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boss_edna.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "AreaTrigger.h"
19#include "AreaTriggerAI.h"
20#include "Containers.h"
21#include "Conversation.h"
22#include "Creature.h"
23#include "InstanceScript.h"
24#include "MotionMaster.h"
25#include "ObjectAccessor.h"
26#include "ScriptMgr.h"
27#include "ScriptedCreature.h"
28#include "Spell.h"
29#include "SpellAuraEffects.h"
30#include "SpellMgr.h"
31#include "SpellScript.h"
32#include "TaskScheduler.h"
33#include "TemporarySummon.h"
34#include "the_stonevault.h"
35
61
69
83
93
94static constexpr Position EdnaCombatPosition = { 1.94097f, 0.512153f, 361.66537f };
95static constexpr Position SkardenSpawnPositions[4] =
96{
97 { -11.276042f, -19.234375f, 361.8286f, 2.490876f },
98 { -11.395833f, 19.628473f, 361.8286f, 3.805543f },
99 { -25.248264f, 34.609375f, 361.8286f, 4.397980f },
100 { -20.77257f, -34.930557f, 361.82837f, 1.994346f }
101};
102
103// 210108 - E.D.N.A.
104struct boss_edna : public BossAI
105{
107
108 void InitializeAI() override
109 {
112 }
113
114 void Reset() override
115 {
117
121 }
122
137
138 void KilledUnit(Unit* victim) override
139 {
140 if (!victim->IsPlayer())
141 return;
142
143 Talk(SAY_SLAY);
144 }
145
146 void JustDied(Unit* /*killer*/) override
147 {
148 _JustDied();
150
153 }
154
164
177
178 void MovementInform(uint32 type, uint32 id) override
179 {
180 if (type != POINT_MOTION_TYPE)
181 return;
182
183 if (id != POINT_START_COMBAT)
184 return;
185
186 scheduler.Schedule(1s, [this](TaskContext const& /*context*/)
187 {
191 me->SetImmuneToPC(false);
192 });
193 }
194
219
220 void UpdateAI(uint32 diff) override
221 {
222 scheduler.Update(diff);
223
224 if (!UpdateVictim())
225 return;
226
227 events.Update(diff);
228
230 return;
231
232 switch (events.ExecuteEvent())
233 {
235 {
238
240 if (IsMythic() || IsMythicPlus())
241 {
242 if (_volatileSpikeCount % 2 == 0)
243 events.Repeat(20s);
244 else
245 events.Repeat(28s);
246 }
247 else
248 events.Repeat(14600ms);
249 break;
250 }
252 {
255
257 if (IsMythic() || IsMythicPlus())
258 {
259 if (_refractingBeamCount % 2 == 0)
260 events.Repeat(20s);
261 else
262 events.Repeat(28s);
263 }
264 else
265 events.Repeat(10900ms);
266
267 break;
268 }
270 {
274
276 if (IsMythic() || IsMythicPlus())
277 {
278 if (_seismicSmashCount % 2 == 0)
279 events.Repeat(20s);
280 else
281 events.Repeat(28s);
282 }
283 else
284 events.Repeat(23100ms);
285 break;
286 }
288 {
289 if (me->GetPower(POWER_ENERGY) >= 95)
290 {
293 events.Repeat(4s);
294 }
295 else
296 events.Repeat(500ms);
297 break;
298 }
299 default:
300 break;
301 }
302 }
303
304private:
308};
309
310// 224516 - Skardyn Invader
312{
313 npc_skardyn_invader(Creature* creature) : ScriptedAI(creature) { }
314
315 void JustAppeared() override
316 {
318
319 _scheduler.Schedule(2400ms, [this](TaskContext const& /*context*/)
320 {
321 TempSummon* summon = me->ToTempSummon();
322 if (!summon)
323 return;
324
325 if (Unit* summoner = summon->GetSummonerUnit())
326 {
327 me->GetMotionMaster()->MovePoint(POINT_EDNA, summoner->GetPosition());
328 summoner->CastSpell(me, SPELL_REFRACTING_BEAM_INTRO, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
329 }
330 });
331 }
332
333 void UpdateAI(uint32 diff) override
334 {
335 _scheduler.Update(diff);
336 }
337
338private:
340};
341
342// 451705 - E.D.N.A. Energize
344{
345 static constexpr std::array<uint8, 6> EdnaEnergizeCycle = { 2, 2, 2, 2, 3, 2 };
346
347 void PeriodicTick(AuraEffect const* aurEff) const
348 {
349 uint8 cycleIdx = aurEff->GetTickNumber() % EdnaEnergizeCycle.size();
351 }
352
357};
358
359// 447230 - Skarden Spawn RP
361{
362 bool Validate(SpellInfo const* /*spellInfo*/) override
363 {
365 }
366
367 void HandlePeriodic(AuraEffect const* aurEff) const
368 {
369 Unit* target = GetTarget();
370
373 .TriggeringAura = aurEff
374 });
375 }
376
381};
382
383// 451728 - Skarden Spawn RP
396
397// 424889 - Seismic Reverberation
399{
400 bool Validate(SpellInfo const* /*spellInfo*/) override
401 {
403 }
404
405 void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) const
406 {
407 if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL)
408 return;
409
410 Unit* target = GetTarget();
411
414 .TriggeringAura = aurEff
415 });
416 }
417
422};
423
424// 424903 - Volatile Spike
446
447// 452738 - Refracting Beam
449{
450 bool Validate(SpellInfo const* /*spellInfo*/) override
451 {
454 }
455
457 {
458 GetCaster()->m_Events.AddEvent([this, hitUnitGUID = GetHitUnit()->GetGUID()]()
459 {
460 Unit* hitUnit = ObjectAccessor::GetUnit(*GetCaster(), hitUnitGUID);
461 if (!hitUnit)
462 return;
463
466 .TriggeringSpell = GetSpell(),
467 .OriginalCastId = GetSpell()->m_castId
468 });
469 }, _timeMultiplier * 500ms);
470
472 }
473
474 void FilterTargets(std::list<WorldObject*>& targets) const
475 {
476 SpellInfo const* spell = sSpellMgr->GetSpellInfo(SPELL_REFRACTING_BEAM_DAMAGE, GetCastDifficulty());
477 uint32 maxTargets = spell->GetEffect(EFFECT_3).CalcValueAsInt(GetCaster());
478
479 if (targets.size() > maxTargets)
480 targets.resize(maxTargets);
481 }
482
488
489private:
491};
492
493// 424805 - Refracting Beam
495{
496 void FilterTargets(std::list<WorldObject*>& targets) const
497 {
498 static constexpr uint8 MAX_TARGETS = 1;
499
500 if (targets.size() <= MAX_TARGETS)
501 return;
502
503 auto closestTargetItr = std::ranges::min_element(targets, [caster = GetCaster()](WorldObject const* left, WorldObject const* right)
504 {
505 return caster->GetDistance(left->GetPosition()) < caster->GetDistance(right->GetPosition());
506 });
507
508 if (closestTargetItr == targets.end())
509 return;
510
511 WorldObject* closestTarget = *closestTargetItr;
512 targets.clear();
513 targets.push_back(closestTarget);
514 }
515
520};
521
522// 424879 - Earth Shatterer
524{
525 bool Validate(SpellInfo const* /*spellInfo*/) override
526 {
528 }
529
530 void HandleScriptEffect(SpellEffIndex /*effIndex*/) const
531 {
532 Unit* caster = GetCaster();
533 std::list<Creature*> volatileSpikes;
534 GetCreatureListWithEntryInGrid(volatileSpikes, caster, NPC_VOLATILE_SPIKE, 200.0f);
535
536 for (Creature* spike : volatileSpikes)
537 {
540 .TriggeringSpell = GetSpell(),
541 .OriginalCastId = GetSpell()->m_castId
542 });
543 }
544 }
545
546 void HandleAfterCast() const
547 {
548 Unit* caster = GetCaster();
549 caster->SetPower(caster->GetPowerType(), 0);
550 }
551
557};
558
559// 424909 - Volatile Spike
560// Id - 33613
562{
563 at_edna_volatile_spike(AreaTrigger* areatrigger) : AreaTriggerAI(areatrigger) {}
564
565 void OnUnitEnter(Unit* unit) override
566 {
567 if (!unit->IsPlayer())
568 return;
569
570 Unit* caster = at->GetCaster();
571 if (!caster)
572 return;
573
575 if (Creature* casterCreature = caster->ToCreature())
576 casterCreature->DespawnOrUnsummon();
577 }
578};
579
uint8_t uint8
Definition Define.h:156
int32_t int32
Definition Define.h:150
uint16_t uint16
Definition Define.h:155
uint32_t uint32
Definition Define.h:154
@ DONE
@ NOT_STARTED
@ ENCOUNTER_FRAME_DISENGAGE
@ ENCOUNTER_FRAME_ENGAGE
@ POINT_MOTION_TYPE
#define RegisterAreaTriggerAI(ai_name)
Definition ScriptMgr.h:1428
#define RegisterSpellScript(spell_script)
Definition ScriptMgr.h:1383
void GetCreatureListWithEntryInGrid(Container &container, WorldObject *source, uint32 entry, float maxSearchRange)
SpellEffIndex
@ EFFECT_3
@ EFFECT_1
@ EFFECT_0
@ EFFECT_2
@ TARGET_UNIT_DEST_AREA_ENEMY
@ TARGET_DEST_DEST
@ TARGET_UNIT_LINE_CASTER_TO_DEST
@ SPELL_EFFECT_DUMMY
@ SPELL_EFFECT_SCRIPT_EFFECT
@ POWER_ENERGY
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ AURA_REMOVE_BY_ENEMY_SPELL
@ SPELL_AURA_PERIODIC_DAMAGE
@ SPELL_AURA_PERIODIC_DUMMY
@ TRIGGERED_FULL_MASK
Used when doing CastSpell with triggered == true.
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will not check if a current cast is in progress.
@ TRIGGERED_DONT_REPORT_CAST_ERROR
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
#define sSpellMgr
Definition SpellMgr.h:812
#define SpellEffectFn(F, I, N)
#define SpellObjectAreaTargetSelectFn(F, I, N)
#define AuraEffectPeriodicFn(F, I, N)
#define SpellCastFn(F)
#define SpellDestinationTargetSelectFn(F, I, N)
#define AuraEffectRemoveFn(F, I, N, M)
EvadeReason
@ UNIT_STATE_CASTING
Definition Unit.h:276
EdnaEvents
Definition boss_edna.cpp:63
@ EVENT_SEISMIC_SMASH
Definition boss_edna.cpp:66
@ EVENT_VOLATILE_SPIKE
Definition boss_edna.cpp:64
@ EVENT_CHECK_ENERGY
Definition boss_edna.cpp:67
@ EVENT_REFRACTING_BEAM
Definition boss_edna.cpp:65
EdnaMisc
Definition boss_edna.cpp:85
@ CONVERSATION_INTRO
Definition boss_edna.cpp:89
@ POINT_EDNA
Definition boss_edna.cpp:86
@ NPC_VOLATILE_SPIKE
Definition boss_edna.cpp:91
@ POINT_START_COMBAT
Definition boss_edna.cpp:87
EdnaSpells
Definition boss_edna.cpp:37
@ SPELL_REFRACTING_BEAM
Definition boss_edna.cpp:49
@ SPELL_SKARDEN_SPAWN_RP
Definition boss_edna.cpp:41
@ SPELL_EARTH_SHATTERER
Definition boss_edna.cpp:47
@ SPELL_EARTH_SHATTERER_MISSILE
Definition boss_edna.cpp:48
@ SPELL_VOLATILE_SPIKE_SELECTOR
Definition boss_edna.cpp:52
@ SPELL_REFRACTING_BEAM_INTRO
Definition boss_edna.cpp:39
@ SPELL_ANCHOR_HERE
Definition boss_edna.cpp:59
@ SPELL_VOLATILE_SPIKE_MISSILE
Definition boss_edna.cpp:53
@ SPELL_STONE_SHIELD
Definition boss_edna.cpp:56
@ SPELL_EDNA_START_ENERGY
Definition boss_edna.cpp:46
@ SPELL_REFRACTING_BEAM_DAMAGE
Definition boss_edna.cpp:50
@ SPELL_REFRACTING_BEAM_SELECTOR
Definition boss_edna.cpp:51
@ SPELL_SHADOW_DISSOLVE_IN
Definition boss_edna.cpp:42
@ SPELL_EDNA_DEFEATED
Definition boss_edna.cpp:57
@ SPELL_SEISMIC_SMASH
Definition boss_edna.cpp:55
@ SPELL_SKARDEN_SPAWN_PERIODIC
Definition boss_edna.cpp:40
@ SPELL_EDNA_ENERGIZE
Definition boss_edna.cpp:45
@ SPELL_VOLATILE_EXPLOSION
Definition boss_edna.cpp:54
static constexpr Position EdnaCombatPosition
Definition boss_edna.cpp:94
static constexpr Position SkardenSpawnPositions[4]
Definition boss_edna.cpp:95
EdnaTexts
Definition boss_edna.cpp:71
@ SAY_DEATH
Definition boss_edna.cpp:81
@ SAY_REFRACTING_BEAM
Definition boss_edna.cpp:75
@ SAY_WIPE
Definition boss_edna.cpp:80
@ SAY_SEISMIC_SMASH_ALERT
Definition boss_edna.cpp:77
@ SAY_AGGRO
Definition boss_edna.cpp:73
@ SAY_SLAY
Definition boss_edna.cpp:79
@ SAY_VOLATILE_SPIKE
Definition boss_edna.cpp:74
@ SAY_EARTH_SHATTERER
Definition boss_edna.cpp:78
@ SAY_INTRO
Definition boss_edna.cpp:72
@ SAY_SEISMIC_SMASH
Definition boss_edna.cpp:76
void AddSC_boss_edna()
AreaTrigger *const at
Unit * GetCaster() const
uint32 GetTickNumber() const
AuraApplication const * GetTargetApplication() const
HookList< EffectApplyHandler > AfterEffectRemove
HookList< EffectPeriodicHandler > OnEffectPeriodic
Unit * GetTarget() const
bool IsPlayer() const
Definition BaseEntity.h:173
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void _DespawnAtEvade(Seconds delayToRespawn=30s, Creature *who=nullptr)
TaskScheduler scheduler
SummonList summons
EventMap events
void Reset() override
static Conversation * CreateConversation(uint32 conversationEntry, Unit *creator, Position const &pos, ObjectGuid privateObjectOwner, SpellInfo const *spellInfo=nullptr, bool autoStart=true)
bool _EnterEvadeMode(EvadeReason why=EvadeReason::Other)
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
void SetImmuneToPC(bool apply) override
Definition Creature.h:184
uint32 ExecuteEvent()
Definition EventMap.cpp:77
void Update(uint32 time)
Definition EventMap.h:61
void Repeat(Milliseconds time)
Definition EventMap.cpp:67
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition EventMap.cpp:40
void AddEvent(BasicEvent *event, Milliseconds e_time, bool set_addtime=true)
EncounterState GetBossState(uint32 id) const
void SendEncounterUnit(EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
static ObjectGuid const Empty
Definition ObjectGuid.h:314
Creature * ToCreature()
Definition Object.h:121
int32 CalcValueAsInt(WorldObject const *caster=nullptr, SpellEffectValue const *basePoints=nullptr, Unit const *target=nullptr, float *variance=nullptr, uint32 castItemId=0, int32 itemLevel=-1) const
SpellEffectInfo const & GetEffect(SpellEffIndex index) const
Definition SpellInfo.h:588
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
static bool ValidateSpellEffect(std::initializer_list< std::pair< uint32, SpellEffIndex > > effects)
HookList< CastHandler > AfterCast
Unit * GetCaster() const
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
Spell * GetSpell() const
Difficulty GetCastDifficulty() const
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
ObjectGuid m_castId
Definition Spell.h:604
TaskScheduler & Schedule(duration_t time, task_handler_t task)
TaskScheduler & Update()
Update the scheduler to the current time.
Unit * GetSummonerUnit() const
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:160
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:180
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:89
Definition Unit.h:635
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:8697
void SetPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:10046
MotionMaster * GetMotionMaster()
Definition Unit.h:1723
Powers GetPowerType() const
Definition Unit.h:811
TempSummon * ToTempSummon()
Definition Unit.h:1828
int32 GetPower(Powers power) const
Definition Unit.cpp:10028
bool HasUnitState(const uint32 f) const
Definition Unit.h:743
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:3974
void SetPowerType(Powers power, bool sendUpdate=true, bool onInit=false)
Definition Unit.cpp:5697
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition Object.cpp:2217
EventProcessor m_Events
Definition Object.h:561
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:99
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:100
bool Validate(SpellInfo const *) override
void HandleScriptEffect(SpellEffIndex) const
static constexpr std::array< uint8, 6 > EdnaEnergizeCycle
void Register() override
void PeriodicTick(AuraEffect const *aurEff) const
void FilterTargets(std::list< WorldObject * > &targets) const
bool Validate(SpellInfo const *) override
void FilterTargets(std::list< WorldObject * > &targets) const
void HandleHitTarget(SpellEffIndex)
void OnRemove(AuraEffect const *aurEff, AuraEffectHandleModes) const
bool Validate(SpellInfo const *) override
bool Validate(SpellInfo const *) override
void HandlePeriodic(AuraEffect const *aurEff) const
static void SetDest(SpellScript const &, SpellDestination &dest)
void HandleHitTarget(SpellEffIndex) const
bool Validate(SpellInfo const *) override
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
auto SelectRandomContainerElement(C const &container) -> std::add_const_t< decltype(*std::ranges::begin(container))> &
Definition Containers.h:110
TriggerCastFlags TriggerFlags
constexpr void GetPosition(float &x, float &y) const
Definition Position.h:92
constexpr void Relocate(float x, float y)
Definition Position.h:74
bool IsMythic() const
bool IsMythicPlus() const
void Relocate(Position const &pos)
Definition Spell.cpp:82
void OnUnitEnter(Unit *unit) override
at_edna_volatile_spike(AreaTrigger *areatrigger)
void EnterEvadeMode(EvadeReason) override
uint16 _seismicSmashCount
void MovementInform(uint32 type, uint32 id) override
void DoAction(int32 actionId) override
void Reset() override
void JustDied(Unit *) override
void KilledUnit(Unit *victim) override
uint16 _volatileSpikeCount
boss_edna(Creature *creature)
void UpdateAI(uint32 diff) override
void JustAppeared() override
void InitializeAI() override
uint16 _refractingBeamCount
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
npc_skardyn_invader(Creature *creature)
void JustAppeared() override
TaskScheduler _scheduler
@ DATA_EDNA
@ DATA_EDNA_INTRO_STATE
#define RegisterTheStonevaultCreatureAI(ai_name)
@ ACTION_START_EDNA_INTRO