellAuraEffects.h
boss_the_lich_king.cppSpells / SpellScript.h
boss_the_lich_king.cppEntities / Creature / TemporarySummon.h
boss_the_lich_king.cppEntities / Vehicle / Vehicle.h
boss_the_lich_king.cppWeather / Weather.h
boss_valithria_dreamwalker.cppGrids / Cells / CellImpl.h
boss_valithria_dreamwalker.cppGrids / Notifiers / GridNotifiersImpl.h
boss_valithria_dreamwalker.cppInstances / InstanceScript.h
boss_valithria_dreamwalker.cppMovement / MotionMaster.h
boss_valithria_dreamwalker.cppGlobals / ObjectAccessor.h
boss_valithria_dreamwalker.cppPhasing / PhasingHandler.h
boss_valithria_dreamwalker.cppAI / ScriptedAI / ScriptedCreature.h
boss_valithria_dreamwalker.cppScripting / ScriptMgr.h
boss_valithria_dreamwalker.cppSpells / Auras / SpellAuraEffects.h
boss_valithria_dreamwalker.cppSpells / SpellScript.h
go_icecrown_citadel_teleport.cppEntities / GameObject / GameObject.h
go_icecrown_citadel_teleport.cppAI / CoreAI / GameObjectAI.h
go_icecrown_citadel_teleport.cppInstances / InstanceScript.h
go_icecrown_citadel_teleport.cppMaps / Map.h
go_icecrown_citadel_teleport.cppEntities / Player / Player.h
go_icecrown_citadel_teleport.cppAI / ScriptedAI / ScriptedGossip.h
go_icecrown_citadel_teleport.cppScripting / ScriptMgr.h
go_icecrown_citadel_teleport.cppSpells / Spell.h
go_icecrown_citadel_teleport.cppSpells / SpellInfo.h
go_icecrown_citadel_teleport.cppSpells / SpellMgr.h
go_icecrown_citadel_teleport.cppEntities / Transport / Transport.h
icecrown_citadel.cppGrids / Cells / CellImpl.h
icecrown_citadel.cppAI / CoreAI / GameObjectAI.h
icecrown_citadel.cppGrids / Notifiers / GridNotifiersImpl.h
icecrown_citadel.cppInstances / InstanceScript.h
icecrown_citadel.cppMovement / MotionMaster.h
icecrown_citadel.cppGlobals / ObjectAccessor.h
icecrown_citadel.cppAI / CoreAI / PassiveAI.h
icecrown_citadel.cppAI / ScriptedAI / ScriptedCreature.h
icecrown_citadel.cppScripting / ScriptMgr.h
icecrown_citadel.cppSpells / Auras / SpellAuras.h
icecrown_citadel.cppSpells / SpellScript.h
icecrown_citadel.cppEntities / Creature / TemporarySummon.h
icecrown_citadel.hAI / CreatureAIImpl.h
icecrown_citadel.hSpells / SpellDefines.h
icecrown_citadel.hSpells / SpellScript.h
instance_icecrown_citadel.cppMaps / AreaBoundary.h
instance_icecrown_citadel.cppEntities / Creature / Creature.h
instance_icecrown_citadel.cppAI / CreatureAI.h
instance_icecrown_citadel.cppInstances / InstanceScript.h
instance_icecrown_citadel.cppMaps / Map.h
instance_icecrown_citadel.cppGlobals / ObjectMgr.h
instance_icecrown_citadel.cppEntities / Player / Player.h
instance_icecrown_citadel.cppPools / QuestPools.h
instance_icecrown_citadel.cppScripting / ScriptMgr.h
instance_icecrown_citadel.cppEntities / Creature / TemporarySummon.h
instance_icecrown_citadel.cppEntities / Transport / Transport.h
instance_icecrown_citadel.cppMaps / TransportMgr.h