|
| | GarrisonMap (uint32 id, time_t, uint32 instanceId, ObjectGuid const &owner) |
| |
| void | LoadGridObjects (NGridType *grid, Cell const &cell) override |
| |
| Garrison * | GetGarrison () |
| |
| void | InitVisibilityDistance () override |
| |
| bool | AddPlayerToMap (Player *player, bool initPlayer=true) override |
| |
| | Map (uint32 id, time_t, uint32 InstanceId, Difficulty SpawnMode) |
| |
| virtual | ~Map () |
| |
| MapEntry const * | GetEntry () const |
| |
| bool | CanUnload (uint32 diff) |
| |
| virtual void | RemovePlayerFromMap (Player *, bool) |
| |
| template<class T > |
| bool | AddToMap (T *) |
| |
| template<class T > |
| void | RemoveFromMap (T *, bool) |
| |
| void | VisitNearbyCellsOf (WorldObject *obj, TypeContainerVisitor< Trinity::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Trinity::ObjectUpdater, WorldTypeMapContainer > &worldVisitor) |
| |
| virtual void | Update (uint32) |
| |
| float | GetVisibilityRange () const |
| |
| void | PlayerRelocation (Player *, float x, float y, float z, float orientation) |
| |
| void | CreatureRelocation (Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail=true) |
| |
| void | GameObjectRelocation (GameObject *go, float x, float y, float z, float orientation, bool respawnRelocationOnFail=true) |
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| void | DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float orientation) |
| |
| void | AreaTriggerRelocation (AreaTrigger *at, float x, float y, float z, float orientation) |
| |
| template<class T , class CONTAINER > |
| void | Visit (Cell const &cell, TypeContainerVisitor< T, CONTAINER > &visitor) |
| |
| bool | IsRemovalGrid (float x, float y) const |
| |
| bool | IsRemovalGrid (Position const &pos) const |
| |
| bool | IsGridLoaded (uint32 gridId) const |
| |
| bool | IsGridLoaded (float x, float y) const |
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| bool | IsGridLoaded (Position const &pos) const |
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| bool | GetUnloadLock (GridCoord const &p) const |
| |
| void | SetUnloadLock (GridCoord const &p, bool on) |
| |
| void | LoadGrid (float x, float y) |
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| void | LoadGridForActiveObject (float x, float y, WorldObject const *object) |
| |
| void | LoadAllCells () |
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| bool | UnloadGrid (NGridType &ngrid, bool pForce) |
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| void | GridMarkNoUnload (uint32 x, uint32 y) |
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| void | GridUnmarkNoUnload (uint32 x, uint32 y) |
| |
| void | UnloadAll () |
| |
| void | ResetGridExpiry (NGridType &grid, float factor=1) const |
| |
| time_t | GetGridExpiry () const |
| |
| TerrainInfo * | GetTerrain () const |
| |
| uint16 | GetForceEnabledNavMeshFilterFlags () const |
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| void | SetForceEnabledNavMeshFilterFlag (uint16 flag) |
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| void | RemoveForceEnabledNavMeshFilterFlag (uint16 flag) |
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| uint16 | GetForceDisabledNavMeshFilterFlags () const |
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| void | SetForceDisabledNavMeshFilterFlag (uint16 flag) |
| |
| void | RemoveForceDisabledNavMeshFilterFlag (uint16 flag) |
| |
| void | GetFullTerrainStatusForPosition (PhaseShift const &phaseShift, float x, float y, float z, PositionFullTerrainStatus &data, Optional< map_liquidHeaderTypeFlags > reqLiquidType={}, float collisionHeight=2.03128f) |
| |
| ZLiquidStatus | GetLiquidStatus (PhaseShift const &phaseShift, float x, float y, float z, Optional< map_liquidHeaderTypeFlags > ReqLiquidType={}, LiquidData *data=nullptr, float collisionHeight=2.03128f) |
| |
| uint32 | GetAreaId (PhaseShift const &phaseShift, float x, float y, float z) |
| |
| uint32 | GetAreaId (PhaseShift const &phaseShift, Position const &pos) |
| |
| uint32 | GetZoneId (PhaseShift const &phaseShift, float x, float y, float z) |
| |
| uint32 | GetZoneId (PhaseShift const &phaseShift, Position const &pos) |
| |
| void | GetZoneAndAreaId (PhaseShift const &phaseShift, uint32 &zoneid, uint32 &areaid, float x, float y, float z) |
| |
| void | GetZoneAndAreaId (PhaseShift const &phaseShift, uint32 &zoneid, uint32 &areaid, Position const &pos) |
| |
| float | GetMinHeight (PhaseShift const &phaseShift, float x, float y) |
| |
| float | GetGridHeight (PhaseShift const &phaseShift, float x, float y) |
| |
| float | GetStaticHeight (PhaseShift const &phaseShift, float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) |
| |
| float | GetStaticHeight (PhaseShift const &phaseShift, Position const &pos, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) |
| |
| float | GetHeight (PhaseShift const &phaseShift, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) |
| |
| float | GetHeight (PhaseShift const &phaseShift, Position const &pos, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) |
| |
| float | GetWaterLevel (PhaseShift const &phaseShift, float x, float y) |
| |
| bool | IsInWater (PhaseShift const &phaseShift, float x, float y, float z, LiquidData *data=nullptr) |
| |
| bool | IsUnderWater (PhaseShift const &phaseShift, float x, float y, float z) |
| |
| float | GetWaterOrGroundLevel (PhaseShift const &phaseShift, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=2.03128f) |
| |
| void | MoveAllCreaturesInMoveList () |
| |
| void | MoveAllGameObjectsInMoveList () |
| |
| void | MoveAllDynamicObjectsInMoveList () |
| |
| void | MoveAllAreaTriggersInMoveList () |
| |
| void | RemoveAllObjectsInRemoveList () |
| |
| virtual void | RemoveAllPlayers () |
| |
| bool | CreatureRespawnRelocation (Creature *c, bool diffGridOnly) |
| |
| bool | GameObjectRespawnRelocation (GameObject *go, bool diffGridOnly) |
| |
| uint32 | GetInstanceId () const |
| |
| Trinity::unique_weak_ptr< Map > | GetWeakPtr () const |
| |
| void | SetWeakPtr (Trinity::unique_weak_ptr< Map > weakRef) |
| |
| virtual TransferAbortParams | CannotEnter (Player *) |
| |
| char const * | GetMapName () const |
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| Difficulty | GetDifficultyID () const |
| |
| MapDifficultyEntry const * | GetMapDifficulty () const |
| |
| uint32 | GetId () const |
| |
| bool | Instanceable () const |
| |
| bool | IsDungeon () const |
| |
| bool | IsNonRaidDungeon () const |
| |
| bool | IsRaid () const |
| |
| bool | IsLFR () const |
| |
| bool | IsNormal () const |
| |
| bool | IsHeroic () const |
| |
| bool | IsMythic () const |
| |
| bool | IsMythicPlus () const |
| |
| bool | IsHeroicOrHigher () const |
| |
| bool | Is25ManRaid () const |
| |
| bool | IsTimewalking () const |
| |
| bool | IsBattleground () const |
| |
| bool | IsBattleArena () const |
| |
| bool | IsBattlegroundOrArena () const |
| |
| bool | IsScenario () const |
| |
| bool | IsGarrison () const |
| |
| bool | IsAlwaysActive () const |
| |
| bool | GetEntrancePos (int32 &mapid, float &x, float &y) |
| |
| void | AddObjectToRemoveList (WorldObject *obj) |
| |
| void | AddObjectToSwitchList (WorldObject *obj, bool on) |
| |
| virtual void | DelayedUpdate (uint32 diff) |
| |
| void | resetMarkedCells () |
| |
| bool | isCellMarked (uint32 pCellId) |
| |
| void | markCell (uint32 pCellId) |
| |
| bool | HavePlayers () const |
| |
| uint32 | GetPlayersCountExceptGMs () const |
| |
| bool | ActiveObjectsNearGrid (NGridType const &ngrid) const |
| |
| void | AddWorldObject (WorldObject *obj) |
| |
| void | RemoveWorldObject (WorldObject *obj) |
| |
| void | SendToPlayers (WorldPacket const *data) const |
| |
| PlayerList const & | GetPlayers () const |
| |
| template<typename T > |
| void | DoOnPlayers (T &&fn) |
| |
| void | ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target) |
| | Put scripts in the execution queue.
|
| |
| void | ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target) |
| |
| void | AddToActive (WorldObject *obj) |
| |
| void | RemoveFromActive (WorldObject *obj) |
| |
| template<class T > |
| void | SwitchGridContainers (T *obj, bool on) |
| |
| void | UpdateIteratorBack (Player *player) |
| |
| TempSummon * | SummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, Milliseconds duration=0ms, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty, SmoothPhasingInfo const *smoothPhasingInfo=nullptr) |
| |
| void | SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr) |
| |
| AreaTrigger * | GetAreaTrigger (ObjectGuid const &guid) |
| |
| SceneObject * | GetSceneObject (ObjectGuid const &guid) |
| |
| Conversation * | GetConversation (ObjectGuid const &guid) |
| |
| Player * | GetPlayer (ObjectGuid const &guid) |
| |
| Corpse * | GetCorpse (ObjectGuid const &guid) |
| |
| Creature * | GetCreature (ObjectGuid const &guid) |
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| DynamicObject * | GetDynamicObject (ObjectGuid const &guid) |
| |
| GameObject * | GetGameObject (ObjectGuid const &guid) |
| |
| Pet * | GetPet (ObjectGuid const &guid) |
| |
| Transport * | GetTransport (ObjectGuid const &guid) |
| |
| Creature * | GetCreatureBySpawnId (ObjectGuid::LowType spawnId) const |
| |
| GameObject * | GetGameObjectBySpawnId (ObjectGuid::LowType spawnId) const |
| |
| AreaTrigger * | GetAreaTriggerBySpawnId (ObjectGuid::LowType spawnId) const |
| |
| WorldObject * | GetWorldObjectBySpawnId (SpawnObjectType type, ObjectGuid::LowType spawnId) const |
| |
| MapStoredObjectTypesContainer & | GetObjectsStore () |
| |
| CreatureBySpawnIdContainer & | GetCreatureBySpawnIdStore () |
| |
| CreatureBySpawnIdContainer const & | GetCreatureBySpawnIdStore () const |
| |
| GameObjectBySpawnIdContainer & | GetGameObjectBySpawnIdStore () |
| |
| GameObjectBySpawnIdContainer const & | GetGameObjectBySpawnIdStore () const |
| |
| AreaTriggerBySpawnIdContainer & | GetAreaTriggerBySpawnIdStore () |
| |
| AreaTriggerBySpawnIdContainer const & | GetAreaTriggerBySpawnIdStore () const |
| |
| std::unordered_set< Corpse * > const * | GetCorpsesInCell (uint32 cellId) const |
| |
| Corpse * | GetCorpseByPlayer (ObjectGuid const &ownerGuid) const |
| |
| InstanceMap * | ToInstanceMap () |
| |
| InstanceMap const * | ToInstanceMap () const |
| |
| BattlegroundMap * | ToBattlegroundMap () |
| |
| BattlegroundMap const * | ToBattlegroundMap () const |
| |
| bool | isInLineOfSight (PhaseShift const &phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const |
| |
| void | Balance () |
| |
| void | RemoveGameObjectModel (GameObjectModel const &model) |
| |
| void | InsertGameObjectModel (GameObjectModel const &model) |
| |
| bool | ContainsGameObjectModel (GameObjectModel const &model) const |
| |
| std::span< GameObjectModel const *const > | GetGameObjectModelsInGrid (uint32 gx, uint32 gy) const |
| |
| float | GetGameObjectFloor (PhaseShift const &phaseShift, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const |
| |
| bool | getObjectHitPos (PhaseShift const &phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) |
| |
| void | RequestRebuildNavMeshOnGameObjectModelChange (GameObjectModel const &model, PhaseShift const &phaseShift) |
| |
| virtual ObjectGuid::LowType | GetOwnerGuildId (uint32=TEAM_OTHER) const |
| |
| time_t | GetLinkedRespawnTime (ObjectGuid guid) const |
| |
| time_t | GetRespawnTime (SpawnObjectType type, ObjectGuid::LowType spawnId) const |
| |
| time_t | GetCreatureRespawnTime (ObjectGuid::LowType spawnId) const |
| |
| time_t | GetGORespawnTime (ObjectGuid::LowType spawnId) const |
| |
| void | UpdatePlayerZoneStats (uint32 oldZone, uint32 newZone) |
| |
| void | SaveRespawnTime (SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans=nullptr, bool startup=false) |
| |
| void | SaveRespawnInfoDB (RespawnInfo const &info, CharacterDatabaseTransaction dbTrans=nullptr) |
| |
| void | LoadRespawnTimes () |
| |
| void | DeleteRespawnTimes () |
| |
| void | DeleteRespawnTimesInDB () |
| |
| void | LoadCorpseData () |
| |
| void | DeleteCorpseData () |
| |
| void | AddCorpse (Corpse *corpse) |
| |
| void | RemoveCorpse (Corpse *corpse) |
| |
| Corpse * | ConvertCorpseToBones (ObjectGuid const &ownerGuid, bool insignia=false) |
| |
| void | RemoveOldCorpses () |
| |
| void | SendInitTransports (Player *player) |
| |
| void | SendRemoveTransports (Player *player) |
| |
| void | SendUpdateTransportVisibility (Player *player) |
| |
| void | SendZoneDynamicInfo (uint32 zoneId, Player *player) const |
| |
| void | SendZoneWeather (uint32 zoneId, Player *player) const |
| |
| void | SendZoneWeather (ZoneDynamicInfo const &zoneDynamicInfo, Player *player) const |
| |
| void | SetZoneMusic (uint32 zoneId, uint32 musicId) |
| |
| Weather * | GetOrGenerateZoneDefaultWeather (uint32 zoneId) |
| |
| WeatherState | GetZoneWeather (uint32 zoneId) const |
| |
| void | SetZoneWeather (uint32 zoneId, WeatherState weatherId, float intensity) |
| |
| void | SetZoneOverrideLight (uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, Milliseconds transitionTime) |
| |
| void | UpdateAreaDependentAuras () |
| |
| template<HighGuid high> |
| ObjectGuid::LowType | GenerateLowGuid () |
| |
| template<HighGuid high> |
| ObjectGuid::LowType | GetMaxLowGuid () |
| |
| void | AddUpdateObject (BaseEntity *obj) |
| |
| void | RemoveUpdateObject (BaseEntity *obj) |
| |
| size_t | GetActiveNonPlayersCount () const |
| |
| virtual std::string | GetDebugInfo () const |
| |
| void | ProcessRespawns () |
| |
| void | ApplyDynamicModeRespawnScaling (WorldObject const *obj, ObjectGuid::LowType spawnId, uint32 &respawnDelay, uint32 mode) const |
| |
| void | GetRespawnInfo (std::vector< RespawnInfo const * > &respawnData, SpawnObjectTypeMask types) const |
| |
| void | Respawn (SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr) |
| |
| void | RemoveRespawnTime (SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr, bool alwaysDeleteFromDB=false) |
| |
| size_t | DespawnAll (SpawnObjectType type, ObjectGuid::LowType spawnId) |
| |
| bool | ShouldBeSpawnedOnGridLoad (SpawnObjectType type, ObjectGuid::LowType spawnId) const |
| |
| template<typename T > |
| bool | ShouldBeSpawnedOnGridLoad (ObjectGuid::LowType spawnId) const |
| |
| SpawnGroupTemplateData const * | GetSpawnGroupData (uint32 groupId) const |
| |
| bool | IsSpawnGroupActive (uint32 groupId) const |
| |
| bool | SpawnGroupSpawn (uint32 groupId, bool ignoreRespawn=false, bool force=false, std::vector< WorldObject * > *spawnedObjects=nullptr) |
| |
| bool | SpawnGroupDespawn (uint32 groupId, bool deleteRespawnTimes=false, size_t *count=nullptr) |
| |
| void | SetSpawnGroupInactive (uint32 groupId) |
| |
| SpawnedPoolData & | GetPoolData () |
| |
| SpawnedPoolData const & | GetPoolData () const |
| |
| void | AddFarSpellCallback (FarSpellCallback &&callback) |
| |
| void | InitSpawnGroupState () |
| |
| void | UpdateSpawnGroupConditions () |
| |
| MultiPersonalPhaseTracker & | GetMultiPersonalPhaseTracker () |
| |
| void | UpdatePersonalPhasesForPlayer (Player const *player) |
| |
| int32 | GetWorldStateValue (int32 worldStateId) const |
| |
| void | SetWorldStateValue (int32 worldStateId, int32 value, bool hidden) |
| |
| WorldStateValueContainer const & | GetWorldStateValues () const |
| |
| void | AddInfiniteAOIVignette (Vignettes::VignetteData *vignette) |
| |
| void | RemoveInfiniteAOIVignette (Vignettes::VignetteData *vignette) |
| |
| std::vector< Vignettes::VignetteData * > const & | GetInfiniteAOIVignettes () const |
| |
| template<> |
| void | AddToGrid (Corpse *obj, Cell const &cell) |
| |
| template<> |
| void | SwitchGridContainers (Creature *obj, bool on) |
| |
| template<> |
| void | DeleteFromWorld (Player *player) |
| |
| template<> |
| void | InitializeObject (Creature *obj) |
| |
| template<> |
| void | InitializeObject (GameObject *obj) |
| |
| template<> |
| bool | AddToMap (Transport *obj) |
| |
| template<> |
| void | RemoveFromMap (Transport *obj, bool remove) |
| |
| | RefManager () |
| |
| ReferenceType * | front () |
| |
| ReferenceType const * | front () const |
| |
| iterator | begin () |
| |
| iterator | end () |
| |
| const_iterator | begin () const |
| |
| const_iterator | end () const |
| |
| virtual | ~RefManager () |
| |
| void | clearReferences () |
| |
| | LinkedListHead () |
| |
| bool | empty () const |
| |
| void | push_front (LinkedListElement *pElem) |
| |
| void | push_back (LinkedListElement *pElem) |
| |
| void | pop_front () |
| |
| void | pop_back () |
| |
| uint32 | size () const |
| |
| void | incSize () |
| |
| void | decSize () |
| |