154 summon->RemoveFromWorld();
156 else if (state ==
DONE)
163 pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f);
175 pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f);
186 pAnnouncer->GetMotionMaster()->MovePoint(0, 748.309f, 619.487f, 411.171f);
214 pBoss->GetMotionMaster()->MovePoint(0, 746.88f, 618.74f, 411.06f);
std::list< ObjectGuid > GuidList
@ UNIT_FLAG_NON_ATTACKABLE
Team GetTeamInInstance() const
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
Creature * GetCreature(ObjectGuid const &guid)
static ObjectGuid const Empty
static ObjectGuid GetGUID(Object const *o)
instance_trial_of_the_champion()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_trial_of_the_champion()
constexpr uint32 ToCEncounterCount
DungeonEncounterData const encounters[]
static QuaternionData fromEulerAnglesZYX(float Z, float Y, float X)
ObjectGuid GetGuidData(uint32 uiData) const override
void SetGuidData(uint32 uiType, ObjectGuid uiData) override
uint32 GetData(uint32 uiData) const override
ObjectGuid uiMainGateGUID
ObjectGuid uiGrandChampion2GUID
ObjectGuid uiAnnouncerGUID
ObjectGuid uiArgentChampionGUID
uint32 GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data) override
bool SetBossState(uint32 id, EncounterState state) override
ObjectGuid uiGrandChampion3GUID
ObjectGuid uiGrandChampionVehicle1GUID
void OnCreatureCreate(Creature *creature) override
ObjectGuid uiGrandChampion1GUID
PersistentInstanceScriptValue< uint16 > uiMovementDone
ObjectGuid uiGrandChampionVehicle2GUID
ObjectGuid uiChampionLootGUID
uint8 uiArgentSoldierDeaths
PersistentInstanceScriptValue< uint16 > uiGrandChampionsDeaths
instance_trial_of_the_champion_InstanceMapScript(InstanceMap *map)
void SetData(uint32 uiType, uint32 uiData) override
void OnGameObjectCreate(GameObject *go) override
ObjectGuid uiGrandChampionVehicle3GUID
@ VEHICLE_LANA_STOUTHAMMER_MOUNT
@ VEHICLE_MARSHAL_JACOB_ALERIUS_MOUNT
@ VEHICLE_ARGENT_BATTLEWORG
@ VEHICLE_RUNOK_WILDMANE_MOUNT
@ VEHICLE_DEATHSTALKER_VESCERI_MOUNT
@ VEHICLE_AMBROSE_BOLTSPARK_MOUNT
@ VEHICLE_MOKRA_SKILLCRUSHER_MOUNT
@ VEHICLE_ARGENT_WARHORSE
@ VEHICLE_ERESSEA_DAWNSINGER_MOUNT
@ DATA_ARGENT_SOLDIER_DEFEATED
@ BOSS_ARGENT_CHALLENGE_P
@ BOSS_ARGENT_CHALLENGE_E