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boss_coren_direbrew.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_depths.h"
20#include "Containers.h"
21#include "GameObjectAI.h"
22#include "GridNotifiers.h"
23#include "Group.h"
24#include "InstanceScript.h"
25#include "LFGMgr.h"
26#include "Map.h"
27#include "ObjectAccessor.h"
28#include "Player.h"
29#include "ScriptedCreature.h"
30#include "ScriptedGossip.h"
31#include "SpellAuras.h"
32#include "SpellScript.h"
33#include "TemporarySummon.h"
34
45
53
60
80
89
100
110
112{
113 { 895.3782f, -132.1722f, -49.66423f, 2.6529f },
114 { 893.9837f, -133.2879f, -49.66541f, 2.583087f },
115 { 896.2667f, -130.483f, -49.66249f, 2.600541f }
116};
117
119{
120 boss_coren_direbrew(Creature* creature) : BossAI(creature, DATA_COREN) { }
121
122 bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
123 {
124 if (menuId != GOSSIP_ID)
125 return false;
126
127 if (gossipListId == GOSSIP_OPTION_FIGHT)
128 {
129 Talk(SAY_INSULT, player);
131 }
132 else if (gossipListId == GOSSIP_OPTION_APOLOGIZE)
133 CloseGossipMenuFor(player);
134
135 return false;
136 }
137
138 void Reset() override
139 {
140 _Reset();
141 me->SetImmuneToPC(true);
144
145 for (uint8 i = 0; i < MAX_ANTAGONISTS; ++i)
147 }
148
149 void EnterEvadeMode(EvadeReason /*why*/) override
150 {
154 }
155
156 void MoveInLineOfSight(Unit* who) override
157 {
159 return;
160
164 }
165
182
183 void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
184 {
186 {
189 }
190 else if (me->HealthBelowPctDamaged(33, damage) && events.IsInPhase(PHASE_TWO))
191 {
194 }
195 }
196
197 void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
198 {
199 if (summon->GetEntry() == NPC_ILSA_DIREBREW)
201 else if (summon->GetEntry() == NPC_URSULA_DIREBREW)
203 }
204
205 void JustDied(Unit* /*killer*/) override
206 {
207 _JustDied();
208
209 Map::PlayerList const& players = me->GetMap()->GetPlayers();
210 if (!players.empty())
211 {
212 if (Group* group = players.begin()->GetSource()->GetGroup())
213 if (group->isLFGGroup())
214 sLFGMgr->FinishDungeon(group->GetGUID(), 287, me->GetMap());
215 }
216 }
217
219 {
221 DoZoneInCombat(sister);
222 }
223
224 void UpdateAI(uint32 diff) override
225 {
227 return;
228
229 events.Update(diff);
230
232 return;
233
234 while (uint32 eventId = events.ExecuteEvent())
235 {
236 switch (eventId)
237 {
238 case EVENT_INTRO_1:
241 break;
242 case EVENT_INTRO_2:
243 {
247 break;
248 }
249 case EVENT_INTRO_3:
250 {
254 break;
255 }
258 break;
261 break;
263 {
268 events.Repeat(Seconds(15));
269 break;
270 }
273 events.Repeat(Seconds(20));
274 break;
275 default:
276 break;
277 }
278
280 return;
281 }
282 }
283};
284
286{
288
289 void SetGUID(ObjectGuid const& guid, int32 id) override
290 {
291 if (id == DATA_TARGET_GUID)
292 _targetGUID = guid;
293 }
294
295 ObjectGuid GetGUID(int32 data) const override
296 {
297 if (data == DATA_TARGET_GUID)
298 return _targetGUID;
299
300 return ObjectGuid::Empty;
301 }
302
303 void JustEngagedWith(Unit* /*who*/) override
304 {
306
309 else
311
313 .SetValidator([this]
314 {
316 })
317 .Schedule(Seconds(2), [this](TaskContext& mugChuck)
318 {
320 DoCast(target, SPELL_CHUCK_MUG);
321 mugChuck.Repeat(Seconds(4));
322 });
323 }
324
325 void UpdateAI(uint32 diff) override
326 {
327 _scheduler.Update(diff);
328 }
329
330private:
333};
334
336{
337 npc_direbrew_minion(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
338
339 void Reset() override
340 {
343 }
344
345 void IsSummonedBy(WorldObject* /*summoner*/) override
346 {
348 coren->AI()->JustSummoned(me);
349 }
350
351private:
353};
354
356{
357 npc_direbrew_antagonist(Creature* creature) : ScriptedAI(creature) { }
358
359 void DoAction(int32 action) override
360 {
361 switch (action)
362 {
365 break;
368 break;
370 me->SetImmuneToPC(false);
373 break;
374 default:
375 break;
376 }
377 }
378
379 void JustEngagedWith(Unit* who) override
380 {
383 }
384};
385
387{
388public:
389 go_direbrew_mole_machine() : GameObjectScript("go_direbrew_mole_machine") { }
390
392 {
394
395 void Reset() override
396 {
399 .Schedule(Seconds(1), [this](TaskContext const& /*context*/)
400 {
401 me->UseDoorOrButton(10000);
402 me->CastSpell(nullptr, SPELL_MOLE_MACHINE_EMERGE, true);
403 })
404 .Schedule(Seconds(4), [this](TaskContext const& /*context*/)
405 {
406 if (GameObject* trap = me->GetLinkedTrap())
407 {
408 trap->SetLootState(GO_ACTIVATED);
409 trap->UseDoorOrButton();
410 }
411 });
412 }
413
414 void UpdateAI(uint32 diff) override
415 {
416 _scheduler.Update(diff);
417 }
418
419 private:
421 };
422
423 GameObjectAI* GetAI(GameObject* go) const override
424 {
425 return GetBlackrockDepthsAI<go_direbrew_mole_machineAI>(go);
426 }
427};
428
429// 47691 - Summon Mole Machine Target Picker
447
448// 47370 - Send Mug Target Picker
450{
451 void FilterTargets(std::list<WorldObject*>& targets)
452 {
453 Unit* caster = GetCaster();
454
456
457 if (targets.size() > 1)
458 targets.remove_if([caster](WorldObject* obj)
459 {
460 if (obj->GetGUID() == caster->GetAI()->GetGUID(DATA_TARGET_GUID))
461 return true;
462 return false;
463 });
464
465 if (targets.empty())
466 return;
467
469 targets.clear();
470 targets.push_back(target);
471 }
472
473 void HandleDummy(SpellEffIndex /*effIndex*/)
474 {
475 Unit* caster = GetCaster();
476 caster->GetAI()->SetGUID(GetHitUnit()->GetGUID(), DATA_TARGET_GUID);
477 caster->CastSpell(GetHitUnit(), SPELL_SEND_FIRST_MUG, true);
478 }
479
485};
486
487// 47344 - Request Second Mug
489{
490 bool Validate(SpellInfo const* /*spellInfo*/) override
491 {
493 }
494
496 {
498 }
499
504};
505
506// 47369 - Send Mug Control Aura
508{
509 bool Validate(SpellInfo const* /*spellInfo*/) override
510 {
512 }
513
514 void PeriodicTick(AuraEffect const* /*aurEff*/)
515 {
517 }
518
523};
524
525// 50278 - Barreled Control Aura
539
540// 47407 - Direbrew's Disarm (precast)
542{
543 bool Validate(SpellInfo const* /*spellInfo*/) override
544 {
546 }
547
548 void PeriodicTick(AuraEffect const* /*aurEff*/)
549 {
551 {
552 aura->SetStackAmount(aura->GetStackAmount() + 1);
553 aura->SetDuration(aura->GetDuration() - 1500);
554 }
555 }
556
562
568};
569
uint8_t uint8
Definition Define.h:156
int32_t int32
Definition Define.h:150
uint32_t uint32
Definition Define.h:154
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:28
@ GO_READY
Definition GameObject.h:157
#define sLFGMgr
Definition LFGMgr.h:515
@ TEMPSUMMON_DEAD_DESPAWN
@ TYPEID_PLAYER
Definition ObjectGuid.h:44
#define RegisterSpellScript(spell_script)
Definition ScriptMgr.h:1383
void CloseGossipMenuFor(Player *player)
SpellEffIndex
@ EFFECT_1
@ EFFECT_0
@ TARGET_UNIT_SRC_AREA_ENTRY
@ SPELL_EFFECT_DUMMY
@ SPELL_EFFECT_SCRIPT_EFFECT
@ FACTION_FRIENDLY
@ FACTION_GOBLIN_DARK_IRON_BAR_PATRON
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_PERIODIC_DUMMY
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
@ SPELLVALUE_MAX_TARGETS
@ TRIGGERED_FULL_MASK
Used when doing CastSpell with triggered == true.
#define SpellEffectFn(F, I, N)
#define SpellObjectAreaTargetSelectFn(F, I, N)
#define AuraEffectPeriodicFn(F, I, N)
#define AuraEffectRemoveFn(F, I, N, M)
EvadeReason
DamageEffectType
@ UNIT_STATE_CASTING
Definition Unit.h:276
@ DATA_COREN
#define RegisterBlackrockDepthsCreatureAI(ai_name)
@ SAY_ANTAGONIST_1
@ SAY_ANTAGONIST_2
@ SAY_ANTAGONIST_COMBAT
@ ACTION_ANTAGONIST_SAY_1
@ ACTION_ANTAGONIST_HOSTILE
@ ACTION_ANTAGONIST_SAY_2
@ ACTION_START_FIGHT
void AddSC_boss_coren_direbrew()
@ EVENT_RESPAWN_ILSA
@ EVENT_INTRO_1
@ EVENT_RESPAWN_URSULA
@ EVENT_SUMMON_MOLE_MACHINE
@ EVENT_INTRO_2
@ EVENT_INTRO_3
@ EVENT_DIREBREW_DISARM
@ NPC_URSULA_DIREBREW
@ NPC_ANTAGONIST
@ NPC_ILSA_DIREBREW
@ SPELL_MOLE_MACHINE_TARGET_PICKER
@ SPELL_DIREBREW_DISARM
@ SPELL_REQUEST_SECOND_MUG
@ SPELL_MOLE_MACHINE_MINION_SUMMONER
@ SPELL_BARRELED
@ SPELL_MOLE_MACHINE_EMERGE
@ SPELL_SEND_MUG_CONTROL_AURA
@ SPELL_SEND_MUG_TARGET_PICKER
@ SPELL_SEND_FIRST_MUG
@ SPELL_PORT_TO_COREN
@ SPELL_SEND_SECOND_MUG
@ SPELL_CHUCK_MUG
@ SPELL_DIREBREW_DISARM_PRE_CAST
@ SPELL_BARRELED_CONTROL_AURA
@ SPELL_DIREBREW_DISARM_GROW
@ SPELL_HAS_DARK_BREWMAIDENS_BREW
@ DATA_TARGET_GUID
@ GOSSIP_OPTION_APOLOGIZE
@ GO_MOLE_MACHINE_TRAP
@ MAX_ANTAGONISTS
@ GOSSIP_OPTION_FIGHT
Position const AntagonistPos[3]
void PreventDefaultAction()
HookList< EffectPeriodicHandler > OnEffectPeriodic
Aura * GetAura() const
Unit * GetTarget() const
HookList< EffectApplyHandler > OnEffectApply
ObjectGuid const & GetGUID() const
Definition BaseEntity.h:163
TypeID GetTypeId() const
Definition BaseEntity.h:166
void _DespawnAtEvade(Seconds delayToRespawn=30s, Creature *who=nullptr)
SummonList summons
EventMap events
virtual void JustEngagedWith(Unit *)
Definition CreatureAI.h:101
void DoZoneInCombat()
Definition CreatureAI.h:169
bool _EnterEvadeMode(EvadeReason why=EvadeReason::Other)
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
void SetImmuneToPC(bool apply) override
Definition Creature.h:184
uint32 ExecuteEvent()
Definition EventMap.cpp:77
void Update(uint32 time)
Definition EventMap.h:61
void Repeat(Milliseconds time)
Definition EventMap.cpp:67
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition EventMap.cpp:40
bool IsInPhase(uint8 phase) const
Definition EventMap.h:222
void SetPhase(uint8 phase)
Definition EventMap.cpp:32
GameObject *const me
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
void SetLootState(LootState s, Unit *unit=nullptr)
GameObject * GetLinkedTrap()
Definition Group.h:205
virtual ObjectGuid GetGuidData(uint32 type) const override
bool empty() const
Definition LinkedList.h:107
PlayerList const & GetPlayers() const
Definition Map.h:403
static ObjectGuid const Empty
Definition ObjectGuid.h:314
uint32 GetEntry() const
Definition Object.h:89
iterator begin()
Definition RefManager.h:35
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Unit * GetCaster() const
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
void DoAction(int32 info, Predicate &&predicate, uint16 max=0)
TaskContext & Repeat(TaskScheduler::duration_t duration)
TaskScheduler & Schedule(duration_t time, task_handler_t task)
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
TaskScheduler & Update()
Update the scheduler to the current time.
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:160
virtual void SetGUID(ObjectGuid const &guid, int32 id)
Definition UnitAI.h:76
virtual ObjectGuid GetGUID(int32 id) const
Definition UnitAI.h:77
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:89
Definition Unit.h:635
void SetFaction(uint32 faction) override
Definition Unit.h:872
UnitAI * GetAI() const
Definition Unit.h:668
bool HealthBelowPctDamaged(float pct, uint32 damage) const
Definition Unit.h:793
bool HasUnitState(const uint32 f) const
Definition Unit.h:743
Map * GetMap() const
Definition Object.h:411
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition Object.cpp:2217
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition Object.cpp:1398
GameObjectAI * GetAI(GameObject *go) const override
void PeriodicTick(AuraEffect const *)
void PeriodicTick(AuraEffect const *)
void OnApply(AuraEffect const *, AuraEffectHandleModes)
bool Validate(SpellInfo const *) override
bool Validate(SpellInfo const *) override
void HandleScriptEffect(SpellEffIndex)
bool Validate(SpellInfo const *) override
void PeriodicTick(AuraEffect const *)
void FilterTargets(std::list< WorldObject * > &targets)
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
auto SelectRandomContainerElement(C const &container) -> std::add_const_t< decltype(*std::ranges::begin(container))> &
Definition Containers.h:110
TriggerCastFlags TriggerFlags
CastSpellExtraArgs & AddSpellMod(SpellValueMod mod, int32 val)
constexpr void GetPosition(float &x, float &y) const
Definition Position.h:92
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void SummonSister(uint32 entry)
void SummonedCreatureDies(Creature *summon, Unit *) override
void UpdateAI(uint32 diff) override
void EnterEvadeMode(EvadeReason) override
void MoveInLineOfSight(Unit *who) override
boss_coren_direbrew(Creature *creature)
void DoAction(int32 action) override
bool OnGossipSelect(Player *player, uint32 menuId, uint32 gossipListId) override
void JustDied(Unit *) override
void JustEngagedWith(Unit *) override
npc_coren_direbrew_sisters(Creature *creature)
ObjectGuid GetGUID(int32 data) const override
void UpdateAI(uint32 diff) override
void SetGUID(ObjectGuid const &guid, int32 id) override
npc_direbrew_antagonist(Creature *creature)
void DoAction(int32 action) override
void JustEngagedWith(Unit *who) override
void IsSummonedBy(WorldObject *) override
npc_direbrew_minion(Creature *creature)